WOTS: 2012 (Strategy)

Way of the Sword: Year of 2012 (Strategy Edition)



Disclaimer:

''Format has been greatly modified to fit a wiki. Sorry about that.''



Below is an excerpt from the Introduction,

which has been moved to here to be more

applicable to the topic.*



Below is the table of contents. If a technique is

referred to that you dont know of, you can go

to here to find it. Also, some terms talked about

here are not described here, but rather in the

WOTS: Year of 2012 (Standard) book.



1.0 Introduction


<p style="margin-top:0px;margin-bottom:0px;">It's truly been a great year for roblox sword

<p style="margin-top:0px;margin-bottom:0px;">fighting. This book will present a multitude of different

<p style="margin-top:0px;margin-bottom:0px;">strategies and techniques for sword fighting.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">I decided to only slightly organize this. Many

<p style="margin-top:0px;margin-bottom:0px;">similar techniques will be next to each other.

<p style="margin-top:0px;margin-bottom:0px;">I TRIED to put simpler content near the start

<p style="margin-top:0px;margin-bottom:0px;">and more difficult content near the end, but

<p style="margin-top:0px;margin-bottom:0px;">no promises on that.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Keep in mind, almost every technique can be

<p style="margin-top:0px;margin-bottom:0px;">great if you are willing to practice with it.

<p style="margin-top:0px;margin-bottom:0px;">So if you see a concept/strategy you like, but find

<p style="margin-top:0px;margin-bottom:0px;">it ineffective at first, I recommend not giving up

<p style="margin-top:0px;margin-bottom:0px;">on it as some moves will take a greater skill

<p style="margin-top:0px;margin-bottom:0px;">to use than others.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Excerpt was here.*

<p style="margin-top:0px;margin-bottom:0px;">

1.1 Devil Dance
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">First off, I have gotten complaints in the past

<p style="margin-top:0px;margin-bottom:0px;">about the name of this move. Sorry if it offends

<p style="margin-top:0px;margin-bottom:0px;">you, but I did not name it and I do not intend

<p style="margin-top:0px;margin-bottom:0px;">to change the name.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">This move was made for people who are inconsistent

<p style="margin-top:0px;margin-bottom:0px;">at double clicking. To do this, use classic and

<p style="margin-top:0px;margin-bottom:0px;">press W, A, S, D, W, A, S, D, etc while single clicking (or

<p style="margin-top:0px;margin-bottom:0px;">attempting to double click).

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">If you like the concept but dont like the ineffectiveness, you can

<p style="margin-top:0px;margin-bottom:0px;">check out the strategy inspired by this move called

<p style="margin-top:0px;margin-bottom:0px;">Dust Devil. It will make an appearance later in this book.

<p style="margin-top:0px;margin-bottom:0px;">

1.2 Mouselock, Classic, and Moonwalk
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">To get Mouselock on, go to Menu -> Game Settings ->

<p style="margin-top:0px;margin-bottom:0px;">Mouselock Switch, then press shift. (A grey crosshair

<p style="margin-top:0px;margin-bottom:0px;">should be in the center of your screen.)

<p style="margin-top:0px;margin-bottom:0px;">---Mouselock has not had a very good year. Classic

<p style="margin-top:0px;margin-bottom:0px;">currently dominates swordfighting, but Mouselock

<p style="margin-top:0px;margin-bottom:0px;">can be good if you're willing to learn the precision

<p style="margin-top:0px;margin-bottom:0px;">it takes to use it.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">To get Classic, go into third person. Now if theres a

<p style="margin-top:0px;margin-bottom:0px;">grey dial in the center of your screen, then press shift.

<p style="margin-top:0px;margin-bottom:0px;">---Classic has taken over the game this year. Wild Classic

<p style="margin-top:0px;margin-bottom:0px;">users are known to do better than wild Mouselock users,

<p style="margin-top:0px;margin-bottom:0px;">as Classic will teach you less bad habits (when playing

<p style="margin-top:0px;margin-bottom:0px;">instinctively). However, using Classic can be difficult

<p style="margin-top:0px;margin-bottom:0px;">for newer players so Mouselock may be a safer option

<p style="margin-top:0px;margin-bottom:0px;">for some.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">To get Moonwalk, go into first person.

<p style="margin-top:0px;margin-bottom:0px;">---The days of Moonwalk reign are long gone, but

<p style="margin-top:0px;margin-bottom:0px;">alas, it still has a use. Illusion clothing will not backfire

<p style="margin-top:0px;margin-bottom:0px;">when using first person, as you cannot see yourself.

<p style="margin-top:0px;margin-bottom:0px;">Two major setbacks include not being able to see

<p style="margin-top:0px;margin-bottom:0px;">behind yourself, and having difficulty seeing the

<p style="margin-top:0px;margin-bottom:0px;">exact attack ranges. Some people prefer this over

<p style="margin-top:0px;margin-bottom:0px;">Mouselock just for the feel of it.

<p style="margin-top:0px;margin-bottom:0px;">

1.3 Arrow Keys, WASD and Guided
<p style="margin-top:0px;margin-bottom:0px;">(Note: Sweep = Swing)

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">These are the 3 main ways to move your character.

<p style="margin-top:0px;margin-bottom:0px;">To use guided, hold W (or up key), hold right click and use your mouse to aim.

<p style="margin-top:0px;margin-bottom:0px;">(Highly recommended that you use classic if you're moving

<p style="margin-top:0px;margin-bottom:0px;">with guided.)

<p style="margin-top:0px;margin-bottom:0px;">

<h3 style="margin-top:0px;margin-bottom:0px;">Arrow Keys

<p style="margin-top:0px;margin-bottom:0px;">Pros:

<p style="margin-top:0px;margin-bottom:0px;">-Slight Damage Boost

<p style="margin-top:0px;margin-bottom:0px;">-Increased Angular Control

<p style="margin-top:0px;margin-bottom:0px;">-Can be used as an illusion tactic

<p style="margin-top:0px;margin-bottom:0px;">(Above: When using Arrow Keys, others may see you as

<p style="margin-top:0px;margin-bottom:0px;">vulnerable and go in for a careless attack, then you can

<p style="margin-top:0px;margin-bottom:0px;">easily switch to guided and counter.)

<p style="margin-top:0px;margin-bottom:0px;">Cons:

<p style="margin-top:0px;margin-bottom:0px;">-Cannot waver forwards or sweep normally

<p style="margin-top:0px;margin-bottom:0px;">-Difficulties turning to fight multiple enemies

<p style="margin-top:0px;margin-bottom:0px;">-Hard to use

<p style="margin-top:0px;margin-bottom:0px;">

<h3 style="margin-top:0px;margin-bottom:0px;">WASD

<p style="margin-top:0px;margin-bottom:0px;">Pros:

<p style="margin-top:0px;margin-bottom:0px;">-Easy to use

<p style="margin-top:0px;margin-bottom:0px;">-Can sweep at a moments notice

<p style="margin-top:0px;margin-bottom:0px;">-Easy to switch between Mouselock and Classic

<p style="margin-top:0px;margin-bottom:0px;">-Not many problems with fighting in multi-man fights

<p style="margin-top:0px;margin-bottom:0px;">-Increased movement options

<p style="margin-top:0px;margin-bottom:0px;">Cons:

<p style="margin-top:0px;margin-bottom:0px;">-Very small amount of Angular Control

<p style="margin-top:0px;margin-bottom:0px;">(Above: Its a bigger disadvantage than youd think. Arrow

<p style="margin-top:0px;margin-bottom:0px;">Keys and Guided can move in ways that WASD CANNOT.)

<p style="margin-top:0px;margin-bottom:0px;">

<h3 style="margin-top:0px;margin-bottom:0px;">Guided

<p style="margin-top:0px;margin-bottom:0px;">Pros:

<p style="margin-top:0px;margin-bottom:0px;">-Slight Damage Boost

<p style="margin-top:0px;margin-bottom:0px;">-Complete Angular Control

<p style="margin-top:0px;margin-bottom:0px;">-Complete movement options

<p style="margin-top:0px;margin-bottom:0px;">Cons:

<p style="margin-top:0px;margin-bottom:0px;">-Can be hard to see when making quick turns

<p style="margin-top:0px;margin-bottom:0px;">-Can be disorienting to fight multiple enemies

<p style="margin-top:0px;margin-bottom:0px;">-Does not allow you to stop moving

<p style="margin-top:0px;margin-bottom:0px;">-Hard to use or understand how to use

<p style="margin-top:0px;margin-bottom:0px;">(All sword rules will still apply to Guided, which means

<p style="margin-top:0px;margin-bottom:0px;">youll have to rotate your screen 180 degrees just to

<p style="margin-top:0px;margin-bottom:0px;">back up!)

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">In all fairness, I think theyre all good. Most people

<p style="margin-top:0px;margin-bottom:0px;">use WASD because its the easiest (and therefore

<p style="margin-top:0px;margin-bottom:0px;">has the most strategies).

<p style="margin-top:0px;margin-bottom:0px;">

1.4 Sword Jump and Unequip Sword Jump
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">To sword jump, hold a sword, now jump and double click.

<p style="margin-top:0px;margin-bottom:0px;">If the timing is difficult, then try starting the double click

<p style="margin-top:0px;margin-bottom:0px;">as soon as you press spacebar. This will give you a small

<p style="margin-top:0px;margin-bottom:0px;">aerial boost. If it isnt, you're either missing the timing or

<p style="margin-top:0px;margin-bottom:0px;">you have too much hat weight on. The less hat

<p style="margin-top:0px;margin-bottom:0px;">weight you have, the higher a sword jump will be.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">To do the Unequip Sword Jump, do a sword jump, but unequip

<p style="margin-top:0px;margin-bottom:0px;">your sword as soon as you finish double clicking. You should hear

<p style="margin-top:0px;margin-bottom:0px;">the lunge sound but not be holding a sword. This will give you a

<p style="margin-top:0px;margin-bottom:0px;">slightly higher boost than sword jump, but if you forget to equip

<p style="margin-top:0px;margin-bottom:0px;">your sword again you may be undefended when you land.

<p style="margin-top:0px;margin-bottom:0px;">

1.5 Jump Slash
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">One of the most basic, but perhaps one of the best

<p style="margin-top:0px;margin-bottom:0px;">sword techniques available. Jump, and upon hitting

<p style="margin-top:0px;margin-bottom:0px;">the ground double click. Do not click while in midair.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">It is known that many people misjudge the amount of time

<p style="margin-top:0px;margin-bottom:0px;">a jump opening lasts. Therefore, they might go for you

<p style="margin-top:0px;margin-bottom:0px;">even though your opening will expire before they can hit

<p style="margin-top:0px;margin-bottom:0px;">you. It also hides your attack range and causes some spacial

<p style="margin-top:0px;margin-bottom:0px;">disruption due to leaving the ground.

<p style="margin-top:0px;margin-bottom:0px;">

1.6 Piking
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">To do this, get under an enemys floor, jump, and double click.

<p style="margin-top:0px;margin-bottom:0px;">(This will stab up through the floor, hitting their feet.)

<p style="margin-top:0px;margin-bottom:0px;">However, before you skip this section, there are some things

<p style="margin-top:0px;margin-bottom:0px;">you should consider.

<p style="margin-top:0px;margin-bottom:0px;">Sword Jump can boost you up higher to hit through higher floors.

<p style="margin-top:0px;margin-bottom:0px;">Flying Sword can get you underneath any floor.

<p style="margin-top:0px;margin-bottom:0px;">Using Flying Sword, go under a floor (even if theres nothing below it!)

<p style="margin-top:0px;margin-bottom:0px;">and press = to start Underbird. Underbird will allow you to stick to the bottom

<p style="margin-top:0px;margin-bottom:0px;">without going down when you attack. This will allow you to essentially become

<p style="margin-top:0px;margin-bottom:0px;">an attacker from below, and youll still be Piking.

