WOTS: 2012 (Style)

1A Introduction


The final sword book for the year of 2012.

This book covers many of what in SoS we call

styles. Styles are like strategies, and all styles

have some idea at its foundation. Every style

started as a simple idea, and was built around it.

This was, by no means, easy to write.

Do forgive any spelling or grammatical errors

I have made.

''Editor's Note: That's why we're here. ScoutBob (talk) 16:36, June 19, 2013 (UTC)''



If I ever say you need something from another one

of the WOTS 2012 books, I mean you need to

KNOW how to perform it.



No matter what text is in a styles section, know that the 3 rules

<p style="margin-top:0px;margin-bottom:0px;">of swordfighting apply to EVERY style except for Seahorse and

<p style="margin-top:0px;margin-bottom:0px;">Lightning. (You can find these rules in WOTS 2012 Standard)

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">''Choose 1 style and pursue it. Doing more than one will''

<p style="margin-top:0px;margin-bottom:0px;">divide your skills and will overall could be too overwhelming.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;"> Down below is a table of contents to help you

<p style="margin-top:0px;margin-bottom:0px;"> navigate the book.

<p style="margin-top:0px;margin-bottom:0px;">''Editor's Note: It's above, not below. Sorry about that. ScoutBob (talk) 16:36, June 19, 2013 (UTC)''

<p style="margin-top:0px;margin-bottom:0px;">

1B Devil Dance
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Control: Classic

<p style="margin-top:0px;margin-bottom:0px;">Category: Speed

<p style="margin-top:0px;margin-bottom:0px;">Assets: Extremely Fast, Powerful, No openings until

<p style="margin-top:0px;margin-bottom:0px;">it runs out of charge

<p style="margin-top:0px;margin-bottom:0px;">Downfalls: Slightly shortened range, long set up

<p style="margin-top:0px;margin-bottom:0px;">History: This style was made by a friend of mine

<p style="margin-top:0px;margin-bottom:0px;">who joined Roblox for one day, then quit. I believe

<p style="margin-top:0px;margin-bottom:0px;">his username was dragontameracademy?

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">What you'll need from the strategy book:

<p style="margin-top:0px;margin-bottom:0px;">Devil Dance

<p style="margin-top:0px;margin-bottom:0px;">Chopsui

<p style="margin-top:0px;margin-bottom:0px;">Knife

<p style="margin-top:0px;margin-bottom:0px;">Quickdraw

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">1: After you spawn, immediately run away and

<p style="margin-top:0px;margin-bottom:0px;">charge up Chopsui. I recommend 30 charges at least.

<p style="margin-top:0px;margin-bottom:0px;">2: While jumping, break your sword to make a Knife.

<p style="margin-top:0px;margin-bottom:0px;">3: Put your sword away, and when you pull it out

<p style="margin-top:0px;margin-bottom:0px;">go into Devil Dance to try and hit the enemy,

<p style="margin-top:0px;margin-bottom:0px;">if you're not in a very close range, put the

<p style="margin-top:0px;margin-bottom:0px;">sword away to save its charges.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">When you run out of charge, you're done for,

<p style="margin-top:0px;margin-bottom:0px;">so only hold your sword out when you need it.

<p style="margin-top:0px;margin-bottom:0px;">Because its Chopsui + Knife, there is no delay

<p style="margin-top:0px;margin-bottom:0px;">in the attack when you pull out the sword.

<p style="margin-top:0px;margin-bottom:0px;">(So feel free to pull it out just as you need to hit.)

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Notes:

<p style="margin-top:0px;margin-bottom:0px;">If you have the charged sword ready,

<p style="margin-top:0px;margin-bottom:0px;">then you shouldnt take it out until

<p style="margin-top:0px;margin-bottom:0px;">you want to hit with it. Walk around without

<p style="margin-top:0px;margin-bottom:0px;">holding your sword and try to get an enemy

<p style="margin-top:0px;margin-bottom:0px;">to advance towards you.

<p style="margin-top:0px;margin-bottom:0px;">Hitting their unarmed side with the attack should

<p style="margin-top:0px;margin-bottom:0px;">do well. Keep in mind that this attack has major

<p style="margin-top:0px;margin-bottom:0px;">speed potential as well as power.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">When you run out of charge, youre done for.

<p style="margin-top:0px;margin-bottom:0px;">If you die before you run out of charge, quickly

<p style="margin-top:0px;margin-bottom:0px;">press backspace to drop it. It will still have however

<p style="margin-top:0px;margin-bottom:0px;">much charge it had when you died.

<p style="margin-top:0px;margin-bottom:0px;">Editor's Note: (That is, if you manage to get that sword back.)

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">You can use Flying Sword to charge any amount of times

<p style="margin-top:0px;margin-bottom:0px;">without being hit.

<p style="margin-top:0px;margin-bottom:0px;">

1C Crossblade
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Control: Mouselock

<p style="margin-top:0px;margin-bottom:0px;">Category: Defense

<p style="margin-top:0px;margin-bottom:0px;">Assets: Easy-to-use, high performance for low effort

<p style="margin-top:0px;margin-bottom:0px;">Downfalls: Sometimes boring, needs precision

<p style="margin-top:0px;margin-bottom:0px;">History: I made this one, and it used to be somewhat

<p style="margin-top:0px;margin-bottom:0px;">popular in SoS.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">To do the Crossblade attack,

<p style="margin-top:0px;margin-bottom:0px;">hold DS and double click

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Try not to turn while you use it.

<p style="margin-top:0px;margin-bottom:0px;">Turning is ok as long as you are not attacking.

<p style="margin-top:0px;margin-bottom:0px;">This style is heavily defensive.

<p style="margin-top:0px;margin-bottom:0px;">Using the tip only is vital, otherwise

<p style="margin-top:0px;margin-bottom:0px;">your enemy could get into sweeping range.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">If the enemy gives an obvious opening, it's ok to

<p style="margin-top:0px;margin-bottom:0px;">try to jab them, as long as you backout after.

<p style="margin-top:0px;margin-bottom:0px;">

1D Mouse Waver
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Control: Mouselock

<p style="margin-top:0px;margin-bottom:0px;">Category: Defense

<p style="margin-top:0px;margin-bottom:0px;">Assets: Waver while backing up

<p style="margin-top:0px;margin-bottom:0px;">Downfall: Cannot see while attacking

<p style="margin-top:0px;margin-bottom:0px;">History: This style was based off of what Bunza800

<p style="margin-top:0px;margin-bottom:0px;">once used.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">To use this, hold D and right click at all times, use W to

<p style="margin-top:0px;margin-bottom:0px;">get near the enemy, and S to back away.

<p style="margin-top:0px;margin-bottom:0px;">To do the attack, while holding S, double click and shake

<p style="margin-top:0px;margin-bottom:0px;">or wave your mouse side to side rapidly.

<p style="margin-top:0px;margin-bottom:0px;">So, use W to get somewhat close, but not in hitting range, then

<p style="margin-top:0px;margin-bottom:0px;">use the attack with the instructions above while holding S.

<p style="margin-top:0px;margin-bottom:0px;">Use the mouse to turn.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">How fast you wave your mouse side to side is up to you, so find a

<p style="margin-top:0px;margin-bottom:0px;">tempo that suits you. Since you can't see while you attack,

<p style="margin-top:0px;margin-bottom:0px;">make sure you know what youre doing before you use it.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">The major advantage of wavering while backing up is

<p style="margin-top:0px;margin-bottom:0px;">how much damage you can inflict with a simple defense

<p style="margin-top:0px;margin-bottom:0px;">move. On the other hand, it will cost you some of your

<p style="margin-top:0px;margin-bottom:0px;">sight to use it.

<p style="margin-top:0px;margin-bottom:0px;">

1E Automaton
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Control: Mouselock

<p style="margin-top:0px;margin-bottom:0px;">Category: Defense

<p style="margin-top:0px;margin-bottom:0px;">Assets: Can waver while moving back, uses the , and . keys,

<p style="margin-top:0px;margin-bottom:0px;">artificial stubbornness.

<p style="margin-top:0px;margin-bottom:0px;">Downfalls: Cannot move forwards (therefore it cannot truly hit enemy openings)

<p style="margin-top:0px;margin-bottom:0px;">History: Research for this style began when I found that, and. can make

<p style="margin-top:0px;margin-bottom:0px;">turn faster during Mouselock. I thought it would be cool

<p style="margin-top:0px;margin-bottom:0px;">to have a style that uses these unique keys.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">What you'll need from the strategy book:

<p style="margin-top:0px;margin-bottom:0px;">Automaton

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">To do this:

<p style="margin-top:0px;margin-bottom:0px;">0: Take out your sword. (You cant do this later, so do it now)

<p style="margin-top:0px;margin-bottom:0px;">1: For your left hand, place your middle finger on the, key, and your pointer

<p style="margin-top:0px;margin-bottom:0px;">finger on the. key, and your thumb on the down arrow key.

<p style="margin-top:0px;margin-bottom:0px;">2: For your right hand, have it control the mouse.

<p style="margin-top:0px;margin-bottom:0px;">3: To attack, double click and rapidly alternate, and. then before the lunge ends,

<p style="margin-top:0px;margin-bottom:0px;">hold down key.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">You can hold right click while holding down key to move yourself in any direction,

<p style="margin-top:0px;margin-bottom:0px;">but you'll still be moving backwards. Having your screen too close to you could

<p style="margin-top:0px;margin-bottom:0px;">be dangerous (as then you may not be able to see opponents behind you).

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">It's hard to justify a style that cant even move forwards, but the easiest way

<p style="margin-top:0px;margin-bottom:0px;">to do so is to compare it to its brother, Mouse Waver.

<p style="margin-top:0px;margin-bottom:0px;">Mouse Waver blinds itself when it attacks. Automaton does not.

<p style="margin-top:0px;margin-bottom:0px;">Mouse Waver is almost always moving. Automaton hardly moves at all.

<p style="margin-top:0px;margin-bottom:0px;">Mouse Waver can walk forwards and backwards. Automaton can only move

<p style="margin-top:0px;margin-bottom:0px;">backwards.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Another good thing about this style is the artificial stubbornness.

<p style="margin-top:0px;margin-bottom:0px;">What that means is that being stubborn is built right into the style.

<p style="margin-top:0px;margin-bottom:0px;">So that way, even a carefree person could use it and still not fall for

<p style="margin-top:0px;margin-bottom:0px;">taunts.

<p style="margin-top:0px;margin-bottom:0px;">

1F Mouse Backsweep
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Control: Mouselock (or Hybrid)

<p style="margin-top:0px;margin-bottom:0px;">Category: All-around

<p style="margin-top:0px;margin-bottom:0px;">Assets: Powerful, sleek, illusion capabilities, easy-to-use

<p style="margin-top:0px;margin-bottom:0px;">Downfalls: requires precision

<p style="margin-top:0px;margin-bottom:0px;">History: This style once was popular in the SFing

<p style="margin-top:0px;margin-bottom:0px;">community. I know there are still people out there that

<p style="margin-top:0px;margin-bottom:0px;">use it. One person worth noting is TheGamer101, who has

<p style="margin-top:0px;margin-bottom:0px;">used variations of this in his videos.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">What you need from the strategy book:

<p style="margin-top:0px;margin-bottom:0px;">Mouse Backsweep

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">To be honest, most of what you need to know is

<p style="margin-top:0px;margin-bottom:0px;">in the strategy book entry.

