Infiltration (2nd Revision)

1i. Overview


Most people know the general meaning of

infiltration, but the way its used here is

a little bit broader. The meaning here is:

How you get to where you want to be.

Some examples are finding hidden areas/reaching them,

getting through obbies, exploring, or just traveling in general.

This is a subject full of what-if s simply because every

situation can be different.



The skills learned here are useful in combat, spying, and especially

assassination. Personally, I recommend that everyone should know

at least some of this. On top of its common uses, its really easy to

do.'' You will probably notice some ties to Espionage and Stealth. Spying,''

Hiding and Infiltrating are intertwined, and knowing one will benefit your

knowledge of the other.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">I dont give credits often, because it causes problems, however

<p style="margin-top:0px;margin-bottom:0px;">Skillet5110 was a huge help in the research put into parts of

<p style="margin-top:0px;margin-bottom:0px;">this book. He's helped me in tests and research many, many times

<p style="margin-top:0px;margin-bottom:0px;">in the past.

<p style="margin-top:0px;margin-bottom:0px;">

2i. Situations
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Every place is going to be different. Some places

<p style="margin-top:0px;margin-bottom:0px;">restrict hats, or restrict gear, or dont allow tool dropping.

<p style="margin-top:0px;margin-bottom:0px;">Some places will be more infiltration-proof than others.

<p style="margin-top:0px;margin-bottom:0px;">This is why it's good to know all of your options so that

<p style="margin-top:0px;margin-bottom:0px;">you can solve these puzzles or know when to walk away from them.

<p style="margin-top:0px;margin-bottom:0px;">(Puzzles as in how you're going to get to where you want to be)

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Not every technique shown here will work everywhere,

<p style="margin-top:0px;margin-bottom:0px;">and I understand that, but to disregard techniques simply

<p style="margin-top:0px;margin-bottom:0px;">because you don't need them NOW doesnt mean you should

<p style="margin-top:0px;margin-bottom:0px;">put yourself in a bad situation later down the road.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">There are many infiltration techniques in existence, and it's likely

<p style="margin-top:0px;margin-bottom:0px;">that I missed some.

<p style="margin-top:0px;margin-bottom:0px;">

3i. Hat Jump
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">While moving forwards, jump and press = at the same time (or about

<p style="margin-top:0px;margin-bottom:0px;">the same time, depending on the hat).

<p style="margin-top:0px;margin-bottom:0px;">This can give you a boost upwards, works best with egg

<p style="margin-top:0px;margin-bottom:0px;">hats and round hats. Due to updates, however, this once incredible

<p style="margin-top:0px;margin-bottom:0px;">move is highly unreliable and can take a long time to work.

<p style="margin-top:0px;margin-bottom:0px;">

4i. Tool Jump
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">While moving forwards, jump and press backspace at the

<p style="margin-top:0px;margin-bottom:0px;">same time (or about the same time, depending on the tool).

<p style="margin-top:0px;margin-bottom:0px;">This can give you a boost upwards. Some tools will simply not

<p style="margin-top:0px;margin-bottom:0px;">work for this. Some will boost you higher, some will work more

<p style="margin-top:0px;margin-bottom:0px;">often and so on.

<p style="margin-top:0px;margin-bottom:0px;">

5i. Sword Jump
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Using a sword, jump and double click. You want

<p style="margin-top:0px;margin-bottom:0px;">to do the double click as you're moving upwards.

<p style="margin-top:0px;margin-bottom:0px;">I like to start the double click as soon as I press spacebar.

<p style="margin-top:0px;margin-bottom:0px;">Use whatever timing works for you. You can also use the Sword

<p style="margin-top:0px;margin-bottom:0px;">Jump while descending to do a short glide. If for some reason

<p style="margin-top:0px;margin-bottom:0px;">you need to do a smaller jump than normal, walk off the edge you intend

<p style="margin-top:0px;margin-bottom:0px;">to jump off of and double click.