<p style="margin-top:0px;margin-bottom:0px;">

1.7 Uppercut
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Uppercut allows you to either:

<p style="margin-top:0px;margin-bottom:0px;">-Hit enemies on a ledge in front of you and above you

<p style="margin-top:0px;margin-bottom:0px;">-Prevent counter attacks

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">To do a basic Uppercut, double click then immediately jump.

<p style="margin-top:0px;margin-bottom:0px;">Some other ways to uppercut are using Feather(which makes it automatic),

<p style="margin-top:0px;margin-bottom:0px;">Chop, Whip, Reverse-Chop, Rapid Whip, and perhaps more.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">It prevents counter attacks because it hits for a tiny amount of time,

<p style="margin-top:0px;margin-bottom:0px;">then retracts the right arm(usually out of the attack range if you know

<p style="margin-top:0px;margin-bottom:0px;">what you're doing). So, you could quickly hit someone and then escape

<p style="margin-top:0px;margin-bottom:0px;">counter attacks. Most uppercuts dont do a lot of damage, but if you're

<p style="margin-top:0px;margin-bottom:0px;">good at them they can be a great strategy. Dont forget about the ledge

<p style="margin-top:0px;margin-bottom:0px;">thing though.

<p style="margin-top:0px;margin-bottom:0px;">

1.8 Chopsui
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">This is a charge up move.

<p style="margin-top:0px;margin-bottom:0px;">To use this, hold spacebar and ONLY single click.

<p style="margin-top:0px;margin-bottom:0px;">For each single click you add, you get a charge.

<p style="margin-top:0px;margin-bottom:0px;">If you put your sword away and stop jumping, the

<p style="margin-top:0px;margin-bottom:0px;">charges will be saved until you pull the sword out.

<p style="margin-top:0px;margin-bottom:0px;">If you are at any time NOT jumping and have your

<p style="margin-top:0px;margin-bottom:0px;">sword OUT you will begin releasing charges.

<p style="margin-top:0px;margin-bottom:0px;">If you are releasing charges, you can start jumping

<p style="margin-top:0px;margin-bottom:0px;">or put your sword away to store your remaining charges.

<p style="margin-top:0px;margin-bottom:0px;">If you give a sword with charges to another player, it will

<p style="margin-top:0px;margin-bottom:0px;">keep the charges and have the same attributes.

<p style="margin-top:0px;margin-bottom:0px;">If it is dropped, it cannot expel charges until someone

<p style="margin-top:0px;margin-bottom:0px;">is holding it.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">On its own, it will bring you into an alternate attack move.

<p style="margin-top:0px;margin-bottom:0px;">Its sort of the opposite of Feather. Rather than automatic

<p style="margin-top:0px;margin-bottom:0px;">uppercuts on double clicks, youll automatically swing down.

<p style="margin-top:0px;margin-bottom:0px;">In other words it grants preventing counters.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">However, this move truly shines in its combos.

<p style="margin-top:0px;margin-bottom:0px;">Chopsui + Knife: Will allow you to swing around a deadly

<p style="margin-top:0px;margin-bottom:0px;">sword without having to click at all! It will also have 0 openings until

<p style="margin-top:0px;margin-bottom:0px;">the charges run out. However, it has a slightly reduced range

<p style="margin-top:0px;margin-bottom:0px;">(Could be used to improve Devil Dance) However, once you

<p style="margin-top:0px;margin-bottom:0px;">break your sword for knife you will not be able to

<p style="margin-top:0px;margin-bottom:0px;">charge your sword again after the charges have run out.

<p style="margin-top:0px;margin-bottom:0px;">(Its important that you put your sword away

<p style="margin-top:0px;margin-bottom:0px;">when you dont need it out, that way you can hold on to those

<p style="margin-top:0px;margin-bottom:0px;">irreclaimable charges.)

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">There are some other cool combos with this, but they will

<p style="margin-top:0px;margin-bottom:0px;">be shown later as I dont want to (((spoil))) anything.

<p style="margin-top:0px;margin-bottom:0px;">

1.9 Gatling Slice
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">This is a charge up move.

<p style="margin-top:0px;margin-bottom:0px;">To use this, hold spacebar and ONLY double click.

<p style="margin-top:0px;margin-bottom:0px;">For each single click you add, you get a charge.

<p style="margin-top:0px;margin-bottom:0px;">If you put your sword away and stop jumping, the

<p style="margin-top:0px;margin-bottom:0px;">charges will be saved until you pull the sword out.

<p style="margin-top:0px;margin-bottom:0px;">If you are at any time NOT jumping and have your

<p style="margin-top:0px;margin-bottom:0px;">sword OUT you will begin releasing charges.

<p style="margin-top:0px;margin-bottom:0px;">If you are releasing charges, you can start jumping

<p style="margin-top:0px;margin-bottom:0px;">or put your sword away to store your remaining charges.

<p style="margin-top:0px;margin-bottom:0px;">If you give a sword with charges to another player, it will

<p style="margin-top:0px;margin-bottom:0px;">keep the charges and have the same attributes.

<p style="margin-top:0px;margin-bottom:0px;">If it is dropped, it cannot expel charges until someone

<p style="margin-top:0px;margin-bottom:0px;">is holding it.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">If you double click while using this, it will have

<p style="margin-top:0px;margin-bottom:0px;">a huge damage boost. Openings will be more protected than usual,

<p style="margin-top:0px;margin-bottom:0px;">but will still be somewhat vulnerable. Because

<p style="margin-top:0px;margin-bottom:0px;">of its attributes, this has two popular uses.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">It fits best as a pure offensive move, because

<p style="margin-top:0px;margin-bottom:0px;">with the neccisary charges you can chase an enemy

<p style="margin-top:0px;margin-bottom:0px;">across the map or corner them without hesitation.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Some people use this move when the opponent is being too

<p style="margin-top:0px;margin-bottom:0px;">defensive, and therefore giving you time to charge the move.

<p style="margin-top:0px;margin-bottom:0px;">When you're done charging, you can go and try to break their

<p style="margin-top:0px;margin-bottom:0px;">defensive.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">This move isnt all that great on its own, but combos will

<p style="margin-top:0px;margin-bottom:0px;">benefit it greatly.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Knife + Gatling Slice: For a limited time(based on your charges),

<p style="margin-top:0px;margin-bottom:0px;">you will be able to be an unstoppable force of destruction.

<p style="margin-top:0px;margin-bottom:0px;">This move, also called the Shredder, has the highest damage potential

<p style="margin-top:0px;margin-bottom:0px;">of any sword move known, and it doesnt stop until your charges

<p style="margin-top:0px;margin-bottom:0px;">run out! However, after youve run out, you wont be able to charge

<p style="margin-top:0px;margin-bottom:0px;">up your sword again. (Its important that you put your sword away

<p style="margin-top:0px;margin-bottom:0px;">when you dont need it out, that way you can hold on to those

<p style="margin-top:0px;margin-bottom:0px;">irreclaimable charges.)

<p style="margin-top:0px;margin-bottom:0px;">

2.0 Chop
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Very simple, but it has so many uses. Jump,

<p style="margin-top:0px;margin-bottom:0px;">single click once in midair, and do a double click

<p style="margin-top:0px;margin-bottom:0px;">when your feet meet the ground.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Here are just some of the ways you can use it.

<p style="margin-top:0px;margin-bottom:0px;">-It can hit enemies on ledges higher than you.

<p style="margin-top:0px;margin-bottom:0px;">(Above: Basically substituting for Uppercut)

<p style="margin-top:0px;margin-bottom:0px;">-It can be used to assassinate. (Jump off from height and use it)

<p style="margin-top:0px;margin-bottom:0px;">-It can hit underground enemies.

<p style="margin-top:0px;margin-bottom:0px;">-Has high damage if landed, so it can be used

<p style="margin-top:0px;margin-bottom:0px;">as a defensive.

<p style="margin-top:0px;margin-bottom:0px;">

2.1 Whip
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Youll need to know the Chop before you can use

<p style="margin-top:0px;margin-bottom:0px;">this. To do this, do the Chop, but when your sword

<p style="margin-top:0px;margin-bottom:0px;">is pointing straight down jump back.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">This will act like an Uppercut, but the major difference is that

<p style="margin-top:0px;margin-bottom:0px;">you're making two FULL swings. Each one does quite

<p style="margin-top:0px;margin-bottom:0px;">a bit of damage and you can get away from counter-attacks.

<p style="margin-top:0px;margin-bottom:0px;">Thats not to say its easy to use. Hitting can be a pain

<p style="margin-top:0px;margin-bottom:0px;">with this defensive move.

<p style="margin-top:0px;margin-bottom:0px;">

2.2 Reverse-Chop
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">This swing from the bottom all the way up, allowing

<p style="margin-top:0px;margin-bottom:0px;">it to prevent counter-attacks and faster damage.

<p style="margin-top:0px;margin-bottom:0px;">You need to have a moderate hat weight to use this.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">(Moderate hat weights allow you to stay on the ground

<p style="margin-top:0px;margin-bottom:0px;">while double clicking normally, but when using this move,

<p style="margin-top:0px;margin-bottom:0px;">will swing upwards, they also are the only weight range

<p style="margin-top:0px;margin-bottom:0px;">to work with Flying Sword.)

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Using your sword, double click, unselect your sword and quickly

<p style="margin-top:0px;margin-bottom:0px;">reselect it. If done correctly, your sword will reappear below you and

<p style="margin-top:0px;margin-bottom:0px;">swing up. This does more damage than Feather and is harder to land a

<p style="margin-top:0px;margin-bottom:0px;">hit with. This move might have been better than Chop, but Chop

<p style="margin-top:0px;margin-bottom:0px;">can be used to assassinate and gets the benefits of jump slash,

<p style="margin-top:0px;margin-bottom:0px;">which this does not have.

<p style="margin-top:0px;margin-bottom:0px;">

2.3 Rapid Whip
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">This will allow you to use the Whip continuously and

<p style="margin-top:0px;margin-bottom:0px;">more quickly, but only works with a specific hat weight.

<p style="margin-top:0px;margin-bottom:0px;">Make sure you have a low hat weight.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">(Low hat weights are weights that lift your right arm

<p style="margin-top:0px;margin-bottom:0px;">up when you double click rather than staying on the ground.)

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">To use this, charge up Chopsui, then use double click to do a fast whip.

<p style="margin-top:0px;margin-bottom:0px;">Your Chopsui charges will last a much longer time assuming you use the move

<p style="margin-top:0px;margin-bottom:0px;">constantly because the charges wont disperse while your arm goes up.

<p style="margin-top:0px;margin-bottom:0px;">This is faster and easier to land than the Whip, but does

<p style="margin-top:0px;margin-bottom:0px;">not have the jump slash advantages of Whip.

<p style="margin-top:0px;margin-bottom:0px;">

2.4 Quickdraw
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">This is a move thats still used occasionally, but

<p style="margin-top:0px;margin-bottom:0px;">its hardly ever taken serious, and most still

<p style="margin-top:0px;margin-bottom:0px;">dont understand WHY quickdraw was good

<p style="margin-top:0px;margin-bottom:0px;">in the first place.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">I once thought it was just for intimidation,

<p style="margin-top:0px;margin-bottom:0px;">or making yourself look highly skilled.

<p style="margin-top:0px;margin-bottom:0px;">But, it does more than that.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">To do this, put your sword away when you're

<p style="margin-top:0px;margin-bottom:0px;">not attacking, and take it out when you are.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">This move hides your attack range from your

<p style="margin-top:0px;margin-bottom:0px;">enemy. This may cause them to break one

<p style="margin-top:0px;margin-bottom:0px;">of the rules. It doesnt backfire because you

<p style="margin-top:0px;margin-bottom:0px;">can see your opponents sword.