<p style="margin-top:0px;margin-bottom:0px;">However, do pay attention to how you can press

<p style="margin-top:0px;margin-bottom:0px;">shift and turn a slow swing into a fast swing.

<p style="margin-top:0px;margin-bottom:0px;">Its a good surprise to know, especially if youre

<p style="margin-top:0px;margin-bottom:0px;">using this style.

<p style="margin-top:0px;margin-bottom:0px;">

1G Dragon
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Control: Hybrid

<p style="margin-top:0px;margin-bottom:0px;">Category: Defense

<p style="margin-top:0px;margin-bottom:0px;">Assets: Powerful, fast, counter-counter function

<p style="margin-top:0px;margin-bottom:0px;">Downfalls: Back is unprotected, mini-opening exposed

<p style="margin-top:0px;margin-bottom:0px;">History: I think I made this one? It was originally

<p style="margin-top:0px;margin-bottom:0px;">a fusion of the Eagle and Seahorse styles.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Here's how you stand: Face your right side at the opponent while you

<p style="margin-top:0px;margin-bottom:0px;">are not attacking. Make sure to have mouselock on when not attacking.

<p style="margin-top:0px;margin-bottom:0px;">Heres how to do the attack: Double click + Press shift, and hold D until your sword is pointed at the right. Then hold A until in a safe distance.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">What is a counter-counter function? It means that it counters what people

<p style="margin-top:0px;margin-bottom:0px;">think would counter it. Some enemies will try to attack after the first lash to

<p style="margin-top:0px;margin-bottom:0px;">find themselves hit by the second lash.

<p style="margin-top:0px;margin-bottom:0px;">

1H Snake
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Control: Mouselock

<p style="margin-top:0px;margin-bottom:0px;">Category: Defense

<p style="margin-top:0px;margin-bottom:0px;">Assets: Damage boost, illusion capabilities

<p style="margin-top:0px;margin-bottom:0px;">Downfalls: Hard to use

<p style="margin-top:0px;margin-bottom:0px;">History: This style was made by me when I

<p style="margin-top:0px;margin-bottom:0px;">was trying to make styles for the Arrow Keys.

<p style="margin-top:0px;margin-bottom:0px;">(Because the Arrow Keys do have unique qualities)

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Controls and movements

<p style="margin-top:0px;margin-bottom:0px;">-Use Arrow Keys

<p style="margin-top:0px;margin-bottom:0px;">-When not attacking but moving, then alternate between

<p style="margin-top:0px;margin-bottom:0px;">left and right arrow keys (but not quickly). This should

<p style="margin-top:0px;margin-bottom:0px;">make it look like you are weaving in an S-like shape.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Attacking options

<p style="margin-top:0px;margin-bottom:0px;">-Hold down + right and double click

<p style="margin-top:0px;margin-bottom:0px;">-Hold down + left and double click

<p style="margin-top:0px;margin-bottom:0px;">-Hold up + right/left and double click, then back out

<p style="margin-top:0px;margin-bottom:0px;">using the opposite two keys.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">From experience, this plays sort of like Crossblade,

<p style="margin-top:0px;margin-bottom:0px;">but its harder to use, but it has the damage boost.

<p style="margin-top:0px;margin-bottom:0px;">Snake is a style that takes a lot of commitment to use

<p style="margin-top:0px;margin-bottom:0px;">well, but its still a good style.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">You can hold the right click at any time to help adjust

<p style="margin-top:0px;margin-bottom:0px;">your turns.

<p style="margin-top:0px;margin-bottom:0px;">

1I Lucky
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Control: Classic

<p style="margin-top:0px;margin-bottom:0px;">Category: Attack

<p style="margin-top:0px;margin-bottom:0px;">Assets: Damage boost, illusion capabilities

<p style="margin-top:0px;margin-bottom:0px;">Downfalls: Hard to use

<p style="margin-top:0px;margin-bottom:0px;">History: This style was made by Zdude2461 when I

<p style="margin-top:0px;margin-bottom:0px;">was trying to make styles for the Arrow Keys.

<p style="margin-top:0px;margin-bottom:0px;">(Because the Arrow Keys do have unique qualities)

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Controls and Movements:

<p style="margin-top:0px;margin-bottom:0px;">-Use Arrow Keys

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Attacking options

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">-Rotational Wave

<p style="margin-top:0px;margin-bottom:0px;">Hold either the left or right arrow key and quickly alternate up and down

<p style="margin-top:0px;margin-bottom:0px;">''arrow keys to slice left and right. You will slowly rotate while doing this so''

<p style="margin-top:0px;margin-bottom:0px;">make sure you press the opposite left or right arrow key to what you originally

<p style="margin-top:0px;margin-bottom:0px;">pressed ~ Zdude2461

<p style="margin-top:0px;margin-bottom:0px;">(Personally, I think that quote sounds like gibberish, if you can somehow

<p style="margin-top:0px;margin-bottom:0px;">understand what hes trying to say, then I applaud you.)

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">-This next move was made by Zdude2461, but Im rephrasing it.

<p style="margin-top:0px;margin-bottom:0px;">To do this, begin by holding either Down + Left or Down + Right, then to sweep

<p style="margin-top:0px;margin-bottom:0px;">you have to switch to the opposite arrows. (Double click before you switch)

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">-Be ready at any time to switch to Guided Classic to quickly aim at an enemy.

<p style="margin-top:0px;margin-bottom:0px;">Guided Classic: Hold up arrow key and right click. (Double click when necessary)

<p style="margin-top:0px;margin-bottom:0px;">The reason for this is because your attacks are significantly slower than other

<p style="margin-top:0px;margin-bottom:0px;">classic attacks, and if the enemy tries to go around your sword, they may succeed,

<p style="margin-top:0px;margin-bottom:0px;">so you need this as immediate backup.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">-Comet hit

<p style="margin-top:0px;margin-bottom:0px;">Hold Up + Left and double click when needed. Back up after the double click.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">This is a style that takes commitment to use. You can get some illusion

<p style="margin-top:0px;margin-bottom:0px;">kills when switching to guided if your opponent thinks you are only using

<p style="margin-top:0px;margin-bottom:0px;">the arrow keys. The damage boost is also nice. Its definitely fun to use,

<p style="margin-top:0px;margin-bottom:0px;">and it was actually named Lucky because of its unreliability.

<p style="margin-top:0px;margin-bottom:0px;">If youre experienced with it, youll get plenty of wins, but yes, there are

<p style="margin-top:0px;margin-bottom:0px;">times when luck seems to be against you.

<p style="margin-top:0px;margin-bottom:0px;">

1J Seahorse
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Control: Hybrid

<p style="margin-top:0px;margin-bottom:0px;">Category: Attack

<p style="margin-top:0px;margin-bottom:0px;">Assets: Opening-protection, intimidation, easy-to-use,

<p style="margin-top:0px;margin-bottom:0px;">constant attacks

<p style="margin-top:0px;margin-bottom:0px;">Downfalls: Back is vulnerable

<p style="margin-top:0px;margin-bottom:0px;">History: This style was once popular in SoS. Zdude2461

<p style="margin-top:0px;margin-bottom:0px;">assisted me in creating this style.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Heres how you stand: Face your right side at the opponent while you

<p style="margin-top:0px;margin-bottom:0px;">are not attacking. Make sure to have mouselock on when not attacking.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Attack options

<p style="margin-top:0px;margin-bottom:0px;">-Side Barrage: Hold D, press shift rapidly, double click rapidly, hold right click,

<p style="margin-top:0px;margin-bottom:0px;">and aim with mouse all at the same time. You may use this for as long as you

<p style="margin-top:0px;margin-bottom:0px;">want. However, you can also back up by using A if you want to avoid exposing

<p style="margin-top:0px;margin-bottom:0px;">any openings (Seahorse only protects its openings by a small amount).

<p style="margin-top:0px;margin-bottom:0px;">This attack will hit opponents at your front right diagonal.

<p style="margin-top:0px;margin-bottom:0px;">-Seahorse Reversal: Walk up to your enemy while your right faces them,

<p style="margin-top:0px;margin-bottom:0px;">then hold S and double click. This is used to take down enemies who think

<p style="margin-top:0px;margin-bottom:0px;">youll go into Side Barrage (and thus try to go around your back).

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">The all-time master of Seahorse style, xxmaddog9899xx, once said

<p style="margin-top:0px;margin-bottom:0px;">that you need to think quickly when using the side barrage.

<p style="margin-top:0px;margin-bottom:0px;">Enemies will try to go for your vulnerable back a lot, so be ready

<p style="margin-top:0px;margin-bottom:0px;">to use your mouse to turn quickly at any moment.

<p style="margin-top:0px;margin-bottom:0px;">This style can corner enemies, or simply overwhelm them (causing them

<p style="margin-top:0px;margin-bottom:0px;">to flinch and lose).

<p style="margin-top:0px;margin-bottom:0px;">Also, a good way to begin the Side Barrage is to dodge your opponents

<p style="margin-top:0px;margin-bottom:0px;">first attack by using A, then go into the attack. This will help you to

<p style="margin-top:0px;margin-bottom:0px;">surprise your enemy, and to get closer to them.

<p style="margin-top:0px;margin-bottom:0px;">

1K Lightning
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Control: Classic

<p style="margin-top:0px;margin-bottom:0px;">Category: Attack

<p style="margin-top:0px;margin-bottom:0px;">Assets: Most powerful attack move, and most powerful

<p style="margin-top:0px;margin-bottom:0px;">defense move currently known

<p style="margin-top:0px;margin-bottom:0px;">Downfalls: Requires charging, requires space

<p style="margin-top:0px;margin-bottom:0px;">History: This style was introduced alongside the

<p style="margin-top:0px;margin-bottom:0px;">Komodo style (which is now lost).

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Things you need to know from the Strategy book:

<p style="margin-top:0px;margin-bottom:0px;">Knife

<p style="margin-top:0px;margin-bottom:0px;">Sword Throw

<p style="margin-top:0px;margin-bottom:0px;">Gatling Slice

<p style="margin-top:0px;margin-bottom:0px;">Sword Missile

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Upon spawning, immediately run away and

<p style="margin-top:0px;margin-bottom:0px;">start charging Gatling Slice. If your opponent tries

<p style="margin-top:0px;margin-bottom:0px;">to corner you, you have the option of releasing the

<p style="margin-top:0px;margin-bottom:0px;">Gatling Slice prematurely (in which case you would want

<p style="margin-top:0px;margin-bottom:0px;">to double click while you hit). If you can get at least 15

<p style="margin-top:0px;margin-bottom:0px;">charges, then break your sword while you are jumping (in other

<p style="margin-top:0px;margin-bottom:0px;">words, turn your sword into a Knife). Then put your

<p style="margin-top:0px;margin-bottom:0px;">sword away. Now when you want to attack, charge at an opponent

<p style="margin-top:0px;margin-bottom:0px;">and only pull out the sword when youre somewhat close.

<p style="margin-top:0px;margin-bottom:0px;">(For every moment you have the sword out, it will use its charge, and

<p style="margin-top:0px;margin-bottom:0px;">if you run out, you cant attack anymore).