<p style="margin-top:0px;margin-bottom:0px;">

6i. Alternate Routes
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">If there are people guarding the fastest path into an area,

<p style="margin-top:0px;margin-bottom:0px;">sometimes its better to look for a longer way that promotes stealth

<p style="margin-top:0px;margin-bottom:0px;">rather than speed. Sometimes there are intentional hidden pathways.

<p style="margin-top:0px;margin-bottom:0px;">Be careful with hidden pathways, as anyone defending an area is probably

<p style="margin-top:0px;margin-bottom:0px;">accounting for them. This concept will play a huge part in the Flying Sword

<p style="margin-top:0px;margin-bottom:0px;">section.

<p style="margin-top:0px;margin-bottom:0px;">

7i. Thin Turning
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">If you are walking on long skinny bricks, then in the case that you need

<p style="margin-top:0px;margin-bottom:0px;">to jump or turn, you should turn your screen before the jump/turn to get

<p style="margin-top:0px;margin-bottom:0px;">your screen more aligned with the jump/turn.

<p style="margin-top:0px;margin-bottom:0px;">

8i. Narrow Spaces
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">In some cases, there will be small spaces that you can fit into.

<p style="margin-top:0px;margin-bottom:0px;">(These will usually be 1 stud in width.)

<p style="margin-top:0px;margin-bottom:0px;">To get into these, go into first person by scrolling all the way in.

<p style="margin-top:0px;margin-bottom:0px;">Now turn your side to the space and use A/D to slide in sideways.

<p style="margin-top:0px;margin-bottom:0px;">

9i. Gap Walk
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Gap walks are consistent spaces between bricks that can be

<p style="margin-top:0px;margin-bottom:0px;">walked across rather than jumped across. Recognizing these

<p style="margin-top:0px;margin-bottom:0px;">can save you a lot of time.

<p style="margin-top:0px;margin-bottom:0px;">The simplest is just to walk across, this will have the most limited use.

<p style="margin-top:0px;margin-bottom:0px;">The other way is to use Mouselock and walk across the gaps sideways using

<p style="margin-top:0px;margin-bottom:0px;">A/D.

<p style="margin-top:0px;margin-bottom:0px;">

10i. Multi-Man Wall Climb
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">This will require 2 or more people. All persons stack up

<p style="margin-top:0px;margin-bottom:0px;">in one tower. Then all persons hold spacebar and retain

<p style="margin-top:0px;margin-bottom:0px;">the stack. This is one of the most versatile techniques.

<p style="margin-top:0px;margin-bottom:0px;">The only downside is that it can't work with just one person.

<p style="margin-top:0px;margin-bottom:0px;">The good part is that a large majority of places do not account

<p style="margin-top:0px;margin-bottom:0px;">for it.

<p style="margin-top:0px;margin-bottom:0px;">

11i. Surviving Falls
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">If you get into a situation where falling

<p style="margin-top:0px;margin-bottom:0px;">can kill you due to the height, there are a couple

<p style="margin-top:0px;margin-bottom:0px;">ways to help you survive.

<p style="margin-top:0px;margin-bottom:0px;">The #1 thing you should do is drop all of your hats

<p style="margin-top:0px;margin-bottom:0px;">with =. Low hat weights have been proven to have

<p style="margin-top:0px;margin-bottom:0px;">a higher fall survival rate.

<p style="margin-top:0px;margin-bottom:0px;">If you have a sword, rapid double clicking can help to

<p style="margin-top:0px;margin-bottom:0px;">slightly assuage the fall.

<p style="margin-top:0px;margin-bottom:0px;">If you can find bricks that have multiple layers (like a building),

<p style="margin-top:0px;margin-bottom:0px;">then try to land on that. This will almost guarantee your safety, but

<p style="margin-top:0px;margin-bottom:0px;">you might bounce off or get stuck in the ground.