<p style="margin-top:0px;margin-bottom:0px;">

2.5 Ghost blade
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">This is a move thats rare in use, and even

<p style="margin-top:0px;margin-bottom:0px;">when its recognized its often casted away as

<p style="margin-top:0px;margin-bottom:0px;">a bad move.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">I was taught this one by my master, but he

<p style="margin-top:0px;margin-bottom:0px;">never told me how to use it. It took a long

<p style="margin-top:0px;margin-bottom:0px;">time before I understood its use.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">This move requires a heavy hat weight.

<p style="margin-top:0px;margin-bottom:0px;">(A heavy hat weight is too heavy for flying sword, and

<p style="margin-top:0px;margin-bottom:0px;">can use this move)

<p style="margin-top:0px;margin-bottom:0px;">To do this, double click and immediately

<p style="margin-top:0px;margin-bottom:0px;">put your sword away. You shouldnt even see

<p style="margin-top:0px;margin-bottom:0px;">it lunge before its away. Now before the lunge ends,

<p style="margin-top:0px;margin-bottom:0px;">pull your sword back out.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">What this move really does is to hide your lunge.

<p style="margin-top:0px;margin-bottom:0px;">This move can trick your opponents timing, especially

<p style="margin-top:0px;margin-bottom:0px;">when theyre playing instinctively. Theyre used to the amount

<p style="margin-top:0px;margin-bottom:0px;">of time it takes to double click and what a double click looks like,

<p style="margin-top:0px;margin-bottom:0px;">so and they automatically anticipate it. When this move is used,

<p style="margin-top:0px;margin-bottom:0px;">that whole concept goes in the garbage

<p style="margin-top:0px;margin-bottom:0px;">and you can beat people simply because they expected a different timing.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Another interesting thing to note is that sometimes this attack has high power, and

<p style="margin-top:0px;margin-bottom:0px;">sometimes it has a lower power, depending on how your legs are when you use it.

<p style="margin-top:0px;margin-bottom:0px;">Not that you can control that, which creates some unreliability in the move.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">One combo is to use this while you have Gatling Slice going

<p style="margin-top:0px;margin-bottom:0px;">so that when you hit you can hit big.

<p style="margin-top:0px;margin-bottom:0px;">Another way to use this is to use Quickdraw with it to not only cause

<p style="margin-top:0px;margin-bottom:0px;">trick timing but also some spacial disruption which could help you get

<p style="margin-top:0px;margin-bottom:0px;">even closer for a hit.

<p style="margin-top:0px;margin-bottom:0px;">

2.6 Double Lunge
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">This move is one that mostly goes unused due to

<p style="margin-top:0px;margin-bottom:0px;">its requirements and the difficulty in using it.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">To do this, get two swords, now when you're doing a double

<p style="margin-top:0px;margin-bottom:0px;">click, you can force yourself to expose your opening early by

<p style="margin-top:0px;margin-bottom:0px;">switching to the other sword mid-lunge and double clicking.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Just like Ghost sword, this can trick the opponents sense of timing.

<p style="margin-top:0px;margin-bottom:0px;">Unfortunately, without great anticipation skills this will probably lead to

<p style="margin-top:0px;margin-bottom:0px;">ties.

<p style="margin-top:0px;margin-bottom:0px;">

2.7 Cobra Reversal
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">You need mouselock on to use this move.

<p style="margin-top:0px;margin-bottom:0px;">To do this, hold S and double click, then when

<p style="margin-top:0px;margin-bottom:0px;">the lunge ends, hold W and double click.

<p style="margin-top:0px;margin-bottom:0px;">(With possible changes depending on the situation)

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">This move is simple but hard to use. The concept

<p style="margin-top:0px;margin-bottom:0px;">is to lure the enemy into an offensive to sweep/jab you,

<p style="margin-top:0px;margin-bottom:0px;">then turn the attack back on them. It can work beautifully

<p style="margin-top:0px;margin-bottom:0px;">if you pull it on the right person at the right time, but it

<p style="margin-top:0px;margin-bottom:0px;">would take a lot of practice to get it just right.

<p style="margin-top:0px;margin-bottom:0px;">

2.8 Safe Side Hit
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">One of the most popular swordfight moves in

<p style="margin-top:0px;margin-bottom:0px;">Roblox history. However, in the wild, players

<p style="margin-top:0px;margin-bottom:0px;">use this move in a risky way just to quickly

<p style="margin-top:0px;margin-bottom:0px;">beat new players which completely ruins the point

<p style="margin-top:0px;margin-bottom:0px;">of the move.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Fortunately, this book will tell you the SAFE way

<p style="margin-top:0px;margin-bottom:0px;">to use this. You will need mouselock on to use this move.

<p style="margin-top:0px;margin-bottom:0px;">To do this, go around the unarmed side of the opponent at

<p style="margin-top:0px;margin-bottom:0px;">a safe radius outside of the attack range while double clicking.

<p style="margin-top:0px;margin-bottom:0px;">If they decide to attack you as you go around, you can hit them

<p style="margin-top:0px;margin-bottom:0px;">since theyll be walking into your attack.

<p style="margin-top:0px;margin-bottom:0px;">If they let you go, you can get to their other side to gain more space.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">This move is best used when you're almost cornered and need some

<p style="margin-top:0px;margin-bottom:0px;">space. It also acts as a taunt/counter. Do not use this the unsafe

<p style="margin-top:0px;margin-bottom:0px;">way or else you will be defeated easily.

<p style="margin-top:0px;margin-bottom:0px;">

2.9 Waver
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">The Waver is one of the few moves considered

<p style="margin-top:0px;margin-bottom:0px;">as blocks. Blocks stop the enemy from moving

<p style="margin-top:0px;margin-bottom:0px;">forwards while standing your ground before the opening

<p style="margin-top:0px;margin-bottom:0px;">expires. This block is one of the more basic blocks.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">You will need to be using Classic to use this move.

<p style="margin-top:0px;margin-bottom:0px;">To do this, double click and tap [Alternating moving keys] quickly.

<p style="margin-top:0px;margin-bottom:0px;">The keys you choose will determine the direction, accuracy, and

<p style="margin-top:0px;margin-bottom:0px;">spread of the move.

<p style="margin-top:0px;margin-bottom:0px;">A, D, A, D etc. is the most used. A, WD, A, WD, and many

<p style="margin-top:0px;margin-bottom:0px;">other combinations of keys can be used.

<p style="margin-top:0px;margin-bottom:0px;">At first blocks may seem to be nearly useless because

<p style="margin-top:0px;margin-bottom:0px;">they only block for a small amount of time, and they can

<p style="margin-top:0px;margin-bottom:0px;">end up in ties if the enemy walks in.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Blocks are good for multiple reasons. First off, if the enemy is trying

<p style="margin-top:0px;margin-bottom:0px;">to corner you, a few blocks will stop them from doing so.

<p style="margin-top:0px;margin-bottom:0px;">If you need time to think or analyze the enemy, blocks can give you

<p style="margin-top:0px;margin-bottom:0px;">more than enough. Now obviously you do have to back out after using

<p style="margin-top:0px;margin-bottom:0px;">a block, but it is what it is.

<p style="margin-top:0px;margin-bottom:0px;">

3.0 Barrages
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">These are powerful and rapid attacks with slightly

<p style="margin-top:0px;margin-bottom:0px;">protected openings. They can be good for constant

<p style="margin-top:0px;margin-bottom:0px;">attacks and surprises. They wont be as good as

<p style="margin-top:0px;margin-bottom:0px;">Gatling + Knife, but they dont require any charging

<p style="margin-top:0px;margin-bottom:0px;">or setup whatsoever.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">You should have mouselock on at the start of this move.

<p style="margin-top:0px;margin-bottom:0px;">Hold [Moving key(s) you want], double click rapidly, press shift

<p style="margin-top:0px;margin-bottom:0px;">rapidly, hold right click, and aim with mouse all at the same time.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">The key you use determines which direction it goes in and another couple

<p style="margin-top:0px;margin-bottom:0px;">factors..

<p style="margin-top:0px;margin-bottom:0px;">Holding a single key like A, S, D (does not work with just W)

<p style="margin-top:0px;margin-bottom:0px;">will spread the attack over a greater distance and

<p style="margin-top:0px;margin-bottom:0px;">possibly reduce accuracy. Holding multiple keys like

<p style="margin-top:0px;margin-bottom:0px;">WA, WD, SA, DS, will make the attack more concentrated

<p style="margin-top:0px;margin-bottom:0px;">and possibly less powerful.

<p style="margin-top:0px;margin-bottom:0px;">

3.1 Rotational Barrage
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">This is a bit different from the other barrages.

<p style="margin-top:0px;margin-bottom:0px;">It has an extra attack boost past what a normal barrage has

<p style="margin-top:0px;margin-bottom:0px;">and its barely controllable. Not to say its a bad move.

<p style="margin-top:0px;margin-bottom:0px;">This move is worthy of use as long as you can aim it.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">You should have mouselock on at the start of this move.

<p style="margin-top:0px;margin-bottom:0px;">Hold Down Key + Right Key, double click rapidly, press shift

<p style="margin-top:0px;margin-bottom:0px;">rapidly, hold right click, and aim with mouse all at the same time.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">So whats this so different technically? The instructions almost

<p style="margin-top:0px;margin-bottom:0px;">look identical to the Barrage section up above. Well, the answer

<p style="margin-top:0px;margin-bottom:0px;">is that the only working arrow key barrage. Other combinations

<p style="margin-top:0px;margin-bottom:0px;">may be obtainable, but they will never be close to this one in

<p style="margin-top:0px;margin-bottom:0px;">effect.

<p style="margin-top:0px;margin-bottom:0px;">

3.2 Vibrate Hit
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">You will need mouselock on to use this move.

<p style="margin-top:0px;margin-bottom:0px;">To do this, hold S and tap W + A rapidly.

<p style="margin-top:0px;margin-bottom:0px;">Some of you have probably seen or used moves

<p style="margin-top:0px;margin-bottom:0px;">similar to this, but I adapted the original to its

<p style="margin-top:0px;margin-bottom:0px;">most effective form. This move can be used as

<p style="margin-top:0px;margin-bottom:0px;">a block or a counter. It can be good in collisions

<p style="margin-top:0px;margin-bottom:0px;">due to its high damage for a mouselock move.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Personally, Ive found it unreliable sometimes due

<p style="margin-top:0px;margin-bottom:0px;">to the fact it has almost no way to deal with sweeps.

<p style="margin-top:0px;margin-bottom:0px;">If you like the concept, and are willing to practice/get used

<p style="margin-top:0px;margin-bottom:0px;">to it, it can be a good move.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">You can hold right click to aim it with your mouse.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">This move works because of something called

<p style="margin-top:0px;margin-bottom:0px;">Dominant Keys and Lesser Keys.

<p style="margin-top:0px;margin-bottom:0px;">If a lesser key is held down, a dominant key

<p style="margin-top:0px;margin-bottom:0px;">will override it until the dominant key is

<p style="margin-top:0px;margin-bottom:0px;">let go of when they are opposites.

<p style="margin-top:0px;margin-bottom:0px;">Some dominant keys are

<p style="margin-top:0px;margin-bottom:0px;">W, A, Up arrow, left arrow

<p style="margin-top:0px;margin-bottom:0px;">Some lesser keys are

<p style="margin-top:0px;margin-bottom:0px;">D, S, Down arrow, right arrow

<p style="margin-top:0px;margin-bottom:0px;">

3.3 Chaotic Waver
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">You will need to be using classic to use this move.

<p style="margin-top:0px;margin-bottom:0px;">This is a faster and more powerful version of the waver.

<p style="margin-top:0px;margin-bottom:0px;">Unlike the waver, this isnt customizable.

<p style="margin-top:0px;margin-bottom:0px;">It can only be done effectively in this way.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Hold D and tap A rapidly while double clicking.

<p style="margin-top:0px;margin-bottom:0px;">This move works because of something called

<p style="margin-top:0px;margin-bottom:0px;">Dominant Keys and Lesser Keys.

<p style="margin-top:0px;margin-bottom:0px;">If a lesser key is held down, a dominant key

<p style="margin-top:0px;margin-bottom:0px;">will override it until the dominant key is

<p style="margin-top:0px;margin-bottom:0px;">let go of when they are opposites.