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">If you run out of charge, you can try to tie using the useless sword, but

<p style="margin-top:0px;margin-bottom:0px;">no guarantees. You can also use Sword Missile, which is actually powered-up

<p style="margin-top:0px;margin-bottom:0px;">due to being a Knife. (For maximum range with Sword Missile + Knife, have

<p style="margin-top:0px;margin-bottom:0px;">the sword unequipped, then quickly press the key for your sword 4 times to

<p style="margin-top:0px;margin-bottom:0px;">set it up)

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">If you tie or lose, you can quickly press backspace before you spawn to

<p style="margin-top:0px;margin-bottom:0px;">drop the sword where it was when you died. When you pick it up again,

<p style="margin-top:0px;margin-bottom:0px;">it will have the same charge it had, and if it was a Knife it will still be a Knife.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">If you get an extra sword, even if it has no charge, you can use Sword Throw

<p style="margin-top:0px;margin-bottom:0px;">to give your opponent a useless sword (It must be a knife).

<p style="margin-top:0px;margin-bottom:0px;">(Which will prevent them from attacking for a few moments while you defeat them.)

<p style="margin-top:0px;margin-bottom:0px;">

1L Monocut, M. Nexus and DuoCut
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Control: Classic

<p style="margin-top:0px;margin-bottom:0px;">Category: Attack

<p style="margin-top:0px;margin-bottom:0px;">Assets: Counters, easy-to-use

<p style="margin-top:0px;margin-bottom:0px;">Downfalls: Wrong counter usually equals loss

<p style="margin-top:0px;margin-bottom:0px;">History: These moves were all made by me.

<p style="margin-top:0px;margin-bottom:0px;">

Monocut:
<p style="margin-top:0px;margin-bottom:0px;">1: Walk towards the enemy with W

<p style="margin-top:0px;margin-bottom:0px;">2: Double click and aim for the unarmed arm

<p style="margin-top:0px;margin-bottom:0px;">3:Tap A

<p style="margin-top:0px;margin-bottom:0px;">4: Hold S

<p style="margin-top:0px;margin-bottom:0px;">(This is used to counter Side Hit)

<p style="margin-top:0px;margin-bottom:0px;">

Monocut Nexus:
<p style="margin-top:0px;margin-bottom:0px;">1: Walk towards the enemys unarmed side with WD

<p style="margin-top:0px;margin-bottom:0px;">2: Double click

<p style="margin-top:0px;margin-bottom:0px;">3: Tap A

<p style="margin-top:0px;margin-bottom:0px;">4: Hold S

<p style="margin-top:0px;margin-bottom:0px;">(This is used to counter a jab or charge)

<p style="margin-top:0px;margin-bottom:0px;">

DuoCut
<p style="margin-top:0px;margin-bottom:0px;">1: Jump towards the enemy

<p style="margin-top:0px;margin-bottom:0px;">2: Upon hitting the ground, Double click

<p style="margin-top:0px;margin-bottom:0px;">3: Right as your sword comes down, tap A

<p style="margin-top:0px;margin-bottom:0px;">4: Hold D

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">I dont really have much to say about these. If you like

<p style="margin-top:0px;margin-bottom:0px;">counter-picking, this set should be nice. You choose the wrong one,

<p style="margin-top:0px;margin-bottom:0px;">and you usually lose. You choose the right one, and you probably

<p style="margin-top:0px;margin-bottom:0px;">win.

<p style="margin-top:0px;margin-bottom:0px;">

1M Freeform
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Control: Any

<p style="margin-top:0px;margin-bottom:0px;">Category: Any

<p style="margin-top:0px;margin-bottom:0px;">Assets: Fast build-up of pure skill

<p style="margin-top:0px;margin-bottom:0px;">Downfalls: Easy to lose your skill

<p style="margin-top:0px;margin-bottom:0px;">History: As long as Roblox SFing has existed

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Freeform means playing instinctively.

<p style="margin-top:0px;margin-bottom:0px;">So, in other words, do everything you can not to use

<p style="margin-top:0px;margin-bottom:0px;">techniques, and just let it happen so to speak.

<p style="margin-top:0px;margin-bottom:0px;">Thats all there is to it. Some of the best players

<p style="margin-top:0px;margin-bottom:0px;">are entirely instinctive. If you like that kind of

<p style="margin-top:0px;margin-bottom:0px;">fight, then go for it.

<p style="margin-top:0px;margin-bottom:0px;">

1N Sweep & Jump
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Control: Classic

<p style="margin-top:0px;margin-bottom:0px;">Category: Speed

<p style="margin-top:0px;margin-bottom:0px;">Assets: Easy-to-use, fast, spacial disruption

<p style="margin-top:0px;margin-bottom:0px;">Downfalls: Lose skill faster than normally

<p style="margin-top:0px;margin-bottom:0px;">History: This style has done well in the past, and its

<p style="margin-top:0px;margin-bottom:0px;">still a force to be reckoned with.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">To do this, jump, then after hitting the ground, just

<p style="margin-top:0px;margin-bottom:0px;">as your sword is coming down do a double click.

<p style="margin-top:0px;margin-bottom:0px;">How you swing and where you jump are both

<p style="margin-top:0px;margin-bottom:0px;">instinctive. If they are not instinctive then it

<p style="margin-top:0px;margin-bottom:0px;">is not Sweep and Jump.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Personally, I prefer this to pure Freeform, because

<p style="margin-top:0px;margin-bottom:0px;">at least you get the benefits of using the Jump Slash.

<p style="margin-top:0px;margin-bottom:0px;">Some of the very best players use this, and they are

<p style="margin-top:0px;margin-bottom:0px;">not wrong in doing so.

<p style="margin-top:0px;margin-bottom:0px;">

1O Eagle
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Control: Classic

<p style="margin-top:0px;margin-bottom:0px;">Category: Speed

<p style="margin-top:0px;margin-bottom:0px;">Assets: Fastest style, effective taunts

<p style="margin-top:0px;margin-bottom:0px;">Downfalls: Frail, easy-to-corner, hard to learn

<p style="margin-top:0px;margin-bottom:0px;">History: This was and still is my primary style

<p style="margin-top:0px;margin-bottom:0px;">of choice. It was made by my master when he

<p style="margin-top:0px;margin-bottom:0px;">was looking for ways to maximize the speed

<p style="margin-top:0px;margin-bottom:0px;">of an attack while still being able to defeat

<p style="margin-top:0px;margin-bottom:0px;">players with one or two hits. I have upgraded this

<p style="margin-top:0px;margin-bottom:0px;">style multiple times.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Movements:

<p style="margin-top:0px;margin-bottom:0px;">-Hold A and circle around the enemy, your sword

<p style="margin-top:0px;margin-bottom:0px;">should be at your right, and be on the inside of the circle.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">-Use W and S to get close to, and go away from the enemy

<p style="margin-top:0px;margin-bottom:0px;">(While you are holding A, that is), and this should make a

<p style="margin-top:0px;margin-bottom:0px;">star-like shape, as noted by rostedpilot. Another way to think

<p style="margin-top:0px;margin-bottom:0px;">of this movement is to think of a zigzag wound around the

<p style="margin-top:0px;margin-bottom:0px;">enemy to make a star-like shape.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">(I shouldnt have to say this, but I must note that this style

<p style="margin-top:0px;margin-bottom:0px;">can do you no good without understanding the 3 rules

<p style="margin-top:0px;margin-bottom:0px;">of swordfighting, as can be found in WOTS: 2012 Standard)

<p style="margin-top:0px;margin-bottom:0px;">During no time in the movement should you break any of the

<p style="margin-top:0px;margin-bottom:0px;">3 rules.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Attacks:

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Double Back: Hold AS for any amount of time, then hold

<p style="margin-top:0px;margin-bottom:0px;">AS and double click, then quickly switch from AS to WD,

<p style="margin-top:0px;margin-bottom:0px;">then quickly switch from WD to AS, and continue to hold

<p style="margin-top:0px;margin-bottom:0px;">AS until you are at a safe distance.

<p style="margin-top:0px;margin-bottom:0px;">(Note: When you are pressing WD, you can choose to tap it,

<p style="margin-top:0px;margin-bottom:0px;">''or hold it for a slightly longer amount of time. How long you hold WD''

<p style="margin-top:0px;margin-bottom:0px;">''will depend on the situation and where your opponent is in relation to you. )''

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Eagle Wingblock: Switch from holding AS to WD, then when youre done

<p style="margin-top:0px;margin-bottom:0px;">turning, double click and switch from holding WD to AS.

<p style="margin-top:0px;margin-bottom:0px;">(Do not start switching from WD to AS until your lunge has started)

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">The Double Back is your primary attack, which should not be used offensively,

<p style="margin-top:0px;margin-bottom:0px;">but rather as a counter, or something that you lure your opponent into.

<p style="margin-top:0px;margin-bottom:0px;">The Eagle Wingblock was made to add some variety to the style, as well

<p style="margin-top:0px;margin-bottom:0px;">as lowering the amount of predictability. Some opponents

<p style="margin-top:0px;margin-bottom:0px;">will try to anticipate the Double Back and find a way to counter it, to throw them

<p style="margin-top:0px;margin-bottom:0px;">off and possibly get some wins, use the Eagle Wingblock to surprise them.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">A major thing to look out for is when opponents cut you

<p style="margin-top:0px;margin-bottom:0px;">off by going on the edge of the map, thus preventing you from circling

<p style="margin-top:0px;margin-bottom:0px;">them. In this case, walk away from them and stay out of their reach until

<p style="margin-top:0px;margin-bottom:0px;">they give you some room.

<p style="margin-top:0px;margin-bottom:0px;">

1P Feather
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Control: Mouselock

<p style="margin-top:0px;margin-bottom:0px;">Category: Evasion

<p style="margin-top:0px;margin-bottom:0px;">Assets: Built-in arming, high sword jump, prevents counters,

<p style="margin-top:0px;margin-bottom:0px;">easier to dodge (and therefore to heal)

<p style="margin-top:0px;margin-bottom:0px;">Downfalls: Requires precision, easy-to-corner

<p style="margin-top:0px;margin-bottom:0px;">History: This is one of the oldest sword styles

<p style="margin-top:0px;margin-bottom:0px;">in existence. It was around far before my master

<p style="margin-top:0px;margin-bottom:0px;">came along. How did a somewhat complex style develop among

<p style="margin-top:0px;margin-bottom:0px;">wild players? Well, the reason is because fighting with a

<p style="margin-top:0px;margin-bottom:0px;">light hat weight has very different characteristics from

<p style="margin-top:0px;margin-bottom:0px;">normal swordfighting. With these different attributes,

<p style="margin-top:0px;margin-bottom:0px;">people who used light hat weight had to really think

<p style="margin-top:0px;margin-bottom:0px;">about it to understand how to use it to their advantage.

<p style="margin-top:0px;margin-bottom:0px;">(If they didnt have some method to it, they would always

<p style="margin-top:0px;margin-bottom:0px;">lose, as instinctive play is not a good option with Feather)

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Light hat weight is needed to use this.

<p style="margin-top:0px;margin-bottom:0px;">Use double click, and back up.

<p style="margin-top:0px;margin-bottom:0px;">You only get a slight moment to hit, you have

<p style="margin-top:0px;margin-bottom:0px;">to hit on the very edge of your attack range and then

<p style="margin-top:0px;margin-bottom:0px;">back away until safe. Because this is an uppercut, it

<p style="margin-top:0px;margin-bottom:0px;">will prevent counter attacks as long as you back up and

<p style="margin-top:0px;margin-bottom:0px;">hit with the tip. I like to tap the opponents side when using

<p style="margin-top:0px;margin-bottom:0px;">this and then retreat. Feather doesnt do much damage,

<p style="margin-top:0px;margin-bottom:0px;">so it will take a few (2-4 usually) hits to win.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">A good option to know with light hat weight is that you

<p style="margin-top:0px;margin-bottom:0px;">can sword jump higher than others, giving you a nice dodging

<p style="margin-top:0px;margin-bottom:0px;">option which could be used to get some extra space.

