Driving and Piloting Guide

Driving and Piloting Guide



DP0. Overview


This subject is easy to learn, but not always

to be good at. Being a good driver or pilot

will take some if not a lot of practice.



However, there are some tricks you just

might want to know.



Part 1: Land Vehicles
(Lets not forget, this includes skateboards too!)



D1. SU-SD-T


The primary pattern of driving can

be expressed as SU-SD-T.

It stands for Speed Up, Slow Down, Turn.

<p style="margin-top:0px;margin-bottom:0px;">You begin by speeding up to get across

<p style="margin-top:0px;margin-bottom:0px;">an area quickly, but since you dont want

<p style="margin-top:0px;margin-bottom:0px;">to crash on the turn, you slow down, then

<p style="margin-top:0px;margin-bottom:0px;">when you reach the turn, you turn.

<p style="margin-top:0px;margin-bottom:0px;">And the cycle repeats itself again.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Mastering this system is being able to

<p style="margin-top:0px;margin-bottom:0px;">slow down exactly when it is necessary,

<p style="margin-top:0px;margin-bottom:0px;">not too late, and not too soon.

<p style="margin-top:0px;margin-bottom:0px;">

D2. Controls
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Unlike other subjects, there is only

<p style="margin-top:0px;margin-bottom:0px;">1 good control for driving. You want to

<p style="margin-top:0px;margin-bottom:0px;">use 3rd person Classic (no mouselock), and

<p style="margin-top:0px;margin-bottom:0px;">the WASD keys.

<p style="margin-top:0px;margin-bottom:0px;">

D3. Seat Eject Glitch
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">In some games, you have access to seats (especially

<p style="margin-top:0px;margin-bottom:0px;">games that let you build a boat/car/vehicle).

<p style="margin-top:0px;margin-bottom:0px;">To get this glitch set up, put a seat on your vehicle,

<p style="margin-top:0px;margin-bottom:0px;">then put a large brick right ontop of it. Make sure that

<p style="margin-top:0px;margin-bottom:0px;">there is at least 1 edge of the seat that you can touch

<p style="margin-top:0px;margin-bottom:0px;">from the side!

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Now you want to test it before you put trust into it,

<p style="margin-top:0px;margin-bottom:0px;">so sit in the seat by touching the side, then press

<p style="margin-top:0px;margin-bottom:0px;">spacebar. If it boosts you high in the air, youve got it.

<p style="margin-top:0px;margin-bottom:0px;">If not, try a different brick to stack ontop.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">This will give you an emergency escape if needed.

<p style="margin-top:0px;margin-bottom:0px;">

D4. Ramming
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Land vehicles can be great for ramming people.

<p style="margin-top:0px;margin-bottom:0px;">You want to get your vehicle at maximum speed

<p style="margin-top:0px;margin-bottom:0px;">before impact. If your vehicle is large and fast,

<p style="margin-top:0px;margin-bottom:0px;">this should be able to knock others over.

<p style="margin-top:0px;margin-bottom:0px;">If your vehicle is slow, theres no point.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">If your vehicle is small and fast, you can use

<p style="margin-top:0px;margin-bottom:0px;">it as a projectile to knock someone else off the edge

<p style="margin-top:0px;margin-bottom:0px;">of the map. Get it to full speed and aim it at the enemy,

<p style="margin-top:0px;margin-bottom:0px;">then jump off before impact. This will work better if the

<p style="margin-top:0px;margin-bottom:0px;">enemy is close to an edge. This especially applies to skateboards.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">If the game you're in is a build game where you build your own car,

<p style="margin-top:0px;margin-bottom:0px;">this becomes even easier. Just put two large wings on each side of

<p style="margin-top:0px;margin-bottom:0px;">the car. This will make ramming more effective and easier overall.

<p style="margin-top:0px;margin-bottom:0px;">

D5. Car Spin
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Some land vehicles are able to do the car spin.

<p style="margin-top:0px;margin-bottom:0px;">This spin can become very fast and easily fling anyone

<p style="margin-top:0px;margin-bottom:0px;">who comes into contact with the vehicle.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">To do this, hold S and D with the vehicle. If its slowly gaining

<p style="margin-top:0px;margin-bottom:0px;">speed, then it might be able to do this.

<p style="margin-top:0px;margin-bottom:0px;">Just keep holding S and D and see if it gains a bunch of speed, if

<p style="margin-top:0px;margin-bottom:0px;">not, then the vehicles is incapable. I believe this is dependent on

<p style="margin-top:0px;margin-bottom:0px;">the torque?