<p style="margin-top:0px;margin-bottom:0px;">Some dominant keys are

<p style="margin-top:0px;margin-bottom:0px;">W, A, Up arrow, left arrow

<p style="margin-top:0px;margin-bottom:0px;">Some lesser keys are

<p style="margin-top:0px;margin-bottom:0px;">D, S, Down arrow, right arrow

<p style="margin-top:0px;margin-bottom:0px;">

3.4 Moving Waver
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">You will need to be using classic to use this move.

<p style="margin-top:0px;margin-bottom:0px;">This allows you to do an uneven waver while moving slowly.

<p style="margin-top:0px;margin-bottom:0px;">Unlike other wavers, Ive found that this one can

<p style="margin-top:0px;margin-bottom:0px;">win more often, but it isnt as solid a block.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">To do this, hold A and tap W, D, [none], W, D, [none] etc.

<p style="margin-top:0px;margin-bottom:0px;">

3.5 Automaton
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">You will need mouselock on to use this move.

<p style="margin-top:0px;margin-bottom:0px;">You cannot move from where you are when you

<p style="margin-top:0px;margin-bottom:0px;">use this move. It does high damage, is more

<p style="margin-top:0px;margin-bottom:0px;">concentrated than wavers, and sets itself

<p style="margin-top:0px;margin-bottom:0px;">apart by basically being a waver that doesnt

<p style="margin-top:0px;margin-bottom:0px;">require you to move from where you are.

<p style="margin-top:0px;margin-bottom:0px;">When using this, youll want to wait for the

<p style="margin-top:0px;margin-bottom:0px;">enemy to being double clicking before you do.

<p style="margin-top:0px;margin-bottom:0px;">This is also the only technique to use the, and

<p style="margin-top:0px;margin-bottom:0px;">. keys, which allow mouselock to turn faster than

<p style="margin-top:0px;margin-bottom:0px;">it normally does.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">To do this, stand in place, preferably pointed at

<p style="margin-top:0px;margin-bottom:0px;">where the enemy is. Now, when they come at you,

<p style="margin-top:0px;margin-bottom:0px;">double click and alternate, and. quickly. If they try

<p style="margin-top:0px;margin-bottom:0px;">to walk around you, you can tap, or. to turn towards them.

<p style="margin-top:0px;margin-bottom:0px;">When using this, your left hand should have fingers on the, and. keys,

<p style="margin-top:0px;margin-bottom:0px;">and your right hand should be on the mouse. You shouldnt

<p style="margin-top:0px;margin-bottom:0px;">have any fingers on the moving keys.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Now, in my experience this has been an interesting move to use,

<p style="margin-top:0px;margin-bottom:0px;">but to really get it right takes good anticipation. If

<p style="margin-top:0px;margin-bottom:0px;">you do time it wrong, it will be hard to back up

<p style="margin-top:0px;margin-bottom:0px;">due to no fingers on the moving keys.

<p style="margin-top:0px;margin-bottom:0px;">

3.6 Flying Sword
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">This lets you fly, so if you dont know it then

<p style="margin-top:0px;margin-bottom:0px;">read on.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">To use the flying sword, get two swords, press the

<p style="margin-top:0px;margin-bottom:0px;">keys for those swords at the same time until one

<p style="margin-top:0px;margin-bottom:0px;">falls out of your hands. Now, you have to double click

<p style="margin-top:0px;margin-bottom:0px;">right before the sword vanishes. When you have it,

<p style="margin-top:0px;margin-bottom:0px;">select your remaining sword to go down, and unselect

<p style="margin-top:0px;margin-bottom:0px;">to go up.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">The first few times you use this, dont attempt to double

<p style="margin-top:0px;margin-bottom:0px;">click before it vanishes, but rather count how long it takes

<p style="margin-top:0px;margin-bottom:0px;">for it to disappear. It will always take the same amount of

<p style="margin-top:0px;margin-bottom:0px;">time at every place as long as you're at the lowest walking

<p style="margin-top:0px;margin-bottom:0px;">elevation. This move only works with certain hat weights.

<p style="margin-top:0px;margin-bottom:0px;">If you have too much weight, you wont go up at all and

<p style="margin-top:0px;margin-bottom:0px;">instead get low-grav. If you have too little weight youll

<p style="margin-top:0px;margin-bottom:0px;">go up and be able to go down.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">This move can be used to go AFK safely.

<p style="margin-top:0px;margin-bottom:0px;">It can also be used to assassinate

<p style="margin-top:0px;margin-bottom:0px;">---To assassinate with this move, youll want to wait awhile

<p style="margin-top:0px;margin-bottom:0px;">---until you're fairly high, then equip your sword and try to land

<p style="margin-top:0px;margin-bottom:0px;">---right next to your target. If you fall fast enough, you can do

<p style="margin-top:0px;margin-bottom:0px;">---a chop on impact, otherwise you can still hit with a double click.

<p style="margin-top:0px;margin-bottom:0px;">---The faster you fall, the better chance of success.

<p style="margin-top:0px;margin-bottom:0px;">It can also be used to lift your friends up if they stay on you.

<p style="margin-top:0px;margin-bottom:0px;">It can also be used to safely hold onto your friends tools, maybe

<p style="margin-top:0px;margin-bottom:0px;">even so they could get Flying Sword.

<p style="margin-top:0px;margin-bottom:0px;">It can also be used to get into areas in a place that you couldnt

<p style="margin-top:0px;margin-bottom:0px;">access normally, or you can go under a baseplate or around

<p style="margin-top:0px;margin-bottom:0px;">mountains with it to retain stealth.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Different weights in the Moderate range will determine

<p style="margin-top:0px;margin-bottom:0px;">how fast you rise, and how fast you fall.

<p style="margin-top:0px;margin-bottom:0px;">Lighter moderate hat weights: Rise faster (supports navigation)

<p style="margin-top:0px;margin-bottom:0px;">Heavier moderate hat weights Fall faster (supports assassination)

<p style="margin-top:0px;margin-bottom:0px;">

3.7 Mouse Backsweep
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">This has been one of the most popular strategies

<p style="margin-top:0px;margin-bottom:0px;">of 2012. Its still a great move, but its a little

<p style="margin-top:0px;margin-bottom:0px;">harder to pull off than it used to be.

<p style="margin-top:0px;margin-bottom:0px;">Its slow, has good power, needs a sense a of space, and

<p style="margin-top:0px;margin-bottom:0px;">is more or less reliable.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">You will need to have mouselock on to use this move.

<p style="margin-top:0px;margin-bottom:0px;">To do this, face your back to the enemy, then, using your

<p style="margin-top:0px;margin-bottom:0px;">mouse spin around going right and double click(while moving).

<p style="margin-top:0px;margin-bottom:0px;">The keys you move depend on what you want, I recommend

<p style="margin-top:0px;margin-bottom:0px;">hold WD while you spin around.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">A good way to improve on this move is to be ready to

<p style="margin-top:0px;margin-bottom:0px;">switch to Classic to increase the speed of your spin

<p style="margin-top:0px;margin-bottom:0px;">on the spot, allowing you to potentially trick enemies

<p style="margin-top:0px;margin-bottom:0px;">who thought you would be slower.

<p style="margin-top:0px;margin-bottom:0px;">

3.8 Wave
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">The idea of the Wave is using your mouse to

<p style="margin-top:0px;margin-bottom:0px;">sweep while you have mouselock on.

<p style="margin-top:0px;margin-bottom:0px;">This will always work better while you're moving.

<p style="margin-top:0px;margin-bottom:0px;">Just remember, you're trying to turn to get some

<p style="margin-top:0px;margin-bottom:0px;">sort of angular advantage, not just to turn.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">I dont have much else to say about this as

<p style="margin-top:0px;margin-bottom:0px;">it really has no place in more advanced play.

<p style="margin-top:0px;margin-bottom:0px;">(At the moment)

<p style="margin-top:0px;margin-bottom:0px;">

3.9 Pony and Monocut Nexus
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">These are basically two different versions of the

<p style="margin-top:0px;margin-bottom:0px;">same move. Pony is more powerful, while Nexus

<p style="margin-top:0px;margin-bottom:0px;">is faster and is slightly more likely to miss.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">You need to be using classic to perform either of these

<p style="margin-top:0px;margin-bottom:0px;">moves. To do this, hold WD to try and get your unarmed arm

<p style="margin-top:0px;margin-bottom:0px;">close to their unarmed arm. Once you're about in hitting range,

<p style="margin-top:0px;margin-bottom:0px;">do a 360 going (right for Pony, left for Nexus) and double click.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">These are at their maximum potential when against opponents who

<p style="margin-top:0px;margin-bottom:0px;">jab and dont swing. Just out of a moment of consideration,

<p style="margin-top:0px;margin-bottom:0px;">thats most mouselockers/moonwalkers.

<p style="margin-top:0px;margin-bottom:0px;">I personally like this one as an option to have, but it has no

<p style="margin-top:0px;margin-bottom:0px;">place in more advanced play.

<p style="margin-top:0px;margin-bottom:0px;">

4.0 Knife
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">What makes this such a great move is not what it is,

<p style="margin-top:0px;margin-bottom:0px;">but rather how it can support other moves.

<p style="margin-top:0px;margin-bottom:0px;">It breaks your sword, but your sword will do lunge

<p style="margin-top:0px;margin-bottom:0px;">damage on touch. Using this alone will be self-defeating.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">To do this, rapidly double click while pressing the key for your

<p style="margin-top:0px;margin-bottom:0px;">sword until it cant lunge/slash anymore. This may take a short

<p style="margin-top:0px;margin-bottom:0px;">or sometimes long amount of time.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Some of the moves that benefit from comboing with this:

<p style="margin-top:0px;margin-bottom:0px;">Gatling Slice, Chopsui, Sword Missile, Sword Throw

<p style="margin-top:0px;margin-bottom:0px;">

4.1 Rapid Single Clicking
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">How do you do this? Well, just look at the name.

<p style="margin-top:0px;margin-bottom:0px;">Single click rapidly at almost all times, but still

<p style="margin-top:0px;margin-bottom:0px;">double click when you intend to hit.

<p style="margin-top:0px;margin-bottom:0px;">What does this do? It gives you a better response

<p style="margin-top:0px;margin-bottom:0px;">time. What many dont really think about is the

<p style="margin-top:0px;margin-bottom:0px;">time it takes to double click. Yes, its not a lot

<p style="margin-top:0px;margin-bottom:0px;">of time, but not considering it can make a potential

<p style="margin-top:0px;margin-bottom:0px;">win/tie into a loss. Already having that first click

<p style="margin-top:0px;margin-bottom:0px;">done and taken care of can give you opportunities

<p style="margin-top:0px;margin-bottom:0px;">you didnt have before.

<p style="margin-top:0px;margin-bottom:0px;">However, another possible effect of using this

<p style="margin-top:0px;margin-bottom:0px;">is getting you to jump the gun, or in this case,

<p style="margin-top:0px;margin-bottom:0px;">the sword, by double clicking too early.

<p style="margin-top:0px;margin-bottom:0px;">

4.2 Feather
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">This refers to how you fight when you have a low

<p style="margin-top:0px;margin-bottom:0px;">hat weight. (A low hat weight will force you to

<p style="margin-top:0px;margin-bottom:0px;">uppercut when you double click)

<p style="margin-top:0px;margin-bottom:0px;">Most people think low hat weight is a disadvantage,

<p style="margin-top:0px;margin-bottom:0px;">but they are wrong. Low hat weight can be a great

<p style="margin-top:0px;margin-bottom:0px;">asset in the hands of those who can use it correctly.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Since you only get a slight moment to hit, you have

<p style="margin-top:0px;margin-bottom:0px;">to hit on the very edge of your attack range and then

<p style="margin-top:0px;margin-bottom:0px;">back away until safe. Because this is an uppercut, it

<p style="margin-top:0px;margin-bottom:0px;">will prevent counter attacks as long as you back up and

<p style="margin-top:0px;margin-bottom:0px;">hit with the tip. I like to tap the opponents side when using

<p style="margin-top:0px;margin-bottom:0px;">this and then retreat. Feather doesnt do much damage,

<p style="margin-top:0px;margin-bottom:0px;">so it will take a few (2-4 usually) hits to win.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">A good option to know with light hat weight is that you

<p style="margin-top:0px;margin-bottom:0px;">can sword jump higher than others, giving you a nice dodging

<p style="margin-top:0px;margin-bottom:0px;">option which could be used to get some extra space.