<p style="margin-top:0px;margin-bottom:0px;">Also note that as long as youre doing this correctly, youll

<p style="margin-top:0px;margin-bottom:0px;">be Arming automatically.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Since you can sword jump higher, you may be able

<p style="margin-top:0px;margin-bottom:0px;">to get yourself out of some bad situations. You will

<p style="margin-top:0px;margin-bottom:0px;">also have an easier time healing if youre behind.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Notice that Feather is boosted in Health Control. In other words

<p style="margin-top:0px;margin-bottom:0px;">If you get into the lead, you can solidify your win with arming.

<p style="margin-top:0px;margin-bottom:0px;">If youre behind, you will have an easier time healing than others.

<p style="margin-top:0px;margin-bottom:0px;">

1Q Shark
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Control: Classic

<p style="margin-top:0px;margin-bottom:0px;">Category: Control

<p style="margin-top:0px;margin-bottom:0px;">Assets: Ability to lag when you want to, sometimes gives you

<p style="margin-top:0px;margin-bottom:0px;">the ability to see through walls

<p style="margin-top:0px;margin-bottom:0px;">Downfalls: Overuse of the lag function may freeze your computer,

<p style="margin-top:0px;margin-bottom:0px;">even a small use may cause your computer to crash depending on

<p style="margin-top:0px;margin-bottom:0px;">your computer, you cannot stop moving

<p style="margin-top:0px;margin-bottom:0px;">History: This style was only very recently created by me when I wanted

<p style="margin-top:0px;margin-bottom:0px;">to find a way to increase your lag at a moments notice, but not to have

<p style="margin-top:0px;margin-bottom:0px;">it be permanent.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">1: Once per server before using this style, press F10 ten times.

<p style="margin-top:0px;margin-bottom:0px;">2: Select your sword, you wont be able to do this later.

<p style="margin-top:0px;margin-bottom:0px;">3: Place your left hand so that your pinky is on the F11 key, and

<p style="margin-top:0px;margin-bottom:0px;">your thumb is on the Up Arrow key.

<p style="margin-top:0px;margin-bottom:0px;">4: place your right hand on the mouse.

<p style="margin-top:0px;margin-bottom:0px;">5: Hold Up Arrow key and right click at all times.

<p style="margin-top:0px;margin-bottom:0px;">6: Double click to attack, and press F11 rapidly to activate the lag-switch,

<p style="margin-top:0px;margin-bottom:0px;">if your computer is not good, or if you overuse the lag-switch, you are doing so

<p style="margin-top:0px;margin-bottom:0px;">at your own risk. Only use it when you are close to the enemy and attacking.

<p style="margin-top:0px;margin-bottom:0px;">Do not use the lag when you are backing up or defending. Use your mouse

<p style="margin-top:0px;margin-bottom:0px;">to aim your movements.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">When you are pressing F11, a possible side effect is the ability to see

<p style="margin-top:0px;margin-bottom:0px;">people/decals/meshes through walls, I understand that

<p style="margin-top:0px;margin-bottom:0px;">this will not work for everyone, but some will get this benefit.

<p style="margin-top:0px;margin-bottom:0px;">Your goal is to throw your opponent off guard by becoming laggy

<p style="margin-top:0px;margin-bottom:0px;">while you attack.

<p style="margin-top:0px;margin-bottom:0px;">

1R Wingbeat
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Control: Mouselock

<p style="margin-top:0px;margin-bottom:0px;">Category: Evasion

<p style="margin-top:0px;margin-bottom:0px;">Assets: Great dodging, wears out opponent, spacial disruption

<p style="margin-top:0px;margin-bottom:0px;">Downfalls: Not so good at standing ground

<p style="margin-top:0px;margin-bottom:0px;">History: Some SoS members and I analyzed footage

<p style="margin-top:0px;margin-bottom:0px;">of the great swordfighter idontlose, and this is our

<p style="margin-top:0px;margin-bottom:0px;">conclusion as to what his moves and attacks were.

<p style="margin-top:0px;margin-bottom:0px;">I consider him to be the best Roblox swordfighter

<p style="margin-top:0px;margin-bottom:0px;">ever to have played.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Movements:

<p style="margin-top:0px;margin-bottom:0px;">Right-Left motion: This is the movement you will use

<p style="margin-top:0px;margin-bottom:0px;">when you are not using a technique. To do this, move left

<p style="margin-top:0px;margin-bottom:0px;">for a long time, then move right for a long time. If you do

<p style="margin-top:0px;margin-bottom:0px;">not stretch it out, then you do not get the benefits of using

<p style="margin-top:0px;margin-bottom:0px;">it. Obviously, do not walk off edges, if your space is narrow

<p style="margin-top:0px;margin-bottom:0px;">then you will need to use your own discretion.

<p style="margin-top:0px;margin-bottom:0px;">Keep yourself faced at the enemy.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Techniques:

<p style="margin-top:0px;margin-bottom:0px;">Jump Evade: Only use this while moving left.

<p style="margin-top:0px;margin-bottom:0px;">Hold A, S, and spacebar for as long as you like.

<p style="margin-top:0px;margin-bottom:0px;">This will quickly distance yourself from the opponent,

<p style="margin-top:0px;margin-bottom:0px;">and can be used as a decent dodge.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Tear: Only use this while moving right.

<p style="margin-top:0px;margin-bottom:0px;">Double click, wait for half of the lunge to pass, then

<p style="margin-top:0px;margin-bottom:0px;">during the second half hold S.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Quickdraw: When you are not using the tear, keep your sword

<p style="margin-top:0px;margin-bottom:0px;">unequipped, and only take it out to attack, and when youre done

<p style="margin-top:0px;margin-bottom:0px;">put it away.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">To use the Tear more offensively, you can move up and position

<p style="margin-top:0px;margin-bottom:0px;">your right motion to go near the opponent. You only want to lightly

<p style="margin-top:0px;margin-bottom:0px;">skim them with your sword: Try to use the tip.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">If youre being chased, feel free to hold S while still doing

<p style="margin-top:0px;margin-bottom:0px;">your right-left motion to back up. If they continue to chase you,

<p style="margin-top:0px;margin-bottom:0px;">you can counter them with the Tear.

<p style="margin-top:0px;margin-bottom:0px;">

1S Chopsui Quickdraw
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Control: Mouselock

<p style="margin-top:0px;margin-bottom:0px;">Category: Evasion

<p style="margin-top:0px;margin-bottom:0px;">Assets: Auto-quickdraw, spacial disruption, possible damage boost,

<p style="margin-top:0px;margin-bottom:0px;">prevent counter attacks, built-in arming

<p style="margin-top:0px;margin-bottom:0px;">Downfalls: Requires charging

<p style="margin-top:0px;margin-bottom:0px;">History: This style is fairly new, and I first tested

<p style="margin-top:0px;margin-bottom:0px;">it on Huroku and 2 of his friends. They were beaten badly.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Things you will need from the strategy book:

<p style="margin-top:0px;margin-bottom:0px;">Chopsui

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">To do this, charge up Chopsui, and do not break your sword.

<p style="margin-top:0px;margin-bottom:0px;">20 charges should be good. Keep in mind that when you run out

<p style="margin-top:0px;margin-bottom:0px;">you can just run away and charge it up again.

<p style="margin-top:0px;margin-bottom:0px;">Only hold your sword out when somewhat close to the enemy.

<p style="margin-top:0px;margin-bottom:0px;">Otherwise keep it unequipped while not-jumping.

<p style="margin-top:0px;margin-bottom:0px;">(This is to conserve the charges)

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Use double click, and try to hit only with your sword tip.

<p style="margin-top:0px;margin-bottom:0px;">It will quickly attack, and then retract, preventing counter

<p style="margin-top:0px;margin-bottom:0px;">attacks. If you get closer than the tip, you risk getting

<p style="margin-top:0px;margin-bottom:0px;">sweeped. Sometimes it will do extra damage, sometimes

<p style="margin-top:0px;margin-bottom:0px;">it wont. It also arms automatically as long as youre doing

<p style="margin-top:0px;margin-bottom:0px;">it correctly.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">I consider this to be an alternate version of Feather. In comparison.

<p style="margin-top:0px;margin-bottom:0px;">Feather and Chopsui both have built-in arming and prevent counters.

<p style="margin-top:0px;margin-bottom:0px;">Feather can sword jump high. Chopsui cannot.

<p style="margin-top:0px;margin-bottom:0px;">Feather uppercuts. Chopsui cuts downwards.

<p style="margin-top:0px;margin-bottom:0px;">Chopsui will hit and retract faster than Feather.

<p style="margin-top:0px;margin-bottom:0px;">'''Chopsui requires lots of charging. Feather requires none.'''

<p style="margin-top:0px;margin-bottom:0px;">

1T Rapid Whip
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Control: Mouselock

<p style="margin-top:0px;margin-bottom:0px;">Category: Evasion

<p style="margin-top:0px;margin-bottom:0px;">Assets: High power, prevent counter-attacks, built-in arming,

<p style="margin-top:0px;margin-bottom:0px;">high sword jump

<p style="margin-top:0px;margin-bottom:0px;">Downfalls: Difficult to aim, requires charging

<p style="margin-top:0px;margin-bottom:0px;">History: This wouldnt have to be its own style if it wasnt

<p style="margin-top:0px;margin-bottom:0px;">based around such a unique move. Its brand new.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">What you need from the strategy book:

<p style="margin-top:0px;margin-bottom:0px;">Rapid Whip

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Make sure not to double click on the first time in a row until your arm is down.

<p style="margin-top:0px;margin-bottom:0px;">If it is up, then the attack will fail and automatically miss.

<p style="margin-top:0px;margin-bottom:0px;">After the first double click, however, you may constantly double

<p style="margin-top:0px;margin-bottom:0px;">click without a problem until you stop (in which case, you would have to

<p style="margin-top:0px;margin-bottom:0px;">wait for your arm to come down again before starting another round

<p style="margin-top:0px;margin-bottom:0px;">of whips).

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">The best way to show what this style is like is to compare it to the

<p style="margin-top:0px;margin-bottom:0px;">closest style to it, Feather.

<p style="margin-top:0px;margin-bottom:0px;">Like Feather, this prevents counter attacks, can use a good sword jump

<p style="margin-top:0px;margin-bottom:0px;">to heal/escape, and has built-in arming to solidify wins. Its just like Feather in the way that you want to hit with the tip. Heres where its different.

<p style="margin-top:0px;margin-bottom:0px;">Feather does less damage than Rapid Whip.

<p style="margin-top:0px;margin-bottom:0px;">Rapid Whip does two vertical attacks in a row, Feather only does one.

<p style="margin-top:0px;margin-bottom:0px;">Feather hits and retracts faster than Rapid Whip.

<p style="margin-top:0px;margin-bottom:0px;">Rapid Whip can be used more frequently than Feather.

<p style="margin-top:0px;margin-bottom:0px;">Its harder to see where youre aiming with Rapid Whip.

<p style="margin-top:0px;margin-bottom:0px;">It requires charging, unlike Feather.