<p style="margin-top:0px;margin-bottom:0px;">

12i. Unequip Sword Jump (No longer works)
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">You want to know how to Sword Jump before you try

<p style="margin-top:0px;margin-bottom:0px;">to do this. Do a sword jump, but unequip your sword

<p style="margin-top:0px;margin-bottom:0px;">just as you double click. This will extend the sword jump

<p style="margin-top:0px;margin-bottom:0px;">just a bit higher. This bit can be used to get past obstacles

<p style="margin-top:0px;margin-bottom:0px;">that were designed to barely block the normal sword jump.

<p style="margin-top:0px;margin-bottom:0px;">

13i. Collide Checks
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">These are most prominent in obbies.

<p style="margin-top:0px;margin-bottom:0px;">They are a series of bricks lined up where they are

<p style="margin-top:0px;margin-bottom:0px;">unknown to be safe or not. A usual name for these

<p style="margin-top:0px;margin-bottom:0px;">is Choose a Path.

<p style="margin-top:0px;margin-bottom:0px;">There are 2 ways to get past them.

<p style="margin-top:0px;margin-bottom:0px;"> 1. In most cases, you can use your mouse to position

<p style="margin-top:0px;margin-bottom:0px;">your camera into the brick in question. If your camera

<p style="margin-top:0px;margin-bottom:0px;">can move through the brick, then it wont support you,

<p style="margin-top:0px;margin-bottom:0px;">if you cant, then its safe to walk on.

<p style="margin-top:0px;margin-bottom:0px;"> 2. If for some reason the creator was smart and has a touch-fall

<p style="margin-top:0px;margin-bottom:0px;">script in them, you wont be able to use the first way. You can tell

<p style="margin-top:0px;margin-bottom:0px;">that this is the case if ALL of the paths appear to be solid.

<p style="margin-top:0px;margin-bottom:0px;">Quickly walk onto the path for about a stud and walk back immediately.

<p style="margin-top:0px;margin-bottom:0px;">If you slip down a bit, then its not safe. If you stayed level, then it is safe.

<p style="margin-top:0px;margin-bottom:0px;">

14i. Double Agent
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Pretending to be with the enemy so that you can harm their progress,

<p style="margin-top:0px;margin-bottom:0px;">or get into their spawn area. It's handy if you can teamkill, or feed

<p style="margin-top:0px;margin-bottom:0px;">tactical information through a party chat.

<p style="margin-top:0px;margin-bottom:0px;">A long time ago, you could simply wear the enemys uniform and you

<p style="margin-top:0px;margin-bottom:0px;">could get away with this. Now most raidable places use guis that

<p style="margin-top:0px;margin-bottom:0px;">only allow members to be on the defending team.

<p style="margin-top:0px;margin-bottom:0px;">Despite this, if you are on the side of the defender, you can use this

<p style="margin-top:0px;margin-bottom:0px;">against the raiders (use an alt though).

<p style="margin-top:0px;margin-bottom:0px;">

15i. Maze Marking
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">In the case that you have to get through a maze, a simple

<p style="margin-top:0px;margin-bottom:0px;">but effective method is maze marking.

<p style="margin-top:0px;margin-bottom:0px;">To do this, start from the entrance and test a path. If it ultimately

<p style="margin-top:0px;margin-bottom:0px;">leads to a dead end, you can mark it with a hat or tool.

<p style="margin-top:0px;margin-bottom:0px;">You don't want to overmark though, as it may prevent you from finding

<p style="margin-top:0px;margin-bottom:0px;">the right way.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">In the case of a more sophisticated maze, such as one where you

<p style="margin-top:0px;margin-bottom:0px;">would need to find things, or push buttons in a certain order, or

<p style="margin-top:0px;margin-bottom:0px;">anything where you want to know the locations of things

<p style="margin-top:0px;margin-bottom:0px;">then you could mark it with a hat/tool and use a mnemonic to

<p style="margin-top:0px;margin-bottom:0px;">remember it.

<p style="margin-top:0px;margin-bottom:0px;">(For this, you want to visualize a connection between the purpose/

<p style="margin-top:0px;margin-bottom:0px;">reason of the marked path and the hat/tool.)