<p style="margin-top:0px;margin-bottom:0px;">Also note that as long as you're doing this correctly, youll

<p style="margin-top:0px;margin-bottom:0px;">be Arming automatically.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">As for the downsides of Feather, it cant really stand its ground,

<p style="margin-top:0px;margin-bottom:0px;">so its always on the run. It does have a great sword jump, but

<p style="margin-top:0px;margin-bottom:0px;">on some tiny maps that wont be enough to save you.

<p style="margin-top:0px;margin-bottom:0px;">

4.3 Speed Koala and other effect hats
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">What hats you decide to wear can alter your

<p style="margin-top:0px;margin-bottom:0px;">options and attributes.

<p style="margin-top:0px;margin-bottom:0px;">Egg hats can be used for various egg techniques.

<p style="margin-top:0px;margin-bottom:0px;">The cheap Koala hat(10 tix) has the fastest turn

<p style="margin-top:0px;margin-bottom:0px;">speed for double clicks when worn alone.

<p style="margin-top:0px;margin-bottom:0px;">(As in, a player wearing only a Koala hat can achieve

<p style="margin-top:0px;margin-bottom:0px;">the maximum turn speed)

<p style="margin-top:0px;margin-bottom:0px;">The Benjamin Franklin, which varies in price,

<p style="margin-top:0px;margin-bottom:0px;">is the most distracting hat around. It has a kite

<p style="margin-top:0px;margin-bottom:0px;">leading far away from your body, and when you turn

<p style="margin-top:0px;margin-bottom:0px;">the kite flails around and is highly distracting.

<p style="margin-top:0px;margin-bottom:0px;">Large hats can be used in a hat camping strategy.

<p style="margin-top:0px;margin-bottom:0px;">Heavy hat weights benefit assassination and allow

<p style="margin-top:0px;margin-bottom:0px;">you to use ghost sword.

<p style="margin-top:0px;margin-bottom:0px;">Moderate hat weights allow you to use flying sword and

<p style="margin-top:0px;margin-bottom:0px;">reverse-chop.

<p style="margin-top:0px;margin-bottom:0px;">Light hat weights make you auto-uppercut and benefit

<p style="margin-top:0px;margin-bottom:0px;">sword jumping and a few other navigational traits and

<p style="margin-top:0px;margin-bottom:0px;">allow you to use Rapid Whip(but prohibits you from using

<p style="margin-top:0px;margin-bottom:0px;">many moves that would work for moderate/heavy weights).

<p style="margin-top:0px;margin-bottom:0px;">Wearing two light hats which are almost identical can be used

<p style="margin-top:0px;margin-bottom:0px;">for the Double Cap strategy.

<p style="margin-top:0px;margin-bottom:0px;">

4.4 Sword Missile
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">This move will let you hit someone from a long

<p style="margin-top:0px;margin-bottom:0px;">range using a sword. It doesnt do much damage

<p style="margin-top:0px;margin-bottom:0px;">unless upgraded with the Knife technique.

<p style="margin-top:0px;margin-bottom:0px;">You also have to plant it before use, so it does

<p style="margin-top:0px;margin-bottom:0px;">have huge drawbacks for the miraculous ability

<p style="margin-top:0px;margin-bottom:0px;">of long range.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">To do this, first find the spot where you want

<p style="margin-top:0px;margin-bottom:0px;">to plant the sword. Double click and quickly

<p style="margin-top:0px;margin-bottom:0px;">unselect your sword while its lunging. Now,

<p style="margin-top:0px;margin-bottom:0px;">dont select your sword until someone is standing

<p style="margin-top:0px;margin-bottom:0px;">where your sword was when you put away.

<p style="margin-top:0px;margin-bottom:0px;">When you pull it out again, it will reappear where it

<p style="margin-top:0px;margin-bottom:0px;">was for a split second and hit anyone occupying that

<p style="margin-top:0px;margin-bottom:0px;">space and then it will come back to your arm.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Knife is a great addition to this move because its the

<p style="margin-top:0px;margin-bottom:0px;">only way to have it do lunge damage and it usually

<p style="margin-top:0px;margin-bottom:0px;">kills in one hit(if not itll get them to half health).

<p style="margin-top:0px;margin-bottom:0px;">If you're using knife with it, have your sword away, then

<p style="margin-top:0px;margin-bottom:0px;">very quickly press the key for your sword twice to plant it.

<p style="margin-top:0px;margin-bottom:0px;">

4.5 Sword Throw
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">(Make sure to have 2 swords before using this)

<p style="margin-top:0px;margin-bottom:0px;">While holding a sword, press backspace to try

<p style="margin-top:0px;margin-bottom:0px;">and throw your sword at the opponent.

<p style="margin-top:0px;margin-bottom:0px;">The reason to use this move is to disrupt

<p style="margin-top:0px;margin-bottom:0px;">an enemy lunge. Its hard to time, and sometimes

<p style="margin-top:0px;margin-bottom:0px;">they see right through it, making it not very effective

<p style="margin-top:0px;margin-bottom:0px;">on its own.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">However, when upgraded with Knife this becomes

<p style="margin-top:0px;margin-bottom:0px;">more manageable. If you hit, they wont be able

<p style="margin-top:0px;margin-bottom:0px;">to attack at all until they switch to their other sword.

<p style="margin-top:0px;margin-bottom:0px;">(Sometimes theyll keep playing instinctively for a couple

<p style="margin-top:0px;margin-bottom:0px;">seconds and they wont even notice until its too late.)

<p style="margin-top:0px;margin-bottom:0px;">In the mean time, youll be able to hit them and win.

<p style="margin-top:0px;margin-bottom:0px;">

4.6 Jump Over
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Oh wow. This ones an oldie for sure. Now before

<p style="margin-top:0px;margin-bottom:0px;">you become thoroughly unimpressed with this move,

<p style="margin-top:0px;margin-bottom:0px;">I should probably explain why it was ever considered

<p style="margin-top:0px;margin-bottom:0px;">in the first place. Well, back in the day there was

<p style="margin-top:0px;margin-bottom:0px;">no such thing as mouselock and there was just

<p style="margin-top:0px;margin-bottom:0px;">moonwalk and classic(or sunwalk). This was back

<p style="margin-top:0px;margin-bottom:0px;">when moonwalk was the dominant force in swordfighting.

<p style="margin-top:0px;margin-bottom:0px;">So, as a reasonable counter someone thought up this move

<p style="margin-top:0px;margin-bottom:0px;">to exploit the biggest weakness in moonwalk: not being

<p style="margin-top:0px;margin-bottom:0px;">able to see behind you. If you jump over a moonwalk user

<p style="margin-top:0px;margin-bottom:0px;">they cant see you and will have to slowly turn to get at you.

<p style="margin-top:0px;margin-bottom:0px;">In the mean time, you could sweep them.

<p style="margin-top:0px;margin-bottom:0px;">In these times, however, this move is fairly horrible unless

<p style="margin-top:0px;margin-bottom:0px;">you have no other choice. Someone using Feather may become

<p style="margin-top:0px;margin-bottom:0px;">cornered and decide to try sword jumping over the enemy when

<p style="margin-top:0px;margin-bottom:0px;">they come in for the finishing blow.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">To do this, jump over the opponent and either attack them

<p style="margin-top:0px;margin-bottom:0px;">or continue forwards to gain space.

<p style="margin-top:0px;margin-bottom:0px;">

4.7 DS False Feather Arming
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">The best way to arm which will work for anyone

<p style="margin-top:0px;margin-bottom:0px;">except if you're using Feather, where Arming

<p style="margin-top:0px;margin-bottom:0px;">is automatic anyways.

<p style="margin-top:0px;margin-bottom:0px;">To do this, double click and quickly press spacebar

<p style="margin-top:0px;margin-bottom:0px;">and hold DS until safe. Try to hit where the opponents

<p style="margin-top:0px;margin-bottom:0px;">right arm would be if they were pointed at you and

<p style="margin-top:0px;margin-bottom:0px;">only hit with the tip of the sword.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Everyone should know how to arm. It enables

<p style="margin-top:0px;margin-bottom:0px;">you to solidify a win if you're in the lead instead

<p style="margin-top:0px;margin-bottom:0px;">of going into a tie when you might have as much

<p style="margin-top:0px;margin-bottom:0px;">as a 90% lead.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Can you lose for arming? Only if you do it incorrectly,

<p style="margin-top:0px;margin-bottom:0px;">but hey, isnt that true of most techniques anyway?

<p style="margin-top:0px;margin-bottom:0px;">

4.8 Rose Slash and Violet Slash
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">What are these flowery slashes you speak of?

<p style="margin-top:0px;margin-bottom:0px;">These are jump slashes that have the main

<p style="margin-top:0px;margin-bottom:0px;">advantage of looking awesome and being

<p style="margin-top:0px;margin-bottom:0px;">overrated. Why is being overrated good?

<p style="margin-top:0px;margin-bottom:0px;">In this case, it can intimidate opponents or

<p style="margin-top:0px;margin-bottom:0px;">get them to feel that you're better than

<p style="margin-top:0px;margin-bottom:0px;">you actually are and possibly have a

<p style="margin-top:0px;margin-bottom:0px;">chance of admiration. Not to say that these

<p style="margin-top:0px;margin-bottom:0px;">are weak moves, because theyre not,

<p style="margin-top:0px;margin-bottom:0px;">but theyre certainly not as good as they appear to be.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Rose Slash: To do this, jump and do about a 300 degree spin

<p style="margin-top:0px;margin-bottom:0px;">going right, and when you land double click and complete the 360.

<p style="margin-top:0px;margin-bottom:0px;">Violet Slash: To do this, jump and wait until you land. Wait until your

<p style="margin-top:0px;margin-bottom:0px;">sword is about to go down from behind your head and then do a 360 going left

<p style="margin-top:0px;margin-bottom:0px;">or right with a double click.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Technically speaking, Violet Slash is the better move, but theyre both

<p style="margin-top:0px;margin-bottom:0px;">good.

<p style="margin-top:0px;margin-bottom:0px;">

4.9 Copycat
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">This is more psychological than anything. To do it, simply

<p style="margin-top:0px;margin-bottom:0px;">copy the opponent until you have to stop or are given an opportunity

<p style="margin-top:0px;margin-bottom:0px;">to win. Copying the opponent can get them into a state where they

<p style="margin-top:0px;margin-bottom:0px;">dont swordfight as well. For example, if they were trying

<p style="margin-top:0px;margin-bottom:0px;">to anticipate your copying to try and win, that could be a serious

<p style="margin-top:0px;margin-bottom:0px;">disadvantage to them. If they try to do random movements that are

<p style="margin-top:0px;margin-bottom:0px;">virtually uncopyable, then they could become distracted from details.

<p style="margin-top:0px;margin-bottom:0px;">If they try to ignore the copying, then they might be ignoring important

<p style="margin-top:0px;margin-bottom:0px;">details. On top of all that, some people arent used to fighting their own

<p style="margin-top:0px;margin-bottom:0px;">strategy and will in a sense be weak against themselves.

<p style="margin-top:0px;margin-bottom:0px;">

5.0 Reverse-Psych and R-R-Psych
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">These moves are both tricks, or illusions.