<p style="margin-top:0px;margin-bottom:0px;">

1U Moonwalk Illusion
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Control: Moonwalk (first person)

<p style="margin-top:0px;margin-bottom:0px;">Category: Illusion

<p style="margin-top:0px;margin-bottom:0px;">Assets: Illusion clothing cannot backfire, uses illusion clothing to

<p style="margin-top:0px;margin-bottom:0px;">distract or mislead enemy, can infuriate some enemies

<p style="margin-top:0px;margin-bottom:0px;">Downfalls: Harder to see the attack range, cannot see behind you

<p style="margin-top:0px;margin-bottom:0px;">History: Moonwalk is a control which was once dominant in the SFing community.

<p style="margin-top:0px;margin-bottom:0px;">Now its somewhere near the bottom, and its mostly outcompeted by Mouselock.

<p style="margin-top:0px;margin-bottom:0px;">However, there is one role Mouselock will never take from Moonwalk, and thats

<p style="margin-top:0px;margin-bottom:0px;">the ability to never see yourself.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">The actual fighting is instinctive/whatever you want to do.

<p style="margin-top:0px;margin-bottom:0px;">But thats not the point.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">The real deal in preparing this style is what you wear. If you cant stand

<p style="margin-top:0px;margin-bottom:0px;">wearing things you dont like, then this isnt the style for you.

<p style="margin-top:0px;margin-bottom:0px;">Your goal is to wear clothing that is distracting or misleading from the fight.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Pants/Shirts: You could wear something horribly ugly to look at, or you could

<p style="margin-top:0px;margin-bottom:0px;">wear an illusion suit (a pants/shirt that has a pattern that changes depending

<p style="margin-top:0px;margin-bottom:0px;">on how far away and what direction you view it from). You could even dress

<p style="margin-top:0px;margin-bottom:0px;">to look attractive, which can be an effective distraction.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Packages: Packages that are smaller or larger than your actual body

<p style="margin-top:0px;margin-bottom:0px;">can cause spacial disruption, because the enemy wont know exactly

<p style="margin-top:0px;margin-bottom:0px;">where each brick is, or they may interpret it as being larger or smaller than

<p style="margin-top:0px;margin-bottom:0px;">it really is. This could cause them to attack too early, miss entirely, or not attack

<p style="margin-top:0px;margin-bottom:0px;">when they could hit you.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Hats: Extremely ugly hats with bright colors can help, or you could

<p style="margin-top:0px;margin-bottom:0px;">wear a hat that diverts away from your body: Such as the Benjamin Franklin.

<p style="margin-top:0px;margin-bottom:0px;">The Benjamin Franklin is the best illusion hat in existence, as it has the most

<p style="margin-top:0px;margin-bottom:0px;">potential to distract opponents (It's a kite leading far away from your head, and

<p style="margin-top:0px;margin-bottom:0px;">when you're turning the kite thrashes around, moving quickly).

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Other options:

<p style="margin-top:0px;margin-bottom:0px;">-If you can use the Feather style in first person, it may be beneficiary

<p style="margin-top:0px;margin-bottom:0px;">to this style. Many people regard low hat weight to be completely useless,

<p style="margin-top:0px;margin-bottom:0px;">so getting beaten by it multiple times could have some psychological

<p style="margin-top:0px;margin-bottom:0px;">effects in your favor.

<p style="margin-top:0px;margin-bottom:0px;">-In multi-man fights, it may be in your interest to specifically hunt one

<p style="margin-top:0px;margin-bottom:0px;">person. If you can beat them, each consecutive time you beat them

<p style="margin-top:0px;margin-bottom:0px;">will help you beat them again (some may even give up entirely and let you

<p style="margin-top:0px;margin-bottom:0px;">kill them, lol!).

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">One thing I've learned from experience: If you're using a distraction

<p style="margin-top:0px;margin-bottom:0px;">strategy like this, you don't want to talk at all.

<p style="margin-top:0px;margin-bottom:0px;">The effectiveness of this style increases as you learn how to win more

<p style="margin-top:0px;margin-bottom:0px;">and fight more stylishly (making lots of unnecessary movements and you

<p style="margin-top:0px;margin-bottom:0px;">still end up winning, or winning in highly unfair ways).

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Could this be the Troll style? We may never know.

<p style="margin-top:0px;margin-bottom:0px;">

1V Ghost Monocut
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Control: Classic

<p style="margin-top:0px;margin-bottom:0px;">Category: Illusion

<p style="margin-top:0px;margin-bottom:0px;">Assets: Trick timing, possible damage boost

<p style="margin-top:0px;margin-bottom:0px;">Downfalls: Possible damage reduction

<p style="margin-top:0px;margin-bottom:0px;">History: This style was created out of random

<p style="margin-top:0px;margin-bottom:0px;">experimentation when I was looking for ways

<p style="margin-top:0px;margin-bottom:0px;">to improve the Monocut technique.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">What you need from the strategy book:

<p style="margin-top:0px;margin-bottom:0px;">Ghost Blade

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Heres how you do the attack.

<p style="margin-top:0px;margin-bottom:0px;">1: Hold W and walk towards the enemy.

<p style="margin-top:0px;margin-bottom:0px;">2: When youre almost close, double click and unequip your sword.

<p style="margin-top:0px;margin-bottom:0px;">3: Quickly aim for the unarmed arm and pull out the sword, which

<p style="margin-top:0px;margin-bottom:0px;">should still be lunging.

<p style="margin-top:0px;margin-bottom:0px;">4: Tap A, then hold S.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Why is this good? It utilizes Ghost Blades ability

<p style="margin-top:0px;margin-bottom:0px;">to trick the opponents timing. Some opponents are

<p style="margin-top:0px;margin-bottom:0px;">in-tune with how long it takes to double click after a sword

<p style="margin-top:0px;margin-bottom:0px;">has been drawn, and they anticipate it to take that long.

<p style="margin-top:0px;margin-bottom:0px;">Ghost Blade comes out already lunging, which is earlier

<p style="margin-top:0px;margin-bottom:0px;">than many opponents will expect, so they may leave themselves

<p style="margin-top:0px;margin-bottom:0px;">unguarded. It works best against pro players, and works least

<p style="margin-top:0px;margin-bottom:0px;">against players who arent in-tune with timing.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Another thing to consider is that the amount of damage it can do could

<p style="margin-top:0px;margin-bottom:0px;">be increased or decreased. You have almost no control over this.

<p style="margin-top:0px;margin-bottom:0px;">The reason it does this is because of your legs. I forget which

<p style="margin-top:0px;margin-bottom:0px;">side is which, but when one foot is out, the damage is reduced,

<p style="margin-top:0px;margin-bottom:0px;">when the other is out, the damage is increased, and when you're still

<p style="margin-top:0px;margin-bottom:0px;">its normal.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Looking past the inconsistency in the style, it's still good if you're

<p style="margin-top:0px;margin-bottom:0px;">trying to beat pros, or if you want an easy way to use trick timing.

<p style="margin-top:0px;margin-bottom:0px;">

1W Packrat
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Control: Mouselock

<p style="margin-top:0px;margin-bottom:0px;">Category: Illusion

<p style="margin-top:0px;margin-bottom:0px;">Assets: Trick timing, versatility, unpredictability

<p style="margin-top:0px;margin-bottom:0px;">Downfalls: Will not work if you cannot drop sword, hard-to-use,

<p style="margin-top:0px;margin-bottom:0px;">usually requires ties to initiate

<p style="margin-top:0px;margin-bottom:0px;">History: Some of this styles roots are from the Lightning style.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Things you need to know from the strategy book:

<p style="margin-top:0px;margin-bottom:0px;">Double Lunge

<p style="margin-top:0px;margin-bottom:0px;">Knife

<p style="margin-top:0px;margin-bottom:0px;">Sword Throw

<p style="margin-top:0px;margin-bottom:0px;">Gatling Slice

<p style="margin-top:0px;margin-bottom:0px;">Flying Sword

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">To set up this style, youre going to need 2+ swords.

<p style="margin-top:0px;margin-bottom:0px;">(2 reccomended)

<p style="margin-top:0px;margin-bottom:0px;">The best way to do this is attempt tying someone.

<p style="margin-top:0px;margin-bottom:0px;">When your body is on the ground, before you respawn,

<p style="margin-top:0px;margin-bottom:0px;">press backspace.

<p style="margin-top:0px;margin-bottom:0px;">Now go pick up the sword, and youre ready!

<p style="margin-top:0px;margin-bottom:0px;">(Remember, at any time that you die, lose or tie, press backspace

<p style="margin-top:0px;margin-bottom:0px;">to leave yourself a sword for your next respawn.)

<p style="margin-top:0px;margin-bottom:0px;">(Assuming this goes uninterrupted, you'll have 2 swords every life

<p style="margin-top:0px;margin-bottom:0px;">without having to tie just to get one)

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Strategic options: (You have all of these options so that you can remain

<p style="margin-top:0px;margin-bottom:0px;">hard-to-predict)

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Paralyze: Break your second sword. Use the first one to hold the enemy off

<p style="margin-top:0px;margin-bottom:0px;">until you can accurately throw the broken sword at them. If you hit,

<p style="margin-top:0px;margin-bottom:0px;">they will be unable to attack for a moment or two, and you can finish them

<p style="margin-top:0px;margin-bottom:0px;">with your first sword.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Gatling: Charge up Gatling Slice on your second sword. Hold the enemy off

<p style="margin-top:0px;margin-bottom:0px;">with your first sword and unleash Gatling upon them when they dont expect it.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Shredder (Knife + Gatling): Charge up Gatling Slice on your second sword. Then

<p style="margin-top:0px;margin-bottom:0px;">break your second sword. Now use your first sword to hold off the enemy, then

<p style="margin-top:0px;margin-bottom:0px;">unleash the Shredder on them when they dont expect it. When the Shredder

<p style="margin-top:0px;margin-bottom:0px;">runs out of charge, you can use it for the Paralyze strategy not far above this

<p style="margin-top:0px;margin-bottom:0px;">text.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Flying Sword: Get Flying Sword, and fly up out of reach. Now use your remaining

<p style="margin-top:0px;margin-bottom:0px;">sword to charge up as much Gatling Slice as you like, then break it, then come down and wreak havoc.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Double Lunge: Double click with one sword, then quickly double click with the other

<p style="margin-top:0px;margin-bottom:0px;">to mess with your opponents timing. Harder to use than it looks.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">I never thought a multi-sword strategy could actually be good.

<p style="margin-top:0px;margin-bottom:0px;">But the proof is in performance. It holds up

<p style="margin-top:0px;margin-bottom:0px;">for its own and is a worthy strategy in this book.

<p style="margin-top:0px;margin-bottom:0px;">

1X Vanish Jump
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Control: Classic

<p style="margin-top:0px;margin-bottom:0px;">Category: Speed

<p style="margin-top:0px;margin-bottom:0px;">Assets: Can go out of enemy view or partially out of view, fast

<p style="margin-top:0px;margin-bottom:0px;">Downfalls: Can be risky, repetitive

<p style="margin-top:0px;margin-bottom:0px;">History: The most noteworthy person to use this style is

<p style="margin-top:0px;margin-bottom:0px;">Linkerconnected. He isnt the best, and its been proven,

<p style="margin-top:0px;margin-bottom:0px;">but this style is very effective.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">The move just below is not a part of the style today,

<p style="margin-top:0px;margin-bottom:0px;">but it is the styles closest relative. If you want to pursue

<p style="margin-top:0px;margin-bottom:0px;">this style, you might as well learn this move.