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Example (for marking a path leading to an office using a squid hat):

<p style="margin-top:0px;margin-bottom:0px;">I would imagine a squid violently opening drawers and flinging paper

<p style="margin-top:0px;margin-bottom:0px;">around looking for something.

<p style="margin-top:0px;margin-bottom:0px;">

16i. 1x2x1 Flying Brick Trick
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">If you are at a building place with the basic copy, move and delete tools,

<p style="margin-top:0px;margin-bottom:0px;">then this might be an option. Find a brick that is 1x2x1 and is collidable

<p style="margin-top:0px;margin-bottom:0px;">and unanchored. Using the move/copy tool, position it onto the front of your

<p style="margin-top:0px;margin-bottom:0px;">legs. If you attach is correctly, itll look like you're walking. When you move,

<p style="margin-top:0px;margin-bottom:0px;">youll be able to fly.

<p style="margin-top:0px;margin-bottom:0px;">

17i. Egg Ride
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">This is the recent version of the egg jump. It isnt the egg jump,

<p style="margin-top:0px;margin-bottom:0px;">but its the current substitute for what it once was. <p style="margin-top:0px;margin-bottom:0px;">
 * 1) Drop an egg hat, and put another hat on.
 * 2) Get the egg slowly rolling.
 * 3) Walk into its path, and stand still.
 * 4) Have it roll inbetween your legs while you stand still!

<p style="margin-top:0px;margin-bottom:0px;">This will either cause you to ride the egg for a bit and move

<p style="margin-top:0px;margin-bottom:0px;">a distance, or it will boost you high up. It's more reliable than

<p style="margin-top:0px;margin-bottom:0px;">egg jump for this purpose.

<p style="margin-top:0px;margin-bottom:0px;">I believe that this is a must-know for anyone.

<p style="margin-top:0px;margin-bottom:0px;">

18i. Dodging
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Sometimes the obstructions in your path

<p style="margin-top:0px;margin-bottom:0px;">will be people or things shooting at you.

<p style="margin-top:0px;margin-bottom:0px;">My recommended way of dodging:

<p style="margin-top:0px;margin-bottom:0px;">Using mouselock, turn your side to the aggressor(s),

<p style="margin-top:0px;margin-bottom:0px;">and hold spacebar. Move back occasionally to throw off their

<p style="margin-top:0px;margin-bottom:0px;">aim, but dont forget to move towards your objective.

<p style="margin-top:0px;margin-bottom:0px;">(This is balancing predictability with probability.

<p style="margin-top:0px;margin-bottom:0px;">If you stay in the open too long, chances are youll

<p style="margin-top:0px;margin-bottom:0px;">get hit even if youre unpredictable.

<p style="margin-top:0px;margin-bottom:0px;">If you're too predictable, youll be hit easily.)

<p style="margin-top:0px;margin-bottom:0px;">

19i. Hat Path
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Sometimes you will have obstructions such

<p style="margin-top:0px;margin-bottom:0px;">as lava in your way. Now, before you resort to

<p style="margin-top:0px;margin-bottom:0px;">a hat path you should consider other options first.

<p style="margin-top:0px;margin-bottom:0px;">Is there another way to get around it?

<p style="margin-top:0px;margin-bottom:0px;">For this, you'll want your biggest hats.

<p style="margin-top:0px;margin-bottom:0px;">Drop your big hats to use as jumping pads, and

<p style="margin-top:0px;margin-bottom:0px;">keep a smaller hat so that you don't pick up a hat

<p style="margin-top:0px;margin-bottom:0px;">you land on. You may have to reset or get friends

<p style="margin-top:0px;margin-bottom:0px;">to help for longer paths. I don't like this one much

<p style="margin-top:0px;margin-bottom:0px;">because it often requires you to reset. I try

<p style="margin-top:0px;margin-bottom:0px;">my best not to use it, but sometimes it's just your

<p style="margin-top:0px;margin-bottom:0px;">only choice. If there is a hat giver at the place you

<p style="margin-top:0px;margin-bottom:0px;">are making a hat path in, then you can make a hat

<p style="margin-top:0px;margin-bottom:0px;">tower. To do this, get a ton of hats on. If the hats

<p style="margin-top:0px;margin-bottom:0px;">are small, 20-40 would probably work. Then, when you

<p style="margin-top:0px;margin-bottom:0px;">press =, the hats will all be stacked one ontop of the other.