<p style="margin-top:0px;margin-bottom:0px;">You will need mouselock on to use either of

<p style="margin-top:0px;margin-bottom:0px;">these moves.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Reverse-Psych counters oncoming attackers

<p style="margin-top:0px;margin-bottom:0px;">who charge straight. Unfortunately, this move

<p style="margin-top:0px;margin-bottom:0px;">is rather weak and should never be used unless

<p style="margin-top:0px;margin-bottom:0px;">your opponent is a basic player.

<p style="margin-top:0px;margin-bottom:0px;">To do this, face away from the charging player,

<p style="margin-top:0px;margin-bottom:0px;">then hold S and double click. Make sure to avoid

<p style="margin-top:0px;margin-bottom:0px;">their sword as you move through them.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">R-R-Psych, or Reverse-Reverse Psych, isnt anywhere

<p style="margin-top:0px;margin-bottom:0px;">near as risky as Reverse-Psych in use. You can use

<p style="margin-top:0px;margin-bottom:0px;">this move against anyone without having to worry

<p style="margin-top:0px;margin-bottom:0px;">about serious disadvantages.

<p style="margin-top:0px;margin-bottom:0px;">To do this, face your back to the enemy and hold S,

<p style="margin-top:0px;margin-bottom:0px;">however, when you're somewhat close press shift and

<p style="margin-top:0px;margin-bottom:0px;">double click. Before your lunge ends, start holding W.

<p style="margin-top:0px;margin-bottom:0px;">After holding W and getting into safety, you can press shift

<p style="margin-top:0px;margin-bottom:0px;">again.

<p style="margin-top:0px;margin-bottom:0px;">There are two main points to this move.

<p style="margin-top:0px;margin-bottom:0px;">1: Your enemy may think you're using R-Psych and respond in a

<p style="margin-top:0px;margin-bottom:0px;">way that will leave them vulnerable to this move.

<p style="margin-top:0px;margin-bottom:0px;">2: If the enemy sees through this trick, or simply knows it,

<p style="margin-top:0px;margin-bottom:0px;">this move can be used to keep your opponent farther away than

<p style="margin-top:0px;margin-bottom:0px;">usual because

<p style="margin-top:0px;margin-bottom:0px;">theyll most likely be thinking theyve outsmarted your move, but

<p style="margin-top:0px;margin-bottom:0px;">in truth their staying clear of you gives you more time to

<p style="margin-top:0px;margin-bottom:0px;">analyze them and to reduce the chances of a pre-mature tie.

<p style="margin-top:0px;margin-bottom:0px;">

5.1 Mouse Waver
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">This move caught my attention when I

<p style="margin-top:0px;margin-bottom:0px;">saw the somewhat well known swordfighter

<p style="margin-top:0px;margin-bottom:0px;">Bunza800 using it to defeat Cryptonix.

<p style="margin-top:0px;margin-bottom:0px;">The main reason to use this move is for

<p style="margin-top:0px;margin-bottom:0px;">the ability to waver while moving backwards.

<p style="margin-top:0px;margin-bottom:0px;">Just like many other moves, seemingly broken advantages

<p style="margin-top:0px;margin-bottom:0px;">like this one come at large costs. The main downside

<p style="margin-top:0px;margin-bottom:0px;">of using this is that you cant really see anything while

<p style="margin-top:0px;margin-bottom:0px;">you use it.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">To do this, while moving double click and shake your mouse

<p style="margin-top:0px;margin-bottom:0px;">quickly left and right. To use the unique aspect of the move, youll

<p style="margin-top:0px;margin-bottom:0px;">probably want to hold S while doing it. DS is another good movement

<p style="margin-top:0px;margin-bottom:0px;">choice.

<p style="margin-top:0px;margin-bottom:0px;">

5.2 Crescent Moon Waver
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">This is more of a combo than a technique,

<p style="margin-top:0px;margin-bottom:0px;">but it is still an intriguing move as far as

<p style="margin-top:0px;margin-bottom:0px;">use goes.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">To do this, start with classic on.

<p style="margin-top:0px;margin-bottom:0px;">Use any waver pointed forwards, then press shift and

<p style="margin-top:0px;margin-bottom:0px;">hold S and press spacebar before the lunge ends.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">This allows you to use a block with an uppercut function.

<p style="margin-top:0px;margin-bottom:0px;">If they try to come in after the block to hit you, theyll

<p style="margin-top:0px;margin-bottom:0px;">get a small hit from the uppercut and themselves miss.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Any move or strategy with a counter-counter function

<p style="margin-top:0px;margin-bottom:0px;">will usually do well. What does this mean?

<p style="margin-top:0px;margin-bottom:0px;">Well, lets say you were going to eat a flaming apple.

<p style="margin-top:0px;margin-bottom:0px;">You get water and put out the fire, because thats how you

<p style="margin-top:0px;margin-bottom:0px;">beat fire. Now you take a careless bite into the apple to find its

<p style="margin-top:0px;margin-bottom:0px;">been poisoned. Its like that with counter-counter function.

<p style="margin-top:0px;margin-bottom:0px;">It has what looks like an obvious weakness, but you anticipate

<p style="margin-top:0px;margin-bottom:0px;">the enemy will use something to counter it so you counter their

<p style="margin-top:0px;margin-bottom:0px;">counter.

<p style="margin-top:0px;margin-bottom:0px;">

5.3 Lagwalk
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">This allows you to look like you're lagging.

<p style="margin-top:0px;margin-bottom:0px;">To do this, hold down key and tap W.

<p style="margin-top:0px;margin-bottom:0px;">You wouldnt use this while near an enemy,

<p style="margin-top:0px;margin-bottom:0px;">but rather away from them. The goal is to trick

<p style="margin-top:0px;margin-bottom:0px;">the enemy into thinking you're lagging so badly

<p style="margin-top:0px;margin-bottom:0px;">you wont have time to respond to an attack.

<p style="margin-top:0px;margin-bottom:0px;">Then, when they come in, hit them with a real

<p style="margin-top:0px;margin-bottom:0px;">attack to hopefully surprise them.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Gatling Slice can make this appear more legitimate,

<p style="margin-top:0px;margin-bottom:0px;">because Gatling looks like one of the symptoms of lag.

<p style="margin-top:0px;margin-bottom:0px;">

5.4 Fake AFK
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Another oldie. This ones one of the oldest tricks

<p style="margin-top:0px;margin-bottom:0px;">in the book. Its still a decent move assuming you

<p style="margin-top:0px;margin-bottom:0px;">know when to use it.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">To do this, stop moving, dont talk, and do nothing

<p style="margin-top:0px;margin-bottom:0px;">at all until a player comes near you. Then you

<p style="margin-top:0px;margin-bottom:0px;">spring into action and attack to hopefully surprise

<p style="margin-top:0px;margin-bottom:0px;">them.

<p style="margin-top:0px;margin-bottom:0px;">

5.5 Double Cap
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">This refers to tricking your opponent about your

<p style="margin-top:0px;margin-bottom:0px;">hat weight. Your goal is to trick your opponent

<p style="margin-top:0px;margin-bottom:0px;">into thinking you have a low hat weight.

<p style="margin-top:0px;margin-bottom:0px;">How do you do this?

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Well, first off youll want two light hats are almost

<p style="margin-top:0px;margin-bottom:0px;">identical in shape. Two caps, or three visors, or multiple

<p style="margin-top:0px;margin-bottom:0px;">paintball masks, or some other hat combos will work.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Now youll also want to do this: After double clicking,

<p style="margin-top:0px;margin-bottom:0px;">immediately jump. Do not try to hit your opponent with

<p style="margin-top:0px;margin-bottom:0px;">this, simply use it before the fight starts.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">If they move in on you because they think you cant lunge normally

<p style="margin-top:0px;margin-bottom:0px;">then hit them with a real attack.

<p style="margin-top:0px;margin-bottom:0px;">

5.6 Hat Camping
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">One of the most overlooked strategies of all,

<p style="margin-top:0px;margin-bottom:0px;">and for a good reason. This ones highly

<p style="margin-top:0px;margin-bottom:0px;">strategic in nature and is hard to pull off

<p style="margin-top:0px;margin-bottom:0px;">or to even use for that matter.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">For this move, you're going to want the

<p style="margin-top:0px;margin-bottom:0px;">biggest hats you have on. Drop your

<p style="margin-top:0px;margin-bottom:0px;">hats with =, and pick one up. Now camp

<p style="margin-top:0px;margin-bottom:0px;">near your hats and try to use them to your

<p style="margin-top:0px;margin-bottom:0px;">advantage.

<p style="margin-top:0px;margin-bottom:0px;">(If an opponent steps over a hat, theyll usually

<p style="margin-top:0px;margin-bottom:0px;">trip and be leave a large opening)

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Of course, even a monkey could see through this

<p style="margin-top:0px;margin-bottom:0px;">so enemies will go around the hats.

<p style="margin-top:0px;margin-bottom:0px;">Ok, so now we know the enemies are just going to

<p style="margin-top:0px;margin-bottom:0px;">go around the hats.

<p style="margin-top:0px;margin-bottom:0px;">How do you use this to your advantages?

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Well, if you go around the hats counter-clockwise,

<p style="margin-top:0px;margin-bottom:0px;">then you will have an advantage assuming your

<p style="margin-top:0px;margin-bottom:0px;">opponent goes the other way.

<p style="margin-top:0px;margin-bottom:0px;">It may not be easy to visualize this, but if you

<p style="margin-top:0px;margin-bottom:0px;">go counter-clockwise against an opponent going

<p style="margin-top:0px;margin-bottom:0px;">clockwise, they will NEED to expose themselves

<p style="margin-top:0px;margin-bottom:0px;">BEFORE they can get close enough to hit you without

<p style="margin-top:0px;margin-bottom:0px;">tripping on the hat.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Pros:

<p style="margin-top:0px;margin-bottom:0px;">Cannot be cornered(Unique)

<p style="margin-top:0px;margin-bottom:0px;">Can stay in one place

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Cons:

<p style="margin-top:0px;margin-bottom:0px;">Opponent can use your hats

<p style="margin-top:0px;margin-bottom:0px;">Opponents may move your hats

<p style="margin-top:0px;margin-bottom:0px;">Low amount of KOs

<p style="margin-top:0px;margin-bottom:0px;">

5.7 Egg Techniques
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">These techniques are, for the most part, specific

<p style="margin-top:0px;margin-bottom:0px;">to egg hats and hats that can roll.

<p style="margin-top:0px;margin-bottom:0px;">(Which you will need to be wearing)

<p style="margin-top:0px;margin-bottom:0px;">As far as combat goes, most of these are

<p style="margin-top:0px;margin-bottom:0px;">overpowered, but the useful ones are some

<p style="margin-top:0px;margin-bottom:0px;">of the hardest sword moves to perform(if not the

<p style="margin-top:0px;margin-bottom:0px;">hardest).

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Egg Jump: While moving forwards, jump and press =.

<p style="margin-top:0px;margin-bottom:0px;">This will sometimes boost you high in the air, unfortunately

<p style="margin-top:0px;margin-bottom:0px;">this move has been a victim of Roblox updates, and now

<p style="margin-top:0px;margin-bottom:0px;">its quite hard to get it to work.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Egg Ride: Get an egg on the ground, and make sure to have

<p style="margin-top:0px;margin-bottom:0px;">another hat on. Now get the egg slowly rolling. As its rolling,

<p style="margin-top:0px;margin-bottom:0px;">walk where the egg is going to roll into, and position yourself

<p style="margin-top:0px;margin-bottom:0px;">so that it will roll into your legs while you are STANDING STILL.

<p style="margin-top:0px;margin-bottom:0px;">This will either boost you high, or make you move quickly to another

<p style="margin-top:0px;margin-bottom:0px;">location.

<p style="margin-top:0px;margin-bottom:0px;">This move outclasses Egg Jump, as it will work consistently.

