Bonus Pack 8

Bonus Pack 8

Checkmate
Subject: Sword



A checkmate is when one player is hitting an enemy's back(from behind them) with a lunge.

If you are on the reveiving end, there are a couple ways out.

-You can try to use Reverse Psych, but any good swordfighter can counter it easily.

-You could try to move directly away from the opponent, and spin to hit their opening(usually ends with you losing)



So the attacker doesn't win 100% of the time, but I'll estimate that the attacker wins 9/10 of the time.



Shadow Detection
Subject: Stealth



When planning out stealth movements, remember that you have a shadow.

Generally it won't be a problem, but it's more apparent in some places.



Rushing
Subject: Long-Range



This is a somewhat common team tactic used by groups.

<p style="margin-top:0px;margin-bottom:0px;">To do this, gather your entire team near the spawn, then charge the enemy's position.

<p style="margin-top:0px;margin-bottom:0px;">You don't want to be clustered too close together, and you will need your teammates to be accurate shots for this to work.

<p style="margin-top:0px;margin-bottom:0px;">This method does have some risk to it, but sometimes it's the best option.

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Checking Corners
Subject: Long-Range

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">You will need at least 2 people to do this.

<p style="margin-top:0px;margin-bottom:0px;">When entering a building...

<p style="margin-top:0px;margin-bottom:0px;">Person 1 and 2 go in in single-file.

<p style="margin-top:0px;margin-bottom:0px;">Person 1 checks the right.

<p style="margin-top:0px;margin-bottom:0px;">Person 2 checks the left.

<p style="margin-top:0px;margin-bottom:0px;">A third person could go in as backup for either side.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Obviously everyone would know what to do before-hand.

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Idle Egg Jump
<p style="margin-top:0px;margin-bottom:0px;">Subject: Infiltration

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Roblox physics changed, making the older egg jump methods nearly useless.

<p style="margin-top:0px;margin-bottom:0px;">Fortunately, this new method has worked so far in 2013.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">1. Get an egg hat on.

<p style="margin-top:0px;margin-bottom:0px;">2. Drop the hat.

<p style="margin-top:0px;margin-bottom:0px;">3. Wait until it's either completely still, or slightly wobbling.

<p style="margin-top:0px;margin-bottom:0px;">4. Jump on it.

<p style="margin-top:0px;margin-bottom:0px;">5. Repeat until it successfully boosts you up.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">The days of egg jump being great are over, as multi-man wall climb is clearly better. But, if you're by yourself, egg jumping does have its place.

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Using Impersonation for Sabotage
<p style="margin-top:0px;margin-bottom:0px;">Subject: Sabotage

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Rarely will I put sabotage techniques in bonus packs.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">1. Make a place with just a white team(or was it the industrious white?)

<p style="margin-top:0px;margin-bottom:0px;">2. Invite two people to your place.

<p style="margin-top:0px;margin-bottom:0px;">3. Invite one of those people to a party.

<p style="margin-top:0px;margin-bottom:0px;">4. Have an active conversation with both people, one in-game, an one in the party.

<p style="margin-top:0px;margin-bottom:0px;">5. In-game, use the impersonation technique listed in a former bonus pack to impersonate the person in the party.

<p style="margin-top:0px;margin-bottom:0px;">6. Keep the person in the party distracted from the game.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Now, I imagine this would be hard to pull off, but if the in-game person believed it, there could be a big payoff.

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Invisible Path Marking
Subject: Infiltration

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Many obbies are now plagued with invisible paths, which are nearly impossible now due to roblox removing the green disc.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">You can still make it, but you're going to want some assistance.

<p style="margin-top:0px;margin-bottom:0px;">Use hats to mark the invisible path, and you'll be able to piece it together.

<p style="margin-top:0px;margin-bottom:0px;">It's very hard to do.

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Step-Slashing
Subject: Sword

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">This is when you can step up or down blocks and still be able to lunge.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">UP: This will work at any hat weight above 2.42.

<p style="margin-top:0px;margin-bottom:0px;">2.7 studs high is the highest you can successfuly walk up without needing to jump.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">DOWN: This will work at any hat weight above 2.

<p style="margin-top:0px;margin-bottom:0px;">1 is the max height for walking down and still being able to consistantly lunge.

<p style="margin-top:0px;margin-bottom:0px;">At lower hat weights, you need to double click just before you step-off.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Why is this important?

<p style="margin-top:0px;margin-bottom:0px;">1. You can bypass carnage step-offs.

<p style="margin-top:0px;margin-bottom:0px;">2. You can fight on stairs(it has its advantages).

<p style="margin-top:0px;margin-bottom:0px;">3. You can fight on rougher terrain more effectively.

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Land Concepts
Subject: Sword

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<p style="margin-top:0px;margin-bottom:0px;">Land rivalry concept:

<p style="margin-top:0px;margin-bottom:0px;">When swordfighting, every player has their own "land", or space that they can travel in safely.

<p style="margin-top:0px;margin-bottom:0px;">As the fight progresses, the land of each player can shrink or grow, which is determined by the other player.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Land maintenance conecpt:

<p style="margin-top:0px;margin-bottom:0px;">A player who follows the 3 rules of swordfighting is able to maintain their land by backing up when their opponent's lunge is close,

<p style="margin-top:0px;margin-bottom:0px;">and then pushing the opponent away by attacking during the opponent's opening.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">These are important to SFing, because you never want to be cornered. (If you double click while in a corner, it's over)

<p style="margin-top:0px;margin-bottom:0px;">Plus, having less space means there's less to fall back on.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">When it comes to pro SFing, most pros are able to maintain their land. Since neither of them are giving the other the opportunity to steal land,

<p style="margin-top:0px;margin-bottom:0px;">it doesn't change much. How does one break the land maintenance concept?

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">When the amount your opponent has moved forwards exceeds the amount you have pushed them back, they have stolen land from you.

<p style="margin-top:0px;margin-bottom:0px;">So why can't you just go around the enemy? Answer: You and your opponent have the same walkspeed, so they can block that.

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">Also, these do not apply in laggy conditions.