<p style="margin-top:0px;margin-bottom:0px;">Now the tower should fall straight forwards and leave a path.

<p style="margin-top:0px;margin-bottom:0px;">Sometimes itll fall backwards/sideways if you mess it up.

<p style="margin-top:0px;margin-bottom:0px;">

20i. "I'm a Friend of..."
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">In some cases, groups/places will have front-door guards

<p style="margin-top:0px;margin-bottom:0px;">with only bubble chat. A good way to scout/get into a base like this

<p style="margin-top:0px;margin-bottom:0px;">is to talk to the doorman and say something like

<p style="margin-top:0px;margin-bottom:0px;">Im a friend of [person in the server], I'd like to talk to him.

<p style="margin-top:0px;margin-bottom:0px;">If they say you can, but tell you to wait, it may take awhile before they

<p style="margin-top:0px;margin-bottom:0px;">can spread the message for the person to get to you.

<p style="margin-top:0px;margin-bottom:0px;">So, take advantage of this and ask something like

<p style="margin-top:0px;margin-bottom:0px;">"Well, can I go in and find him?"

<p style="margin-top:0px;margin-bottom:0px;">In my experience, this has worked and people have let me into their bases.

<p style="margin-top:0px;margin-bottom:0px;">Use logic, obviously. If the place is tiny then this isn't going to work.

<p style="margin-top:0px;margin-bottom:0px;">You could also just wait for them to clear out so that you could go in

<p style="margin-top:0px;margin-bottom:0px;">on your own later (without having to deal with defenses).

<p style="margin-top:0px;margin-bottom:0px;">

21i. Exploiting?
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">I am in no way promoting exploiting, as I think it hurts

<p style="margin-top:0px;margin-bottom:0px;">the Roblox community, but technically speaking it is a way to

<p style="margin-top:0px;margin-bottom:0px;">get where you want to go (in luxury, I should add).

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Now if you want to exploit more responsibly, then you

<p style="margin-top:0px;margin-bottom:0px;">want to hide the fact that youre doing it. A UFO in a medieval game

<p style="margin-top:0px;margin-bottom:0px;">would be a fairly obvious indicator. A more stealthy way is to make

<p style="margin-top:0px;margin-bottom:0px;">a wall non-collidable so that you can walk through it.

<p style="margin-top:0px;margin-bottom:0px;">Or you could simply make yourself invisible.

<p style="margin-top:0px;margin-bottom:0px;">

22i. Floor Jumping
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Sometimes you will come across parallel floors that are within

<p style="margin-top:0px;margin-bottom:0px;">jump range. It isn't exactly easy to do this. You want to use

<p style="margin-top:0px;margin-bottom:0px;">mouselock and face away from the ledge, then quickly tap S

<p style="margin-top:0px;margin-bottom:0px;">at the edge and jump. Then start holding W to get onto the next

<p style="margin-top:0px;margin-bottom:0px;">ledge. If you haven't done this before, you might have serious

<p style="margin-top:0px;margin-bottom:0px;">problems with it. As always, practice makes perfect.

<p style="margin-top:0px;margin-bottom:0px;">

23i. Staircase
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">This is so obvious I shouldn't even have to say it.

<p style="margin-top:0px;margin-bottom:0px;">Most of the time this wont do much good for you,

<p style="margin-top:0px;margin-bottom:0px;">but it is good to consider.

<p style="margin-top:0px;margin-bottom:0px;">This will only work in places with move/copy/delete tools.