<p style="margin-top:0px;margin-bottom:0px;">Jump Over: Jump over the opponent and quickly sweep them.

<p style="margin-top:0px;margin-bottom:0px;">(Note: Sweep = Swing with a double click)

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">The move below is the actual move in the style.

<p style="margin-top:0px;margin-bottom:0px;">Keep in mind that there are multiple ways to do/describe this.

<p style="margin-top:0px;margin-bottom:0px;">The way below is just the way I find most comfortable.

<p style="margin-top:0px;margin-bottom:0px;">Jump Around: Jump and hold WD going around the enemy, and when you land,

<p style="margin-top:0px;margin-bottom:0px;">wait right as your sword is about to come down and double click.

<p style="margin-top:0px;margin-bottom:0px;">Upon double clicking, swing left in a 180 or 270 degree spin.

<p style="margin-top:0px;margin-bottom:0px;">Right as the spin ends, hold S and jump once.

<p style="margin-top:0px;margin-bottom:0px;">Keep doing this, circling around the enemy, and as always, dont

<p style="margin-top:0px;margin-bottom:0px;">break any of the 3 rules of swordfighting (listed in the WOTS 2012 Standard

<p style="margin-top:0px;margin-bottom:0px;">book). So use your own discretion when it comes to following these

<p style="margin-top:0px;margin-bottom:0px;">rules.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Keep in mind that this is highly similar to Sweep & Jump, but this

<p style="margin-top:0px;margin-bottom:0px;">is methodical and can sometimes go out of enemy view.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">It's mostly a jump slash style, and the whole vanishing thing is only

<p style="margin-top:0px;margin-bottom:0px;">a minor factor that makes it unique.

<p style="margin-top:0px;margin-bottom:0px;">

1Y Copycat
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Control: Varies

<p style="margin-top:0px;margin-bottom:0px;">Category: Control

<p style="margin-top:0px;margin-bottom:0px;">Assets: Psychological effects on opponent,

<p style="margin-top:0px;margin-bottom:0px;">works well in combination with instinctive play,

<p style="margin-top:0px;margin-bottom:0px;">opponent is usually not trained against themselves

<p style="margin-top:0px;margin-bottom:0px;">Downfalls: Hard to use effectively, can only focus

<p style="margin-top:0px;margin-bottom:0px;">on one opponent, is not good on its own

<p style="margin-top:0px;margin-bottom:0px;">History: Copying the opponent is a very old strategy,

<p style="margin-top:0px;margin-bottom:0px;">and it has been vastly overlooked by the sword community.

<p style="margin-top:0px;margin-bottom:0px;">Maybe this is for a good reason? Not to say that its bad,

<p style="margin-top:0px;margin-bottom:0px;">because Ive seen it played well. However, it has long

<p style="margin-top:0px;margin-bottom:0px;">been criticized as being ineffective.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Using Copycat isnt as simple as it might sound.

<p style="margin-top:0px;margin-bottom:0px;">There are two main ways to copy.

<p style="margin-top:0px;margin-bottom:0px;">-Mirror: Become a mirror image of your opponent.

<p style="margin-top:0px;margin-bottom:0px;">-Literal: Follow the exact movements and directions of your opponent.

<p style="margin-top:0px;margin-bottom:0px;">(So, if they moved towards you, you would move back faced away from

<p style="margin-top:0px;margin-bottom:0px;">the enemy)

<p style="margin-top:0px;margin-bottom:0px;">These are both good in their own ways. You dont have to stick to

<p style="margin-top:0px;margin-bottom:0px;">one.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">You don't want to ALWAYS copy. If your opponent tries to manipulate you

<p style="margin-top:0px;margin-bottom:0px;">into doing something that would put you in harms way, then simply

<p style="margin-top:0px;margin-bottom:0px;">stop copying for a bit. If you get close to conflict, its best to stop

<p style="margin-top:0px;margin-bottom:0px;">copying and fight instinctively.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Another option is to only copy the movements, and not the clicks.

<p style="margin-top:0px;margin-bottom:0px;">

1Z Scarecrow
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Control: Hybrid

<p style="margin-top:0px;margin-bottom:0px;">Category: Illusion

<p style="margin-top:0px;margin-bottom:0px;">Assets: Fights backwards, spacial disruption, extreme

<p style="margin-top:0px;margin-bottom:0px;">versatility

<p style="margin-top:0px;margin-bottom:0px;">Downfalls: Higher likelihood of techniques being forgotten,

<p style="margin-top:0px;margin-bottom:0px;">requires precision, requires anticipation

<p style="margin-top:0px;margin-bottom:0px;">History: This style has long been cursed with ineffectiveness.

<p style="margin-top:0px;margin-bottom:0px;">With new upgrades, Scarecrows days in the dark are over.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">There are two points to Scarecrow.

<p style="margin-top:0px;margin-bottom:0px;">1: Being able to fight backwards.

<p style="margin-top:0px;margin-bottom:0px;">2: Having lots of options, so that you may

<p style="margin-top:0px;margin-bottom:0px;">surprise the enemy multiple times.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Heres how you stand when youre not using a technique:

<p style="margin-top:0px;margin-bottom:0px;">Using mouselock, face away from your opponent.

<p style="margin-top:0px;margin-bottom:0px;">(Make sure that your camera is zoomed out enough

<p style="margin-top:0px;margin-bottom:0px;">where you can see behind you sufficiently)

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">If youre going to use this style, you want to know ALL of the

<p style="margin-top:0px;margin-bottom:0px;">attacks and to have ALL of them available. Ignoring one or

<p style="margin-top:0px;margin-bottom:0px;">two will throw out the point of unpredictability.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Things you need from the strategy book:

<p style="margin-top:0px;margin-bottom:0px;">R-R-Psych

<p style="margin-top:0px;margin-bottom:0px;">Mouse Backsweep

<p style="margin-top:0px;margin-bottom:0px;">Fake AFK

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">R-R-Psych:

<p style="margin-top:0px;margin-bottom:0px;">-This can keep your opponent at bay while you analyze

<p style="margin-top:0px;margin-bottom:0px;">them/look for a way to win.

<p style="margin-top:0px;margin-bottom:0px;">-This can be used as a surprise attack if your opponent

<p style="margin-top:0px;margin-bottom:0px;">is expecting a less direct attack like Mouse Backsweep.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Mouse Backsweep:

<p style="margin-top:0px;margin-bottom:0px;">-This can keep your opponent at bay while you analyze

<p style="margin-top:0px;margin-bottom:0px;">them/look for a way to win.

<p style="margin-top:0px;margin-bottom:0px;">-This can be used as a surprise attack if your opponent

<p style="margin-top:0px;margin-bottom:0px;">is expecting a more direct attack like R-R-Psych.

<p style="margin-top:0px;margin-bottom:0px;">-If you switch to Classic in the middle of the attack,

<p style="margin-top:0px;margin-bottom:0px;">you can turn what would have been a slow attack into

<p style="margin-top:0px;margin-bottom:0px;">a fast one (thus being able to trick enemies who predicted

<p style="margin-top:0px;margin-bottom:0px;">it to be the same speed as it normally is).

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Fake AFK:

<p style="margin-top:0px;margin-bottom:0px;">- This can help lure the opponent closer to you

<p style="margin-top:0px;margin-bottom:0px;">if they are playing too defensively, thus loosening them up.

<p style="margin-top:0px;margin-bottom:0px;">-If turning around would cause you to be hit, you can walk forwards

<p style="margin-top:0px;margin-bottom:0px;">(away from the enemy) to gain a safe distance.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Back Barrage:

<p style="margin-top:0px;margin-bottom:0px;">To do this, hold S, rapidly double click, rapidly press shift, and hold right click,

<p style="margin-top:0px;margin-bottom:0px;">and aim with mouse all at the same time.

<p style="margin-top:0px;margin-bottom:0px;">-This can work as a good surprise attack. (Switching from largely defense to an

<p style="margin-top:0px;margin-bottom:0px;">non-stop attack)

<p style="margin-top:0px;margin-bottom:0px;">-This move is best as a surprise, and overuse is not a good idea.

<p style="margin-top:0px;margin-bottom:0px;">

2A Trick-Lag and Double Cap
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Control: Classic

<p style="margin-top:0px;margin-bottom:0px;">Category: Illusion

<p style="margin-top:0px;margin-bottom:0px;">Assets: Easy-to-use, can give opponent false

<p style="margin-top:0px;margin-bottom:0px;">confidence in an attack

<p style="margin-top:0px;margin-bottom:0px;">Downfalls: Simplistic, repetitive

<p style="margin-top:0px;margin-bottom:0px;">History: N/A

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">These two strategies are the same in most ways,

<p style="margin-top:0px;margin-bottom:0px;">the main difference is in what kind of trick they use.

<p style="margin-top:0px;margin-bottom:0px;">Trick-Lag tries to convince the opponent that you are laggy

<p style="margin-top:0px;margin-bottom:0px;">and too slow to respond to an attack.

<p style="margin-top:0px;margin-bottom:0px;">Double Cap tries to convince the opponent that you have

<p style="margin-top:0px;margin-bottom:0px;">a low hat weight, and therefore look vulnerable.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Things you need from the strategy book:

<p style="margin-top:0px;margin-bottom:0px;">Lagwalk

<p style="margin-top:0px;margin-bottom:0px;">Gatling Slice

<p style="margin-top:0px;margin-bottom:0px;">Double Cap

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Part 1: Throw the bait. Use this when safely out of range.

<p style="margin-top:0px;margin-bottom:0px;">-For Double Cap, double click and immediately jump

<p style="margin-top:0px;margin-bottom:0px;">-For Trick-Lag, use lagwalk (You can also fight people with Gatling Slice to

<p style="margin-top:0px;margin-bottom:0px;">partially fulfill this)

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Part 2: Wait. This is done when the enemy has almost reached you.

<p style="margin-top:0px;margin-bottom:0px;">When the opponent is almost dangerously close, it will be best to stand

<p style="margin-top:0px;margin-bottom:0px;">still and get ready, especially for Trick-Lag.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Part 3: Reel it in. This is how you would attempt to win.

<p style="margin-top:0px;margin-bottom:0px;">When the opponent goes for the attack, use a real attack to surprise them.

<p style="margin-top:0px;margin-bottom:0px;">-For Trick-Lag, you may already have Gatling Slice ready, which could be used for this.

<p style="margin-top:0px;margin-bottom:0px;">

2B Dust Devil
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Control: Varies

<p style="margin-top:0px;margin-bottom:0px;">Category: Illusion

<p style="margin-top:0px;margin-bottom:0px;">Assets: Counter-Counter function, artificial

<p style="margin-top:0px;margin-bottom:0px;">stubbornness, fast, prepared

<p style="margin-top:0px;margin-bottom:0px;">Downfalls: Requires anticipation

<p style="margin-top:0px;margin-bottom:0px;">History: N/A

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Things you need to know from the strategy book:

<p style="margin-top:0px;margin-bottom:0px;">Monocut Nexus (It can also be found in this book)

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Stand in one place, quickly spin using WASD (going right), and rapidly single

<p style="margin-top:0px;margin-bottom:0px;">click all at the same time. When an enemy gets somewhat close, use one

<p style="margin-top:0px;margin-bottom:0px;">of the two attacks below depending on what you think will fit the situation.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Spinout: When an enemy comes in for an attack, quickly move to the right

<p style="margin-top:0px;margin-bottom:0px;">and use a technique. Some people like to switch to Mouselock at this point.