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">EDIT:'' Yes, it IS dependent on the torque. - Editor ScoutBob (talk) 16:50, June 18, 2013 (UTC)''

<p style="margin-top:0px;margin-bottom:0px;">

Part 2: Planes
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Standard plane controls

<p style="margin-top:0px;margin-bottom:0px;">Y = Turn engine on.

<p style="margin-top:0px;margin-bottom:0px;">X = Turn engine off.

<p style="margin-top:0px;margin-bottom:0px;">F = Fire.

<p style="margin-top:0px;margin-bottom:0px;">Hold left click = Turn towards mouse.

<p style="margin-top:0px;margin-bottom:0px;">

P1. Soft Plane Landing
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Use these steps for a soft plane landing.

<p style="margin-top:0px;margin-bottom:0px;">1. Gain distance from the landing area.

<p style="margin-top:0px;margin-bottom:0px;">(This includes gaining elevation)

<p style="margin-top:0px;margin-bottom:0px;">2. Fly parallel to the landing area (and towards it).

<p style="margin-top:0px;margin-bottom:0px;">3. Alternate x and y to gently lower the plane down when

<p style="margin-top:0px;margin-bottom:0px;">near.

<p style="margin-top:0px;margin-bottom:0px;">

P2. Aiming & Attack Preference
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">When aiming, you want to shoot for where

<p style="margin-top:0px;margin-bottom:0px;">you think the opponent will be when the shot

<p style="margin-top:0px;margin-bottom:0px;">reaches them. Because of the generally low

<p style="margin-top:0px;margin-bottom:0px;">speed of projectiles, plane fighting is based

<p style="margin-top:0px;margin-bottom:0px;">largely in anticipation.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">You also want to go for the largest threat first.

<p style="margin-top:0px;margin-bottom:0px;">It may seem good to pick off the weaker enemies

<p style="margin-top:0px;margin-bottom:0px;">first, however, while you're dealing with them, the

<p style="margin-top:0px;margin-bottom:0px;">larger threats will be able to take you out more easily.

<p style="margin-top:0px;margin-bottom:0px;">

P3. Modes
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">These are the different modes of

<p style="margin-top:0px;margin-bottom:0px;">plane controls that I have singled out

<p style="margin-top:0px;margin-bottom:0px;">through research and testing.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">First Person: This is the shooter mode.

<p style="margin-top:0px;margin-bottom:0px;">It allows you to aim your shots more accurately.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Third Person: This is the evader mode.

<p style="margin-top:0px;margin-bottom:0px;">It allows you to dodge more easily and see the

<p style="margin-top:0px;margin-bottom:0px;">environment more easily.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Guided: Hold left and right click at all times.

<p style="margin-top:0px;margin-bottom:0px;">This allows you to drive in an alternate way

<p style="margin-top:0px;margin-bottom:0px;">that is smoother. It works with first and third

<p style="margin-top:0px;margin-bottom:0px;">person.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Transport: Scroll all the way out. This mode

<p style="margin-top:0px;margin-bottom:0px;">allows you to see many enemies at once, and

<p style="margin-top:0px;margin-bottom:0px;">be able to account for them.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">5-Scroll: Make sure mouselock isnt on,

<p style="margin-top:0px;margin-bottom:0px;">and go into first person, then scroll out

<p style="margin-top:0px;margin-bottom:0px;">five times. This is the balanced mode.

<p style="margin-top:0px;margin-bottom:0px;">

P4. Engine Off Dodge
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">A great way to dodge in plane fighting

<p style="margin-top:0px;margin-bottom:0px;">is to use X to quickly drop out of the way, and

<p style="margin-top:0px;margin-bottom:0px;">then use Y to turn the plane back on.

<p style="margin-top:0px;margin-bottom:0px;">One goal is to turn at the enemy once youve

<p style="margin-top:0px;margin-bottom:0px;">dropped below them and attack them from an angle

<p style="margin-top:0px;margin-bottom:0px;">they didnt expect.

<p style="margin-top:0px;margin-bottom:0px;">

P5. Ramming
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Some planes are capable of ramming.