<p style="margin-top:0px;margin-bottom:0px;">Use bricks to make a staircase which you can then climb

<p style="margin-top:0px;margin-bottom:0px;">to boost yourself up.

<p style="margin-top:0px;margin-bottom:0px;">

24i. Seat Eject Glitch
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">In some games, you have access to seats (especially

<p style="margin-top:0px;margin-bottom:0px;">games that let you build a boat/car/vehicle).

<p style="margin-top:0px;margin-bottom:0px;">To get this glitch set up, put a seat on your vehicle,

<p style="margin-top:0px;margin-bottom:0px;">then put a large brick right ontop of it. Make sure that

<p style="margin-top:0px;margin-bottom:0px;">there is at least 1 edge of the seat that you can touch

<p style="margin-top:0px;margin-bottom:0px;">from the side!

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Now you want to test it before you put trust into it,

<p style="margin-top:0px;margin-bottom:0px;">so sit in the seat by touching the side, then press

<p style="margin-top:0px;margin-bottom:0px;">spacebar. If it boosts you high in the air, you've got it.

<p style="margin-top:0px;margin-bottom:0px;">If not, try a different brick to stack on top.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">There are definitely times when you dont the option to build a

<p style="margin-top:0px;margin-bottom:0px;">staircase, and this little glitch can give you a large boost

<p style="margin-top:0px;margin-bottom:0px;">upwards.

<p style="margin-top:0px;margin-bottom:0px;">

25i. Rebound Jump
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">The uses of this move are rare, but it is nice to

<p style="margin-top:0px;margin-bottom:0px;">know. All you need is a high ledge to jump off from.

<p style="margin-top:0px;margin-bottom:0px;">Jump down, hit the ground below, and if you might

<p style="margin-top:0px;margin-bottom:0px;">bounce up.

<p style="margin-top:0px;margin-bottom:0px;">To increase the strength of a rebound, it has been proven that

<p style="margin-top:0px;margin-bottom:0px;">low hat weight and high tool weight help.

<p style="margin-top:0px;margin-bottom:0px;">

26i. Ledge-Hang
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">In some cases, you will be able to hang onto

<p style="margin-top:0px;margin-bottom:0px;">a ledge and slide across it. Sometimes you can

<p style="margin-top:0px;margin-bottom:0px;">do this with your arms + hugging the ledge.

<p style="margin-top:0px;margin-bottom:0px;">Sometimes you can use tools to hang on a ledge,

<p style="margin-top:0px;margin-bottom:0px;">especially guns with a lot of parts (that are can-collide).

<p style="margin-top:0px;margin-bottom:0px;">This usually won't help with much, but on rare occasion

<p style="margin-top:0px;margin-bottom:0px;">you may need it. Notice that if you hang on a ledge

<p style="margin-top:0px;margin-bottom:0px;">that faces away from the map, it'll help you to hide.

<p style="margin-top:0px;margin-bottom:0px;">

27i. Sword Jump Prime (No longer works)
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">This is another version of the sword jump that can boost

<p style="margin-top:0px;margin-bottom:0px;">you quite high after repeated uses. Start by doing a sword jump while

<p style="margin-top:0px;margin-bottom:0px;">holding W, then when you double click, press backspace and keep

<p style="margin-top:0px;margin-bottom:0px;">going forwards. This will allow you to sword jump into a tool jump

<p style="margin-top:0px;margin-bottom:0px;">for a possible extra boost. This one can be great if you're willing to

<p style="margin-top:0px;margin-bottom:0px;">take the time to pull it off.

<p style="margin-top:0px;margin-bottom:0px;">

28i. Camera Light
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Sometimes bricks will be hard to see, but not totally invisible.

<p style="margin-top:0px;margin-bottom:0px;">The easiest way to see these bricks is to use your camera light.

<p style="margin-top:0px;margin-bottom:0px;">First, you want to find which angle the light is pointed at.