<p style="margin-top:0px;margin-bottom:0px;">Personally, Ive found Monocut Nexus to be the best move to go into.

<p style="margin-top:0px;margin-bottom:0px;">It doesnt matter what technique you use, as long as you get out of the

<p style="margin-top:0px;margin-bottom:0px;">way. (This is the counter-counter move)

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Defense Spin: Double click while spinning in place.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">You want to use Spinout when they go for a more direct attack,

<p style="margin-top:0px;margin-bottom:0px;">such as a jab/charge, or an attack aimed at your torso.

<p style="margin-top:0px;margin-bottom:0px;">You want to use Defense Spin when they go for a less direct attack,

<p style="margin-top:0px;margin-bottom:0px;">such as attacking your arm, or trying to swing at you.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Why would you use this style?

<p style="margin-top:0px;margin-bottom:0px;">Artificial stubbornness will make sure the enemy comes to you,

<p style="margin-top:0px;margin-bottom:0px;">because being stubborn is built right into the styles mechanics.

<p style="margin-top:0px;margin-bottom:0px;">(Which is a great asset)

<p style="margin-top:0px;margin-bottom:0px;">It has a counter-counter function.

<p style="margin-top:0px;margin-bottom:0px;">(This means that what appears to beat it actually loses to it)

<p style="margin-top:0px;margin-bottom:0px;">Since you're already spinning, your attacks and movements

<p style="margin-top:0px;margin-bottom:0px;">will have momentum. This is something that no other style really has.

<p style="margin-top:0px;margin-bottom:0px;">On top of that, you're rapid single clicking, which makes you more prepared

<p style="margin-top:0px;margin-bottom:0px;">to attack at a moments notice.

<p style="margin-top:0px;margin-bottom:0px;">

2C Full Moon
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Control: Classic

<p style="margin-top:0px;margin-bottom:0px;">Category: All-around

<p style="margin-top:0px;margin-bottom:0px;">Assets: Well-built overall

<p style="margin-top:0px;margin-bottom:0px;">Downfalls: None

<p style="margin-top:0px;margin-bottom:0px;">History: The original Full Moon was made by my

<p style="margin-top:0px;margin-bottom:0px;">master as an attempt to make a balanced style.

<p style="margin-top:0px;margin-bottom:0px;">I often ignored this, as I was more interested in

<p style="margin-top:0px;margin-bottom:0px;">the Eagle styles speed-based build. The version

<p style="margin-top:0px;margin-bottom:0px;">Ive always had until now was the original. The

<p style="margin-top:0px;margin-bottom:0px;">original was not very good at all. I'm not going

<p style="margin-top:0px;margin-bottom:0px;">to blame my sword teacher for this, because since

<p style="margin-top:0px;margin-bottom:0px;">then he's fixed it! I was able to talk to him and get

<p style="margin-top:0px;margin-bottom:0px;">the updated version, and I must say I am impressed.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Before you even begin this style, you want to have an

<p style="margin-top:0px;margin-bottom:0px;">understanding of the 3 rules of swordfighting, which

<p style="margin-top:0px;margin-bottom:0px;">can be found in the WOTS 2012 Standard book.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">A lot of the style is just knowing how to manipulate the

<p style="margin-top:0px;margin-bottom:0px;">imaginary Full Moon Circle, which is a movement pattern.

<p style="margin-top:0px;margin-bottom:0px;">Think of these manipulations like changing train tracks.

<p style="margin-top:0px;margin-bottom:0px;">If the train would lead you to crash, then its time to change

<p style="margin-top:0px;margin-bottom:0px;">the tracks.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Movement:

<p style="margin-top:0px;margin-bottom:0px;">-Full Moon Circle: The concept of the Full Moon circle

<p style="margin-top:0px;margin-bottom:0px;">is to always be moving and turning clockwise. If you go

<p style="margin-top:0px;margin-bottom:0px;">undisturbed, this will make a circle. But in reality, if you are in

<p style="margin-top:0px;margin-bottom:0px;">a conflict the shape of the circle is changing rapidly depending

<p style="margin-top:0px;margin-bottom:0px;">on the fight. Do not turn your screen while doing this (unless its obvious

<p style="margin-top:0px;margin-bottom:0px;">that you must so that you can see your opponents).

<p style="margin-top:0px;margin-bottom:0px;">-Breaking the Circle: If an opponent charges right at you, sometimes

<p style="margin-top:0px;margin-bottom:0px;">you will have to break the circle so that you may move in a straight line

<p style="margin-top:0px;margin-bottom:0px;">away from the enemy (and then hit their opening if they continue to chase you).

<p style="margin-top:0px;margin-bottom:0px;">-Looping: If youre not in a dire situation, but want to extend your circle backwards,

<p style="margin-top:0px;margin-bottom:0px;">you can simply create a new circle behind you by spinning in a 180 and creating a new one.

<p style="margin-top:0px;margin-bottom:0px;">To loop you must be at the opposite side of the circle from your opponent.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">During the circle, make sure you are always rapidly single clicking (but no double

<p style="margin-top:0px;margin-bottom:0px;">clicks/lunges unless you are using one of the attack below).

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Attacks:

<p style="margin-top:0px;margin-bottom:0px;">-Glide: Double click on your way past the enemy on your circle.

<p style="margin-top:0px;margin-bottom:0px;">For example: Lets say the distance between my circle and my opponent

<p style="margin-top:0px;margin-bottom:0px;">is the sword lunge distance (which I may have manipulated to be that way!).

<p style="margin-top:0px;margin-bottom:0px;">Now I double click on my way past the opponent, and then continue on the

<p style="margin-top:0px;margin-bottom:0px;">circle.

<p style="margin-top:0px;margin-bottom:0px;">-Waver: Double click, hold W/S and tap A, D, A, D, A, D etc. You may turn your

<p style="margin-top:0px;margin-bottom:0px;">screen slightly with right click if you have to. Hold W during to hit an enemy in

<p style="margin-top:0px;margin-bottom:0px;">front, and S for behind. Use your own discretion in aiming it. This attack is NOT

<p style="margin-top:0px;margin-bottom:0px;">used on the way of the circle. In other words, you have to break out of the circle

<p style="margin-top:0px;margin-bottom:0px;">to use it. This will be what you use to block, counter-attack, or hit openings.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">You will need the Glide and the Waver to be successful.

<p style="margin-top:0px;margin-bottom:0px;">The Glide can keep opponents at bay, but its also a good attack.

<p style="margin-top:0px;margin-bottom:0px;">The Waver is best used more defensively. Like forcing a tie, or counter-attacking,

<p style="margin-top:0px;margin-bottom:0px;">and (((especially hitting openings)))

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Remember, the movement is not an actual circle unless you are undisturbed.

<p style="margin-top:0px;margin-bottom:0px;">Breaking the circle to run directly backwards is a common thing to do, and there

<p style="margin-top:0px;margin-bottom:0px;">is no penalty for doing so when its unneeded. Not breaking the circle when you should can cause you to lose easily.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Why use this style?

<p style="margin-top:0px;margin-bottom:0px;">It automatically taunts the opponent without any triggers(choices).

<p style="margin-top:0px;margin-bottom:0px;">Its good at forcing ties(if you want to), and blocking.

<p style="margin-top:0px;margin-bottom:0px;">It uses all of the 6 categories: Defense, Illusion, Evasion, Speed, Offense, Control

<p style="margin-top:0px;margin-bottom:0px;">It isnt specialized in any of the 6, making it an all-around style.

<p style="margin-top:0px;margin-bottom:0px;">It has a lot of characteristics that make it balanced, but useful, which

<p style="margin-top:0px;margin-bottom:0px;">Im not going to take the time to explain.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Was that a sufficient tutorial of the style? I always have trouble

<p style="margin-top:0px;margin-bottom:0px;">teaching this one.

<p style="margin-top:0px;margin-bottom:0px;">

2D Half Moon
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Control: Mouselock

<p style="margin-top:0px;margin-bottom:0px;">Category: Defense(?)

<p style="margin-top:0px;margin-bottom:0px;">Assets: Good vs. Mouselock/Moonwalk, spacial disruption, sleek

<p style="margin-top:0px;margin-bottom:0px;">Downfalls: Slow, requires anticipation

<p style="margin-top:0px;margin-bottom:0px;">History: It has long baffled me on what category

<p style="margin-top:0px;margin-bottom:0px;">to place this style in. In truth, it doesnt really fit any of them.

<p style="margin-top:0px;margin-bottom:0px;">I just call it defensive because thats the closest to what it is.

<p style="margin-top:0px;margin-bottom:0px;">It does have some features from the categories, such as a bit

<p style="margin-top:0px;margin-bottom:0px;">of illusion, some defense, some evasion, but it lacks in

<p style="margin-top:0px;margin-bottom:0px;">offense, speed and control.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Movement: There was once a more complex movement,

<p style="margin-top:0px;margin-bottom:0px;">but when making the upgrades it was deemed

<p style="margin-top:0px;margin-bottom:0px;">counter-productive. The movement you want to do

<p style="margin-top:0px;margin-bottom:0px;">is to go towards the enemy, then use an attack, then

<p style="margin-top:0px;margin-bottom:0px;">back away to a safe distance and repeat(the same as most other styles).

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Half Moon Wave: Hold AS, double click, right click, and turn your screen left

<p style="margin-top:0px;margin-bottom:0px;">at the same time. Upon hitting/barely missing hold S to back out.

<p style="margin-top:0px;margin-bottom:0px;">Use this to hit the unarmed side of an opponent.

<p style="margin-top:0px;margin-bottom:0px;">You may want to have your left tilted towards the opponent before use.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Half Moon Tear: Hold DS, double click, right click, and turn your screen right

<p style="margin-top:0px;margin-bottom:0px;">at the same time. Upon hitting/barely missing hold S to back out.

<p style="margin-top:0px;margin-bottom:0px;">You may want to have your right tilted towards the opponent before use.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Half Moon Sting: Double click, then immediately tap A, then hold S.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Dont overuse any one of these. There are 3 moves so that way you

<p style="margin-top:0px;margin-bottom:0px;">dont have to spam the same 1-2 moves over and over again.

<p style="margin-top:0px;margin-bottom:0px;">Also, its best not to spam these attacks period. Only pull out an attack

<p style="margin-top:0px;margin-bottom:0px;">every once in awhile, or if you need it.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">When using any of these attacks, you want to hit with the tip only.

<p style="margin-top:0px;margin-bottom:0px;">Keep your distance, or your enemy is likely to exploit your weakness

<p style="margin-top:0px;margin-bottom:0px;">in speed. Its hard to use this style effectively because you have to not

<p style="margin-top:0px;margin-bottom:0px;">only decide on an appropriate attack, but you also have to time it just

<p style="margin-top:0px;margin-bottom:0px;">right so that it can hit just at the right time without risking the game.

<p style="margin-top:0px;margin-bottom:0px;">Its also too slow to use openings. If youre even somewhat close,

<p style="margin-top:0px;margin-bottom:0px;">back up and get some space, you will need it.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Why use this style?

<p style="margin-top:0px;margin-bottom:0px;">Half Moon, even in its original weaker form, was known

<p style="margin-top:0px;margin-bottom:0px;">to be do wonders against mouselock and moonwalk.