<p style="margin-top:0px;margin-bottom:0px;">Its not always a good idea, but usually transport

<p style="margin-top:0px;margin-bottom:0px;">planes are large and bulky, giving them ramming

<p style="margin-top:0px;margin-bottom:0px;">capabilities.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Some planes explode on impact. These planes can be

<p style="margin-top:0px;margin-bottom:0px;">used for Kamikazes.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Some planes are present in build games, in which case

<p style="margin-top:0px;margin-bottom:0px;">you want to attack giant wings onto the sides of the

<p style="margin-top:0px;margin-bottom:0px;">plane, allowing it to ram easily.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Some planes have many seats, and will pick people up

<p style="margin-top:0px;margin-bottom:0px;">on impact. How you decide to use this is really up to

<p style="margin-top:0px;margin-bottom:0px;">you.

<p style="margin-top:0px;margin-bottom:0px;">

P6. Seat Eject Glitch
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">In some games, you have access to seats (especially

<p style="margin-top:0px;margin-bottom:0px;">games that let you build a boat/car/vehicle).

<p style="margin-top:0px;margin-bottom:0px;">To get this glitch set up, put a seat on your vehicle,

<p style="margin-top:0px;margin-bottom:0px;">then put a large brick right ontop of it. Make sure that

<p style="margin-top:0px;margin-bottom:0px;">there is at least 1 edge of the seat that you can touch

<p style="margin-top:0px;margin-bottom:0px;">from the side!

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Now you want to test it before you put trust into it,

<p style="margin-top:0px;margin-bottom:0px;">so sit in the seat by touching the side, then press

<p style="margin-top:0px;margin-bottom:0px;">spacebar. If it boosts you high in the air, youve got it.

<p style="margin-top:0px;margin-bottom:0px;">If not, try a different brick to stack ontop.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">This will give you an emergency escape if needed, albeit

<p style="margin-top:0px;margin-bottom:0px;">it probably won't do much unless you have a parachute.

<p style="margin-top:0px;margin-bottom:0px;">

P7. Dive Bombing
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">This is a method of attack used to hit ground enemies more

<p style="margin-top:0px;margin-bottom:0px;">accurately. It is best with bombs, but can work with more

<p style="margin-top:0px;margin-bottom:0px;">projectiles as well.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Projectiles (F): Start out high above the ground.

<p style="margin-top:0px;margin-bottom:0px;">1. Dive almost straight down at your target.

<p style="margin-top:0px;margin-bottom:0px;">2. Fire when near.

<p style="margin-top:0px;margin-bottom:0px;">3. Quickly pull up and go diagonally upwards and

<p style="margin-top:0px;margin-bottom:0px;">away from the target.

<p style="margin-top:0px;margin-bottom:0px;">4. When at a safe elevation, begin flying normally

<p style="margin-top:0px;margin-bottom:0px;">again.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Bombs (B): Start out high above the ground.

<p style="margin-top:0px;margin-bottom:0px;">1. Dive almost straight down at your target.

<p style="margin-top:0px;margin-bottom:0px;">2. When close, begin flying parallel with the

<p style="margin-top:0px;margin-bottom:0px;">ground, and drop a bomb.

<p style="margin-top:0px;margin-bottom:0px;">3. Quickly pull up and go diagonally upwards

<p style="margin-top:0px;margin-bottom:0px;">and away from the target.

<p style="margin-top:0px;margin-bottom:0px;">4. When at a safe elevation, begin flying normally

<p style="margin-top:0px;margin-bottom:0px;">again.

<p style="margin-top:0px;margin-bottom:0px;">

P8. Stealth Plane
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">This will allow you to evade detection in a plane.

<p style="margin-top:0px;margin-bottom:0px;">There are 2 ways to do this.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">1: Fly so high that people won't see you unless

<p style="margin-top:0px;margin-bottom:0px;">they look high up. To get down quickly, simply

<p style="margin-top:0px;margin-bottom:0px;">press X, then Y when you're close to where you want to

<p style="margin-top:0px;margin-bottom:0px;">be.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">2: If there is a baseplate(s), you can fly under it to avoid

<p style="margin-top:0px;margin-bottom:0px;">being seen. You want to fly low enough below it so that ground units

<p style="margin-top:0px;margin-bottom:0px;">cannot see your name.

<p style="margin-top:0px;margin-bottom:0px;">

DP1. Closing
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">This is a subject where little is known to me.

<p style="margin-top:0px;margin-bottom:0px;">In the future, more info may uncover itself.

<p style="margin-top:0px;margin-bottom:0px;">You do want to know these tricks, but they won't

<p style="margin-top:0px;margin-bottom:0px;">make you a great pilot/driver. Only experience will.