<p style="margin-top:0px;margin-bottom:0px;">Rotate your screen around until the sunlight is reflecting off of

<p style="margin-top:0px;margin-bottom:0px;">bricks. This is the angle you will use to find highly transparent bricks.

<p style="margin-top:0px;margin-bottom:0px;">Like I said, it does not work on invisible bricks, but only on nearly-invisible

<p style="margin-top:0px;margin-bottom:0px;">bricks. It also helps to use this in mazes/places with a single color.

<p style="margin-top:0px;margin-bottom:0px;">(Especially mazes, as people like to keep the maze blocks of a single

<p style="margin-top:0px;margin-bottom:0px;">color, and in the case that they decide to make it dark and narrow, you

<p style="margin-top:0px;margin-bottom:0px;">will want this light to help find your way)

<p style="margin-top:0px;margin-bottom:0px;">

29i. Flying Sword (Aka Skysurfing)
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">This move is the best infiltration move of all time.

<p style="margin-top:0px;margin-bottom:0px;">It allows you to fly, and all it needs is a sword.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Editor's Note: Although it says "a" sword (and two swords

<p style="margin-top:0px;margin-bottom:0px;">as stated below, you actually just need only need one lunging

<p style="margin-top:0px;margin-bottom:0px;">''sword, and any tool. ScoutBob (talk) 20:43, June 18, 2013 (UTC)''

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">To use the flying sword, get two swords, press the

<p style="margin-top:0px;margin-bottom:0px;">keys for those swords at the same time until one

<p style="margin-top:0px;margin-bottom:0px;">falls out of your hands. Now, you have to double click

<p style="margin-top:0px;margin-bottom:0px;">right before the sword vanishes. When you have it,

<p style="margin-top:0px;margin-bottom:0px;">select your remaining sword to go down, and unselect

<p style="margin-top:0px;margin-bottom:0px;">to go up.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">The first few times you use this, don't attempt to double

<p style="margin-top:0px;margin-bottom:0px;">click before it vanishes, but rather count how long it takes

<p style="margin-top:0px;margin-bottom:0px;">for it to disappear. It will always take the same amount of

<p style="margin-top:0px;margin-bottom:0px;">time at every place as long as youre at the lowest walking

<p style="margin-top:0px;margin-bottom:0px;">elevation. This move only works with certain hat weights.

<p style="margin-top:0px;margin-bottom:0px;">If you have too much weight, you won't go up at all and

<p style="margin-top:0px;margin-bottom:0px;">instead get low-grav. If you have too little weight you'll

<p style="margin-top:0px;margin-bottom:0px;">go up and be able to go down.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">The main uses of the move are getting to where you want to be,

<p style="margin-top:0px;margin-bottom:0px;">stealth, and assassination.

<p style="margin-top:0px;margin-bottom:0px;">

30i. X-Ray
<p style="margin-top:0px;margin-bottom:0px;">WARNING: THIS MOVE MAY CAUSE SLOW COMPUTERS TO CRASH/FREEZE

<p style="margin-top:0px;margin-bottom:0px;">IT MAY CAUSE FASTER COMPUTERS TO CRASH/FREEZE WHEN OVERUSED

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">This will only work for some people, but you should definitely

<p style="margin-top:0px;margin-bottom:0px;">check if it works for you. It allows you to see all players, meshes

<p style="margin-top:0px;margin-bottom:0px;">and decals, no matter where they may be.

<p style="margin-top:0px;margin-bottom:0px;">First, press F10 ten times. This will make sure you have 10 graphics

<p style="margin-top:0px;margin-bottom:0px;">on. Now, rapidly press F11 for no more than 5 seconds (for safety purposes).

<p style="margin-top:0px;margin-bottom:0px;">If you can't see anyone through the walls, then your computer is simply

<p style="margin-top:0px;margin-bottom:0px;">incapable of using this move.

<p style="margin-top:0px;margin-bottom:0px;">If you can use this, then its a great asset for finding players and hidden

<p style="margin-top:0px;margin-bottom:0px;">areas. If you're trying to hide from people, it can help.