<p style="margin-top:0px;margin-bottom:0px;">Its comfortable to use, it looks nice, it has some spacial disruption.

<p style="margin-top:0px;margin-bottom:0px;">You dont need to think quickly to use this, you just need to know your

<p style="margin-top:0px;margin-bottom:0px;">attack distances very, very well.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Anyone who has had prior experience with Half Moon might

<p style="margin-top:0px;margin-bottom:0px;">recall something called Close Combat. Due to Roblox updates,

<p style="margin-top:0px;margin-bottom:0px;">this phenomenon no longer happens.

<p style="margin-top:0px;margin-bottom:0px;">

2E Crescent Moon
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Control: Hybrid

<p style="margin-top:0px;margin-bottom:0px;">Category: Defense

<p style="margin-top:0px;margin-bottom:0px;">Assets: Prevents counter attacks, high power

<p style="margin-top:0px;margin-bottom:0px;">Downfalls: Weak in laggy conditions

<p style="margin-top:0px;margin-bottom:0px;">History: This is the only one of the moon styles created

<p style="margin-top:0px;margin-bottom:0px;">by me rather than my master.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">What you need from the strategy book:

<p style="margin-top:0px;margin-bottom:0px;">Crescent Moon Waver

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">You want to play defensively with these attacks.

<p style="margin-top:0px;margin-bottom:0px;">Stand and wait for the opponent to advance, and

<p style="margin-top:0px;margin-bottom:0px;">use these to block/counter.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Crescent Moon Slice:

<p style="margin-top:0px;margin-bottom:0px;">To do this, (starting from Mouselock), press shift, then hold WA, then

<p style="margin-top:0px;margin-bottom:0px;">double click, then immediately hold S and press shift and jump.

<p style="margin-top:0px;margin-bottom:0px;">-This will act as sort of a hit and run. Tapping the enemy and then

<p style="margin-top:0px;margin-bottom:0px;">running away, similar to the Feather style(you may want to go check

<p style="margin-top:0px;margin-bottom:0px;">it out).

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Crescent Moon Waver:

<p style="margin-top:0px;margin-bottom:0px;">-This will allow you to block or to collide with the enemy.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Why use this style?

<p style="margin-top:0px;margin-bottom:0px;">Its an excellent defense that has high evasion qualities.

<p style="margin-top:0px;margin-bottom:0px;">Its faster than most defensive styles.

<p style="margin-top:0px;margin-bottom:0px;">It can hit and run, but it can also stand its ground.

<p style="margin-top:0px;margin-bottom:0px;">

2F Egg
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">You must wear 3 eggs to use this style.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Control: Classic

<p style="margin-top:0px;margin-bottom:0px;">Category: Evasion

<p style="margin-top:0px;margin-bottom:0px;">Assets: High powered moves, egg reliant

<p style="margin-top:0px;margin-bottom:0px;">Downfalls: Hard to use

<p style="margin-top:0px;margin-bottom:0px;">History: N/A

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">What you need to know from the strategy book:

<p style="margin-top:0px;margin-bottom:0px;">Egg Techniques

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">There is a new version of the egg kick which is better for

<p style="margin-top:0px;margin-bottom:0px;">getting the egg rolling.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Egg super-kick:

<p style="margin-top:0px;margin-bottom:0px;">To do this, have an egg on the ground and on egg on your head.

<p style="margin-top:0px;margin-bottom:0px;">Now jump on the egg. Where you land on the egg determines

<p style="margin-top:0px;margin-bottom:0px;">the direction in which it shoots, although it seems random.

<p style="margin-top:0px;margin-bottom:0px;">-You would use this to try shooting your egg at an enemy. If it

<p style="margin-top:0px;margin-bottom:0px;">hits them, it can either cause them to expose an opening or to

<p style="margin-top:0px;margin-bottom:0px;">jump high, which could make them expose an opening anyways.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Egg Tower:

<p style="margin-top:0px;margin-bottom:0px;">-This is your general opening move as it can get all of your eggs on the ground

<p style="margin-top:0px;margin-bottom:0px;">in an organized way. If you hold W, jump and press =, one egg will be behind you,

<p style="margin-top:0px;margin-bottom:0px;">and one will be in front. When you use it, try to aim at a person, although you dont

<p style="margin-top:0px;margin-bottom:0px;">have to.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Egg Ride:

<p style="margin-top:0px;margin-bottom:0px;">-This is what youll want to use for egg jumping.

<p style="margin-top:0px;margin-bottom:0px;">-If you egg jump with it, then try to land behind your opponent and

<p style="margin-top:0px;margin-bottom:0px;">then sweep them.

<p style="margin-top:0px;margin-bottom:0px;">-If you end up rolling on it, then get off if need be to escape being hit.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Egg kick

<p style="margin-top:0px;margin-bottom:0px;">-You would use this to try shooting the enemy.

<p style="margin-top:0px;margin-bottom:0px;">-Works best against opponents chasing you.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Egg Jump

<p style="margin-top:0px;margin-bottom:0px;">-Use this when all the hats on the ground are out of your

<p style="margin-top:0px;margin-bottom:0px;">reach.

<p style="margin-top:0px;margin-bottom:0px;">-If you end up going high up, try to land behind the opponent and then

<p style="margin-top:0px;margin-bottom:0px;">quickly sweep them.

<p style="margin-top:0px;margin-bottom:0px;">-If it fails, then grab your egg and run to a safe distance.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">This is a hard style to use, and you should know how to swing/sweep instinctively

<p style="margin-top:0px;margin-bottom:0px;">with classic. You may want to practice aiming eggs and practicing these moves

<p style="margin-top:0px;margin-bottom:0px;">by yourself or with a friend. Going into a large server with nearly no experience

<p style="margin-top:0px;margin-bottom:0px;">with this style will not do well for you.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">You can also hat camp with the eggs on the ground if need be.

<p style="margin-top:0px;margin-bottom:0px;">

2G Crane
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Control: Mouselock

<p style="margin-top:0px;margin-bottom:0px;">Category: Control

<p style="margin-top:0px;margin-bottom:0px;">Assets: Control opponent, prepared, versatility

<p style="margin-top:0px;margin-bottom:0px;">Downfall: Requires space, weaker in laggy conditions

<p style="margin-top:0px;margin-bottom:0px;">History: The best SFer(Mariorocks64) to come through SoS used this

<p style="margin-top:0px;margin-bottom:0px;">style. When he told me he wanted to upgrade the style,

<p style="margin-top:0px;margin-bottom:0px;">I took him very seriously. So, the changes remain today.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">What you need from the strategy book:

<p style="margin-top:0px;margin-bottom:0px;">Sword Missile

<p style="margin-top:0px;margin-bottom:0px;">Gatling Slice

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Always face towards the opponent unless you have to turn away

<p style="margin-top:0px;margin-bottom:0px;">for a technique.

<p style="margin-top:0px;margin-bottom:0px;">Always rapid single click unless you are double clicking for an attack.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Pull: This is the main move in the style. Your goal is to pull your

<p style="margin-top:0px;margin-bottom:0px;">opponent towards you. This is done by moving away from them,

<p style="margin-top:0px;margin-bottom:0px;">however, the catch is that you have to make yourself still look

<p style="margin-top:0px;margin-bottom:0px;">appetizing(while being stubborn). It is your job to find the balance

<p style="margin-top:0px;margin-bottom:0px;">between looking appetizing and pulling the enemy, so that you may

<p style="margin-top:0px;margin-bottom:0px;">control them. If they try directly charging at you, begin moving backwards

<p style="margin-top:0px;margin-bottom:0px;">until they stop. If they dont stop, you have gained complete control.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Safe Side Hit: Move around the enemy while double clicking, however,

<p style="margin-top:0px;margin-bottom:0px;">remain out of the attack range the whole time. (The opponent may choose to

<p style="margin-top:0px;margin-bottom:0px;">advance at you while you do this, which would probably lead to you winning)

<p style="margin-top:0px;margin-bottom:0px;">-You would use this to gain more space when you begin running out.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Side Tempt: Turn to your side and begin moving as if you were going

<p style="margin-top:0px;margin-bottom:0px;">around the opponent, then quickly return to normal. This is to try and

<p style="margin-top:0px;margin-bottom:0px;">trick your opponent into going for a risky attack. It also makes them

<p style="margin-top:0px;margin-bottom:0px;">feel more engaged in the fight(important).

<p style="margin-top:0px;margin-bottom:0px;">-If your opponent does not feel engaged in the fight, then your control

<p style="margin-top:0px;margin-bottom:0px;">may be short lived.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Jab & Backout: If you decide its time to attack, or if you have to for

<p style="margin-top:0px;margin-bottom:0px;">some reason, walk forwards with W, then double click, then quickly

<p style="margin-top:0px;margin-bottom:0px;">hold S to backout. This is your basic attack if you need to use it, but

<p style="margin-top:0px;margin-bottom:0px;">when you have a lot of space the next two moves will be better.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Sword Missile: This can be used to hit your opponent without

<p style="margin-top:0px;margin-bottom:0px;">being hit. Since youre moving backwards most of the time, this

<p style="margin-top:0px;margin-bottom:0px;">will be easier to aim. It wont have a lot of power, but who doesnt

<p style="margin-top:0px;margin-bottom:0px;">like a free hit?

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Gatling Slice: Since youre constantly running away, you have

<p style="margin-top:0px;margin-bottom:0px;">time to charge up Gatling Slice. This creates an interesting situation.

<p style="margin-top:0px;margin-bottom:0px;">-Once you have it as charged as you want, you can decide when to

<p style="margin-top:0px;margin-bottom:0px;">switch from running away to an all-out attack. This can easily

<p style="margin-top:0px;margin-bottom:0px;">surprise the enemy and catch them off-guard(because they generally

<p style="margin-top:0px;margin-bottom:0px;">expect you to keep running).

<p style="margin-top:0px;margin-bottom:0px;">

Closing
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Mariorocks64 was indeed the best SFer to come

<p style="margin-top:0px;margin-bottom:0px;">through SoS. The other two best were ghettorobot

<p style="margin-top:0px;margin-bottom:0px;">and xxmaddog9899xx. Both of whom were amazing back

<p style="margin-top:0px;margin-bottom:0px;">in Marios time. How did they become so good?

<p style="margin-top:0px;margin-bottom:0px;">The answer lies in single style devotion. They took

<p style="margin-top:0px;margin-bottom:0px;">my advice and stuck to one style only, and learned

<p style="margin-top:0px;margin-bottom:0px;">it inside and out. They also mastered the 3 rules of

<p style="margin-top:0px;margin-bottom:0px;">swordfighting.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Having 1 sharp knife is better than having 5 dull ones.

<p style="margin-top:0px;margin-bottom:0px;">I like to say the same about styles. It is good to have backup,

<p style="margin-top:0px;margin-bottom:0px;">yes, but single style devotion allows you to gain a greater

<p style="margin-top:0px;margin-bottom:0px;">understanding of sword mechanics in the strategy you

<p style="margin-top:0px;margin-bottom:0px;">specialize in rather than tapping the surface on multiple.

<p style="margin-top:0px;margin-bottom:0px;">Youre only as good as your best strategy.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Do not be discouraged. Go for a strategy that you like, and

<p style="margin-top:0px;margin-bottom:0px;">primarily use it. The more experience you get with it, the better.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Who knows, maybe you'll be the next Mariorocks64.