<p style="margin-top:0px;margin-bottom:0px;">If you're amazingly good at it, you can use it to run into an enemy

<p style="margin-top:0px;margin-bottom:0px;">at higher speeds than the normal walkspeed. Ive never seen anyone

<p style="margin-top:0px;margin-bottom:0px;">whos been able to do it, but I know its possible.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Egg Kick: Get one egg on the ground, and have one hat on.

<p style="margin-top:0px;margin-bottom:0px;">Walk over the egg, and make sure its in-between your legs as

<p style="margin-top:0px;margin-bottom:0px;">you walk past it. This will kick it in the direction you came from.

<p style="margin-top:0px;margin-bottom:0px;">This can be used to make an enemy expose an opening.

<p style="margin-top:0px;margin-bottom:0px;">This will take a lot of skill to use, but is effective if pulled off

<p style="margin-top:0px;margin-bottom:0px;">at the right time.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Egg Tower: The more eggs you have on, the better this will be.

<p style="margin-top:0px;margin-bottom:0px;">If you're going to use it at all, I recommend having 3

<p style="margin-top:0px;margin-bottom:0px;">egg hats on. When an enemy runs at you, use =(+ W + spacebar) to try

<p style="margin-top:0px;margin-bottom:0px;">and hit them with the eggs. Now one of four things will happen.

<p style="margin-top:0px;margin-bottom:0px;">1: You will have missed due to poor aim.

<p style="margin-top:0px;margin-bottom:0px;">2: Enemy will back up to evade the attack.

<p style="margin-top:0px;margin-bottom:0px;">3: Enemy will expose an opening, giving you a chance to hit.

<p style="margin-top:0px;margin-bottom:0px;">4: Enemy will fall down, giving you an opportunity

<p style="margin-top:0px;margin-bottom:0px;">to effortlessly win.

<p style="margin-top:0px;margin-bottom:0px;">As far as my experience goes, the enemy will fall down

<p style="margin-top:0px;margin-bottom:0px;">more than youd expect.

<p style="margin-top:0px;margin-bottom:0px;">Sometimes one egg will roll forwards while one rolls backwards, functioning

<p style="margin-top:0px;margin-bottom:0px;">as an easy Egg Kick.

<p style="margin-top:0px;margin-bottom:0px;">

5.8 Symptoms of Lag
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">These are some signs of lag.

<p style="margin-top:0px;margin-bottom:0px;">Constant slashing that looks like Gatling Slice.

<p style="margin-top:0px;margin-bottom:0px;">Jittering movements, similar to Lagwalk.

<p style="margin-top:0px;margin-bottom:0px;">Teleporting long distances.

<p style="margin-top:0px;margin-bottom:0px;">Appearing to be standing still, but being able to

<p style="margin-top:0px;margin-bottom:0px;">hit others from long distances.

<p style="margin-top:0px;margin-bottom:0px;">Walking faster or slower than normal, usually

<p style="margin-top:0px;margin-bottom:0px;">accompanied by jittering movements.

<p style="margin-top:0px;margin-bottom:0px;">Being able to walk after their health has reached 0.

<p style="margin-top:0px;margin-bottom:0px;">(Aka Deadwalking)

<p style="margin-top:0px;margin-bottom:0px;">---I still get annoyed when I fight deadwalkers. I

<p style="margin-top:0px;margin-bottom:0px;">kill them and they continue to fight for as long as

<p style="margin-top:0px;margin-bottom:0px;">10 seconds before the blocks that make up their

<p style="margin-top:0px;margin-bottom:0px;">body fall apart.

<p style="margin-top:0px;margin-bottom:0px;">Being able to easily hit opponents with past images.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">While on the subject of lag

<p style="margin-top:0px;margin-bottom:0px;">The type of strategy that benefits most from lag

<p style="margin-top:0px;margin-bottom:0px;">are attack strategies. On the other hand, strategies

<p style="margin-top:0px;margin-bottom:0px;">with high precision or defensive tactics may find themselves

<p style="margin-top:0px;margin-bottom:0px;">losing in this environment.

<p style="margin-top:0px;margin-bottom:0px;">

5.9 More on: Effect Clothing
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Before diving into this stuff, keep in mind that

<p style="margin-top:0px;margin-bottom:0px;">none of these can backfire if you are using

<p style="margin-top:0px;margin-bottom:0px;">moonwalk(first person).

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Hats: Go to section 4.3

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Packages:

<p style="margin-top:0px;margin-bottom:0px;">-Some packages may look larger or smaller than

<p style="margin-top:0px;margin-bottom:0px;">your actual block body, which may cause spacial

<p style="margin-top:0px;margin-bottom:0px;">disruption to your opponent(and possibly you.)

<p style="margin-top:0px;margin-bottom:0px;">-Some packages can be distracting or annoying

<p style="margin-top:0px;margin-bottom:0px;">in nature.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Pants/Shirts:

<p style="margin-top:0px;margin-bottom:0px;">-Some clothing articles have certain

<p style="margin-top:0px;margin-bottom:0px;">properties that allow them to use a pixel glitch,

<p style="margin-top:0px;margin-bottom:0px;">which makes certain pixels change depending on

<p style="margin-top:0px;margin-bottom:0px;">the perspective you view them from.

<p style="margin-top:0px;margin-bottom:0px;">How do you make such a thing?

<p style="margin-top:0px;margin-bottom:0px;">One easy way to do it is to have a checker-board

<p style="margin-top:0px;margin-bottom:0px;">consisting of two colors. This checker-board is on

<p style="margin-top:0px;margin-bottom:0px;">a single pixel scale. (As in, one square is one pixel)

<p style="margin-top:0px;margin-bottom:0px;">If you arent good with editing programs, then I

<p style="margin-top:0px;margin-bottom:0px;">really cant help you with this.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Other options:

<p style="margin-top:0px;margin-bottom:0px;">-If your outfit is completely random and is horrible

<p style="margin-top:0px;margin-bottom:0px;">just to look at, that can end up being an advantage.

<p style="margin-top:0px;margin-bottom:0px;">

6.0 ernakous picks: Top 10 Strategies of 2012
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">I selected these 10 strategies from various time

<p style="margin-top:0px;margin-bottom:0px;">periods during the year AS A WHOLE.

<p style="margin-top:0px;margin-bottom:0px;">I didnt want to run tests to find what order

<p style="margin-top:0px;margin-bottom:0px;">I would put them in, so keep in mind that

<p style="margin-top:0px;margin-bottom:0px;">these are NOT in order.

<p style="margin-top:0px;margin-bottom:0px;">All of these will be available in the next sword book.

<p style="margin-top:0px;margin-bottom:0px;">(NOTE: Style = Strategy)

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Crane: Enemy Control

<p style="margin-top:0px;margin-bottom:0px;">While appearing frail, this style

<p style="margin-top:0px;margin-bottom:0px;">may very well be the best one of the

<p style="margin-top:0px;margin-bottom:0px;">year. It centers around quick responses,

<p style="margin-top:0px;margin-bottom:0px;">charge moves, taunts, and pulling the enemy

<p style="margin-top:0px;margin-bottom:0px;">around to wear them out. It takes patience

<p style="margin-top:0px;margin-bottom:0px;">and stubbornness to use. Note that if by

<p style="margin-top:0px;margin-bottom:0px;">chance youve learned an early form of

<p style="margin-top:0px;margin-bottom:0px;">this strategy from me, that its probably outdated

<p style="margin-top:0px;margin-bottom:0px;">due to the person who truly mastered this style.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Mariorocks64 was by far the best swordfighter to

<p style="margin-top:0px;margin-bottom:0px;">come through Sounds of Silence. He was bad with

<p style="margin-top:0px;margin-bottom:0px;">attacking, defending, and timing when he came to me.

<p style="margin-top:0px;margin-bottom:0px;">It was a struggle to find something to suit him.

<p style="margin-top:0px;margin-bottom:0px;">However, I thought that maybe he could try the

<p style="margin-top:0px;margin-bottom:0px;">Crane style. He learned it and mastered it so well

<p style="margin-top:0px;margin-bottom:0px;">he started making his own changes to it, and built it

<p style="margin-top:0px;margin-bottom:0px;">into what it is today. He became so good I had him

<p style="margin-top:0px;margin-bottom:0px;">fighting as many as 4 people at once just for normal

<p style="margin-top:0px;margin-bottom:0px;">practice. Eventually, however, he found our trainings

<p style="margin-top:0px;margin-bottom:0px;">too easy and moved on to challenge pro swordfighters.

<p style="margin-top:0px;margin-bottom:0px;">Hes just one of many examples of how sticking to

<p style="margin-top:0px;margin-bottom:0px;">one strategy and mastering it to an extreme degree

<p style="margin-top:0px;margin-bottom:0px;">can lead you to become a much better SFer overall.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Dragon: Power

<p style="margin-top:0px;margin-bottom:0px;">This style has a counter-counter function, and

<p style="margin-top:0px;margin-bottom:0px;">is highly powerful in nature. It can stand its ground

<p style="margin-top:0px;margin-bottom:0px;">and can work well in conjunction with Barrage(D key).

<p style="margin-top:0px;margin-bottom:0px;">While it leans towards defense, this strategy is well-rounded

<p style="margin-top:0px;margin-bottom:0px;">and has few weaknesses.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Crossblade: Standard Defense

<p style="margin-top:0px;margin-bottom:0px;">This style is easy to learn, effective, and can

<p style="margin-top:0px;margin-bottom:0px;">challenge even the best of swordfighters.

<p style="margin-top:0px;margin-bottom:0px;">The downfall of using this is that it requires

<p style="margin-top:0px;margin-bottom:0px;">fine precision as you use it against better players.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Eagle: Maximize Speed

<p style="margin-top:0px;margin-bottom:0px;">This style is somewhat difficult, especially if you're

<p style="margin-top:0px;margin-bottom:0px;">learning it. This one was designed by my master to

<p style="margin-top:0px;margin-bottom:0px;">maximize speed qualities. It requires precision and is

<p style="margin-top:0px;margin-bottom:0px;">somewhat predictable on its own. However, its

<p style="margin-top:0px;margin-bottom:0px;">the fastest attack of all swordfighting(except Egg Ride).

<p style="margin-top:0px;margin-bottom:0px;">It uses taunts heavily, is easy to corner, cannot attack

<p style="margin-top:0px;margin-bottom:0px;">well, and cannot stand its ground. Regardless of all

<p style="margin-top:0px;margin-bottom:0px;">that, having such a fast move seems to make up for it.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Ghost Monocut: Trick Timing

<p style="margin-top:0px;margin-bottom:0px;">This style is only here because of its effectiveness

<p style="margin-top:0px;margin-bottom:0px;">against pros who have been trained instinctively(thats

<p style="margin-top:0px;margin-bottom:0px;">about all of them). Against an average swordfighter,

<p style="margin-top:0px;margin-bottom:0px;">this wont have much of an effect because they wont

<p style="margin-top:0px;margin-bottom:0px;">be trying to use your openings anyways.

<p style="margin-top:0px;margin-bottom:0px;">Against a pro, however, the trick timing can lead them

<p style="margin-top:0px;margin-bottom:0px;">to some seriously bad losses. They expect the lunge

<p style="margin-top:0px;margin-bottom:0px;">to come slightly later than it actually will, so they may

<p style="margin-top:0px;margin-bottom:0px;">try to go in for an attack when that time period begins,

<p style="margin-top:0px;margin-bottom:0px;">but unfortunately for them, your sword will already by attacking

<p style="margin-top:0px;margin-bottom:0px;">and you can sweep them.

<p style="margin-top:0px;margin-bottom:0px;">Sounds complicated, right? In truth it really isnt, once youve

<p style="margin-top:0px;margin-bottom:0px;">gotten to use it.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Dust Devil: Counter-Counter

<p style="margin-top:0px;margin-bottom:0px;">This style uses the Counter-Counter function heavily.

<p style="margin-top:0px;margin-bottom:0px;">It is artificially stubborn. In other words, even if you're

<p style="margin-top:0px;margin-bottom:0px;">not a stubborn person this will force you to act stubbornly.