<p style="margin-top:0px;margin-bottom:0px;">If you're trying to find hidden things, it can help. If you're wondering whats

<p style="margin-top:0px;margin-bottom:0px;">inside of something, it can help.

<p style="margin-top:0px;margin-bottom:0px;">

30i. Username Armors
<p style="margin-top:0px;margin-bottom:0px;">These will help to defend you from average

<p style="margin-top:0px;margin-bottom:0px;">admin commands. Their protection is somewhat

<p style="margin-top:0px;margin-bottom:0px;">limited, but its better than going in undefended.

<p style="margin-top:0px;margin-bottom:0px;">These are to be used with alts.

<p style="margin-top:0px;margin-bottom:0px;">

Minor Protection
<p style="margin-top:0px;margin-bottom:0px;">i-Block Armor: Create an account that looks like it

<p style="margin-top:0px;margin-bottom:0px;">would start with a lower case-L, but start it with an

<p style="margin-top:0px;margin-bottom:0px;">uppercase i. An example might be Iion325.

<p style="margin-top:0px;margin-bottom:0px;">This is the weakest armor, but some people can't

<p style="margin-top:0px;margin-bottom:0px;">see through it. (And it's the easiest to set up)

<p style="margin-top:0px;margin-bottom:0px;">

Moderate Protection
<p style="margin-top:0px;margin-bottom:0px;">Twin Block Armor: You will need a friend to help.

<p style="margin-top:0px;margin-bottom:0px;">Each of you makes an alt with the first 19 characters,

<p style="margin-top:0px;margin-bottom:0px;">which should be a sequence of lower case Ls and upper

<p style="margin-top:0px;margin-bottom:0px;">case is. The last character must be different, and can

<p style="margin-top:0px;margin-bottom:0px;">be any letter or number you want.

<p style="margin-top:0px;margin-bottom:0px;">This will make it especially hard for anyone to target either

<p style="margin-top:0px;margin-bottom:0px;">of you as long as both of you are there.

<p style="margin-top:0px;margin-bottom:0px;">(When one goes, the other is vulnerable)

<p style="margin-top:0px;margin-bottom:0px;">The only way to hit one of you is to find the alts profile page,

<p style="margin-top:0px;margin-bottom:0px;">then copy the sequence of 19, then the last character.

<p style="margin-top:0px;margin-bottom:0px;">This cannot be done from in-game, and most people wont

<p style="margin-top:0px;margin-bottom:0px;">take the extra steps to target you. If they mess up any of the

<p style="margin-top:0px;margin-bottom:0px;">is and Ls, theyll have to start over.

<p style="margin-top:0px;margin-bottom:0px;">

High Protection
<p style="margin-top:0px;margin-bottom:0px;">Enemy Armor: First you need to find someone who has admin in

<p style="margin-top:0px;margin-bottom:0px;">place you wish to be in. Now, make an alt with a shorter version

<p style="margin-top:0px;margin-bottom:0px;">of their name. For example, you could make ernak as an Enemy Armor

<p style="margin-top:0px;margin-bottom:0px;">to protect you while ernakou is in the server. The only way to get

<p style="margin-top:0px;margin-bottom:0px;">rid of you is for the person you're using as armor gives admin to

<p style="margin-top:0px;margin-bottom:0px;">someone else, and leaves (usually intending to come back). All

<p style="margin-top:0px;margin-bottom:0px;">you have to do to counter this is to leave when they do. When they

<p style="margin-top:0px;margin-bottom:0px;">come back, you come back.

<p style="margin-top:0px;margin-bottom:0px;">

31i. Closing
<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">There you have it. That wasnt hard, was it?

<p style="margin-top:0px;margin-bottom:0px;">Nonetheless, this subject is very important for

<p style="margin-top:0px;margin-bottom:0px;">assassins, explorers, and spies alike.

<p style="margin-top:0px;margin-bottom:0px;">