<p style="margin-top:0px;margin-bottom:0px;">The counter is so obvious that nearly everyone knows it,

<p style="margin-top:0px;margin-bottom:0px;">and when they try to counter you, you can easily Counter-Counter

<p style="margin-top:0px;margin-bottom:0px;">their counter(which is easy to counter).

<p style="margin-top:0px;margin-bottom:0px;">It also boosts fast responses due to momentum.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Freeform: Pure instinct

<p style="margin-top:0px;margin-bottom:0px;">Some people, namely the pros, are attuned to

<p style="margin-top:0px;margin-bottom:0px;">instinctive play. Unfortunately, there is no guide to playing

<p style="margin-top:0px;margin-bottom:0px;">in such a way, and some people get the short stick simply

<p style="margin-top:0px;margin-bottom:0px;">because they cant do it well. Pure instinct is perhaps

<p style="margin-top:0px;margin-bottom:0px;">the fastest way to become a sword master, but sadly

<p style="margin-top:0px;margin-bottom:0px;">instinctive skill can be lost easily and is hard to recover.

<p style="margin-top:0px;margin-bottom:0px;">Obviously there is some instinct in every strategy, but

<p style="margin-top:0px;margin-bottom:0px;">this is the only one that has it at a fat 100%. If you are

<p style="margin-top:0px;margin-bottom:0px;">attuned to instinctive play, then by all means go for it.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Sweep & Jump: Jump Slash

<p style="margin-top:0px;margin-bottom:0px;">This is only a slight step higher than freeform on

<p style="margin-top:0px;margin-bottom:0px;">the methodical chart. Its mostly freeform, and

<p style="margin-top:0px;margin-bottom:0px;">it uses jump slash constantly. The advantages

<p style="margin-top:0px;margin-bottom:0px;">of jump slash added on with mostly freeform

<p style="margin-top:0px;margin-bottom:0px;">makes for one of the best strategies known.

<p style="margin-top:0px;margin-bottom:0px;">Just like freeform, however, its easy to lose

<p style="margin-top:0px;margin-bottom:0px;">your skill in this.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Lightning: Knife combos

<p style="margin-top:0px;margin-bottom:0px;">None other than the best attack strategy.

<p style="margin-top:0px;margin-bottom:0px;">It has the potential to chase enemies into

<p style="margin-top:0px;margin-bottom:0px;">corners, trick enemy timing, intimidate,

<p style="margin-top:0px;margin-bottom:0px;">disrupt strategies, and more.

<p style="margin-top:0px;margin-bottom:0px;">Ontop of its attack prowess, it can fall back

<p style="margin-top:0px;margin-bottom:0px;">onto a powerful Sword Missile strategy for an

<p style="margin-top:0px;margin-bottom:0px;">undefeatable defense(assuming you can time it right).

<p style="margin-top:0px;margin-bottom:0px;">The drawbacks are that you have to set up the moves

<p style="margin-top:0px;margin-bottom:0px;">before use, and some of the moves have permanent effects

<p style="margin-top:0px;margin-bottom:0px;">after use.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Mouse Backsweep

<p style="margin-top:0px;margin-bottom:0px;">This style uses illusion, defense, and sometimes attack.

<p style="margin-top:0px;margin-bottom:0px;">Its powerful, sleek, looks good, is somewhat easy to use,

<p style="margin-top:0px;margin-bottom:0px;">has illusion capabilities, and can hold its ground.

<p style="margin-top:0px;margin-bottom:0px;">Its well-rounded and is just awesome overall.

<p style="margin-top:0px;margin-bottom:0px;">

6.1 More on: Dueling
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">You can learn how to duel in the WOTS: 2012 (Standard)

<p style="margin-top:0px;margin-bottom:0px;">book. This will tell a bit more about common patterns of a duel.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">The first win of the duel is often the most important.

<p style="margin-top:0px;margin-bottom:0px;">The psychological effect of losing first could cost

<p style="margin-top:0px;margin-bottom:0px;">you the entire match.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Knowing how to Heal, Arm, and Tie are all

<p style="margin-top:0px;margin-bottom:0px;">important to the duel environment. Healing

<p style="margin-top:0px;margin-bottom:0px;">can slowly lower a disadvantage between you

<p style="margin-top:0px;margin-bottom:0px;">and your opponent without risking anything.

<p style="margin-top:0px;margin-bottom:0px;">Arming can defeat an opponent who is at

<p style="margin-top:0px;margin-bottom:0px;">lower health than you without taking much

<p style="margin-top:0px;margin-bottom:0px;">damage(example: countering ties).

<p style="margin-top:0px;margin-bottom:0px;">Tying is appealing to most players because

<p style="margin-top:0px;margin-bottom:0px;">it resets the health advantage to 0.

<p style="margin-top:0px;margin-bottom:0px;">Most players dont know how to Arm, keep that

<p style="margin-top:0px;margin-bottom:0px;">in mind.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Cornering is very common in duels. If an opponent cannot

<p style="margin-top:0px;margin-bottom:0px;">stand their ground, it wont be too hard to push them into

<p style="margin-top:0px;margin-bottom:0px;">a corner. Standing ground may not sound very enticing when

<p style="margin-top:0px;margin-bottom:0px;">there are strategies that can tear through multiple people without

<p style="margin-top:0px;margin-bottom:0px;">stopping, but if you get cornered a few times youll see the value in

<p style="margin-top:0px;margin-bottom:0px;">not having to run away all the time.

<p style="margin-top:0px;margin-bottom:0px;">If you're planning to use cornering yourself, keep in mind that if

<p style="margin-top:0px;margin-bottom:0px;">you're reckless you might accidentally allow a tie opportunity, or

<p style="margin-top:0px;margin-bottom:0px;">even worse expose an opening.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">In duels, its nice to have backup strategies if your enemy has

<p style="margin-top:0px;margin-bottom:0px;">a way to counter it. Im not saying single style devotion is bad,

<p style="margin-top:0px;margin-bottom:0px;">Im just saying you should have some sort of backup available

<p style="margin-top:0px;margin-bottom:0px;">even if it isnt very good.

<p style="margin-top:0px;margin-bottom:0px;">

6.2 Future of Swordfighting
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Before we discuss the future, I think its important

<p style="margin-top:0px;margin-bottom:0px;">to address some of the interesting things that happened

<p style="margin-top:0px;margin-bottom:0px;">this year.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">This year was, in a way, the fall of Mouselock as the crowned

<p style="margin-top:0px;margin-bottom:0px;">king of SFing. Classic has worked its way up to the top.

<p style="margin-top:0px;margin-bottom:0px;">Why? Im not sure if anyones truly sure.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">A huge time period this year was the era of the exploiter.

<p style="margin-top:0px;margin-bottom:0px;">At the time when exploiters were at an all time high,

<p style="margin-top:0px;margin-bottom:0px;">SFOTH O was under heavy attack by exploits. Every

<p style="margin-top:0px;margin-bottom:0px;">server was exploited nearly all of the time, thus preventing

<p style="margin-top:0px;margin-bottom:0px;">people from training there.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Many of the best SFers that regularly played SFOTH O banded

<p style="margin-top:0px;margin-bottom:0px;">together and practiced away from the diseased place. With

<p style="margin-top:0px;margin-bottom:0px;">so many good players training with one another, they excelled

<p style="margin-top:0px;margin-bottom:0px;">upwards to become amazing. At the same time, those who did not

<p style="margin-top:0px;margin-bottom:0px;">migrate lost much of their skills. Do you see where Im getting at?

<p style="margin-top:0px;margin-bottom:0px;">There was a great divide of skill level.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Starting when exploiting was mostly removed, a slow but steady

<p style="margin-top:0px;margin-bottom:0px;">migration back to SFOTH O occurred. When low skill and high skill

<p style="margin-top:0px;margin-bottom:0px;">collide at high rates, they begin to be drawn into the center.

<p style="margin-top:0px;margin-bottom:0px;">Low skills get more experience from fighting great players.

<p style="margin-top:0px;margin-bottom:0px;">While great players do not have as much competition from each other,

<p style="margin-top:0px;margin-bottom:0px;">and are mostly fighting people far below their level.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">I suspect this will continue for a little while. I also suspect the causes

<p style="margin-top:0px;margin-bottom:0px;">for the seemingly sudden burst of skilled players using Classic were these

<p style="margin-top:0px;margin-bottom:0px;">four things.

<p style="margin-top:0px;margin-bottom:0px;">1: Low skill players were trying to imitate the actions of

<p style="margin-top:0px;margin-bottom:0px;">the higher skilled players, who were using classic already.

<p style="margin-top:0px;margin-bottom:0px;">2: There was an extremely high prejudice against using

<p style="margin-top:0px;margin-bottom:0px;">Mouselock, which may have led some to convert to

<p style="margin-top:0px;margin-bottom:0px;">Classic to avoid being outcastes (sad right?).

<p style="margin-top:0px;margin-bottom:0px;">3: When careless players who couldnt use the precision

<p style="margin-top:0px;margin-bottom:0px;">of Mouselock found themselves defeated time and time

<p style="margin-top:0px;margin-bottom:0px;">again by Classic users due to getting into Sweep range

<p style="margin-top:0px;margin-bottom:0px;">came to the conclusion that Classic was dominant.

<p style="margin-top:0px;margin-bottom:0px;">4: During this year, there has been no publicly known strategy

<p style="margin-top:0px;margin-bottom:0px;">that counters Classic naturally. On the other hand, many exist

<p style="margin-top:0px;margin-bottom:0px;">to counter Mouselock. Without anything to keep Classic down,

<p style="margin-top:0px;margin-bottom:0px;">it was able to rise up.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">In my speculation, I think these are some things that could

<p style="margin-top:0px;margin-bottom:0px;">definitely happen in 2013.

<p style="margin-top:0px;margin-bottom:0px;">-When most good sword fighters have integrated again,

<p style="margin-top:0px;margin-bottom:0px;">then anti-Classic strategies will reveal themselves.

<p style="margin-top:0px;margin-bottom:0px;">(I say this because every time one particular strategy

<p style="margin-top:0px;margin-bottom:0px;">or control has been dominant, people think up counter-strategies

<p style="margin-top:0px;margin-bottom:0px;">to beat what everyones using.)

<p style="margin-top:0px;margin-bottom:0px;">-Hybrid(alternating between Classic and Mouselock)

<p style="margin-top:0px;margin-bottom:0px;">could become hugely popular if people realize its an option.

<p style="margin-top:0px;margin-bottom:0px;">-If Sword Missile is given to the public, which could easily happen,

<p style="margin-top:0px;margin-bottom:0px;">then the swordfighting we thought we knew would change forever.

<p style="margin-top:0px;margin-bottom:0px;">-Flying Sword is already coming commonplace, and in the future

<p style="margin-top:0px;margin-bottom:0px;">it may become something that everyone knows how to do.

<p style="margin-top:0px;margin-bottom:0px;">

6.3 Closing
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">I believe this has been the longest of my books

<p style="margin-top:0px;margin-bottom:0px;">so far. I like feedback on my works, as always.

<p style="margin-top:0px;margin-bottom:0px;">There will be one more WOTS: 2012 book,

<p style="margin-top:0px;margin-bottom:0px;">titled Way of the Sword: Year of 2012 (Style).

<p style="margin-top:0px;margin-bottom:0px;">It was originally going to be the final part of

<p style="margin-top:0px;margin-bottom:0px;">this book, but imagine how long this would be!

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">When I was writing this, I thought back to when

<p style="margin-top:0px;margin-bottom:0px;">I made Way of the Sword 1: Discovery.

<p style="margin-top:0px;margin-bottom:0px;">Our knowledge of SFing has more than doubled

<p style="margin-top:0px;margin-bottom:0px;">since then.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">I wonder if next year if we'll look back and say

<p style="margin-top:0px;margin-bottom:0px;">we knew so little back then.

<p style="margin-top:0px;margin-bottom:0px;">